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- Change the compile of literal matchers to two passes. - Reverse the bucket assignment in FDR, bucket with longer literals has smaller bucket id. - Squash the buckets of included literals and jump to the the program of included literals directly from parent literal program without going through FDR confirm for included iterals.
270 lines
8.0 KiB
C++
270 lines
8.0 KiB
C++
/*
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Hamster Wheel Literal Matcher: build code.
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*/
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#include "hwlm_build.h"
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#include "grey.h"
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#include "hwlm.h"
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#include "hwlm_internal.h"
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#include "hwlm_literal.h"
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#include "noodle_engine.h"
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#include "noodle_build.h"
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#include "scratch.h"
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#include "ue2common.h"
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#include "fdr/fdr_compile.h"
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#include "fdr/fdr_compile_internal.h"
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#include "fdr/fdr_engine_description.h"
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#include "fdr/teddy_engine_description.h"
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#include "util/compile_context.h"
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#include "util/compile_error.h"
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#include "util/make_unique.h"
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#include "util/ue2string.h"
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#include <cassert>
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#include <cstring>
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#include <vector>
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using namespace std;
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namespace ue2 {
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HWLMProto::HWLMProto(u8 engType_in, vector<hwlmLiteral> lits_in)
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: engType(engType_in), lits(move(lits_in)) {}
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HWLMProto::HWLMProto(u8 engType_in,
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unique_ptr<FDREngineDescription> eng_in,
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vector<hwlmLiteral> lits_in,
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map<u32, vector<u32>> bucketToLits_in,
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bool make_small_in)
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: engType(engType_in), fdrEng(move(eng_in)), lits(move(lits_in)),
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bucketToLits(move(bucketToLits_in)), make_small(make_small_in) {}
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HWLMProto::HWLMProto(u8 engType_in,
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unique_ptr<TeddyEngineDescription> eng_in,
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vector<hwlmLiteral> lits_in,
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map<u32, vector<u32>> bucketToLits_in,
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bool make_small_in)
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: engType(engType_in), teddyEng(move(eng_in)),
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lits(move(lits_in)),
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bucketToLits(move(bucketToLits_in)), make_small(make_small_in) {}
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HWLMProto::~HWLMProto() {}
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static
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void dumpLits(UNUSED const vector<hwlmLiteral> &lits) {
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#ifdef DEBUG
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DEBUG_PRINTF("building lit table for:\n");
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for (const auto &lit : lits) {
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printf("\t%u:%016llx %s%s\n", lit.id, lit.groups,
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escapeString(lit.s).c_str(), lit.nocase ? " (nc)" : "");
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}
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#endif
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}
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#ifndef NDEBUG
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// Called by an assertion.
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static
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bool everyoneHasGroups(const vector<hwlmLiteral> &lits) {
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for (const auto &lit : lits) {
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if (!lit.groups) {
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return false;
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}
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}
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return true;
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}
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#endif
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static
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bool isNoodleable(const vector<hwlmLiteral> &lits,
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const CompileContext &cc) {
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if (!cc.grey.allowNoodle) {
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return false;
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}
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if (lits.size() != 1) {
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DEBUG_PRINTF("too many literals for noodle\n");
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return false;
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}
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return true;
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}
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bytecode_ptr<HWLM> hwlmBuild(const HWLMProto &proto, const CompileContext &cc,
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UNUSED hwlm_group_t expected_groups) {
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size_t engSize = 0;
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shared_ptr<void> eng;
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const auto &lits = proto.lits;
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DEBUG_PRINTF("building table with %zu strings\n", lits.size());
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if (proto.engType == HWLM_ENGINE_NOOD) {
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DEBUG_PRINTF("build noodle table\n");
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const hwlmLiteral &lit = lits.front();
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auto noodle = noodBuildTable(lit);
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if (noodle) {
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engSize = noodle.size();
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}
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eng = move(noodle);
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} else {
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DEBUG_PRINTF("building a new deal\n");
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auto fdr = fdrBuildTable(proto, cc.grey);
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if (fdr) {
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engSize = fdr.size();
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}
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eng = move(fdr);
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}
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if (!eng) {
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return nullptr;
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}
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assert(engSize);
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if (engSize > cc.grey.limitLiteralMatcherSize) {
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throw ResourceLimitError();
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}
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const size_t hwlm_len = ROUNDUP_CL(sizeof(HWLM)) + engSize;
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auto h = make_zeroed_bytecode_ptr<HWLM>(hwlm_len, 64);
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h->type = proto.engType;
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memcpy(HWLM_DATA(h.get()), eng.get(), engSize);
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return h;
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}
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unique_ptr<HWLMProto>
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hwlmBuildProto(vector<hwlmLiteral> &lits, bool make_small,
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const CompileContext &cc) {
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assert(!lits.empty());
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dumpLits(lits);
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// Check that we haven't exceeded the maximum number of literals.
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if (lits.size() > cc.grey.limitLiteralCount) {
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throw ResourceLimitError();
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}
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// Safety and resource limit checks.
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u64a total_chars = 0;
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for (const auto &lit : lits) {
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assert(!lit.s.empty());
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if (lit.s.length() > cc.grey.limitLiteralLength) {
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throw ResourceLimitError();
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}
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total_chars += lit.s.length();
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if (total_chars > cc.grey.limitLiteralMatcherChars) {
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throw ResourceLimitError();
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}
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// We do not allow the all-ones ID, as we reserve that for internal use
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// within literal matchers.
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if (lit.id == 0xffffffffu) {
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assert(!"reserved id 0xffffffff used");
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throw CompileError("Internal error.");
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}
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}
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unique_ptr<HWLMProto> proto;
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DEBUG_PRINTF("building table with %zu strings\n", lits.size());
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assert(everyoneHasGroups(lits));
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if (isNoodleable(lits, cc)) {
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DEBUG_PRINTF("build noodle table\n");
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proto = ue2::make_unique<HWLMProto>(HWLM_ENGINE_NOOD, lits);
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} else {
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DEBUG_PRINTF("building a new deal\n");
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proto = fdrBuildProto(HWLM_ENGINE_FDR, lits, make_small,
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cc.target_info, cc.grey);
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if (!proto) {
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return nullptr;
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}
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}
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return proto;
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}
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size_t hwlmSize(const HWLM *h) {
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size_t engSize = 0;
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switch (h->type) {
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case HWLM_ENGINE_NOOD:
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engSize = noodSize((const noodTable *)HWLM_C_DATA(h));
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break;
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case HWLM_ENGINE_FDR:
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engSize = fdrSize((const FDR *)HWLM_C_DATA(h));
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break;
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}
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if (!engSize) {
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return 0;
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}
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return engSize + ROUNDUP_CL(sizeof(*h));
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}
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size_t hwlmFloodProneSuffixLen(size_t numLiterals, const CompileContext &cc) {
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const size_t NO_LIMIT = ~(size_t)0;
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// NOTE: this function contains a number of magic numbers which are
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// conservative estimates of flood-proneness based on internal details of
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// the various literal engines that fall under the HWLM aegis. If you
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// change those engines, you might need to change this function too.
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DEBUG_PRINTF("%zu literals\n", numLiterals);
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if (cc.grey.allowNoodle && numLiterals <= 1) {
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DEBUG_PRINTF("noodle\n");
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return NO_LIMIT;
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}
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if (cc.grey.fdrAllowTeddy) {
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if (numLiterals <= 48) {
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DEBUG_PRINTF("teddy\n");
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return 3;
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}
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if (cc.target_info.has_avx2() && numLiterals <= 96) {
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DEBUG_PRINTF("avx2 teddy\n");
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return 3;
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}
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}
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// TODO: we had thought we could push this value up to 9, but it seems that
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// hurts performance on floods in some FDR models. Super-conservative for
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// now.
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DEBUG_PRINTF("fdr\n");
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return 3;
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}
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} // namespace ue2
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