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https://github.com/VectorCamp/vectorscan.git
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81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/*
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SMWR_BUILD_H
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#define SMWR_BUILD_H
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/**
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* \file
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* \brief Small-write engine build interface.
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*
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* Everything you ever needed to feed literals in and get a SmallWriteEngine
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* out. This header should be everything needed by the rest of UE2.
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*/
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#include "ue2common.h"
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#include "util/bytecode_ptr.h"
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#include "util/noncopyable.h"
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#include <memory>
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#include <set>
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struct SmallWriteEngine;
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namespace ue2 {
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struct CompileContext;
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struct ue2_literal;
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class ExpressionInfo;
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class NGHolder;
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class ReportManager;
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/**
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* Abstract interface intended for callers from elsewhere in the tree, real
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* underlying implementation is SmallWriteBuildImpl in smwr_build_impl.h.
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*/
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class SmallWriteBuild : noncopyable {
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public:
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virtual ~SmallWriteBuild();
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virtual bytecode_ptr<SmallWriteEngine> build(u32 roseQuality) = 0;
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virtual void add(const NGHolder &g, const ExpressionInfo &expr) = 0;
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virtual void add(const ue2_literal &literal, ReportID r) = 0;
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virtual std::set<ReportID> all_reports() const = 0;
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};
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/** \brief Construct a usable SmallWrite builder. */
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std::unique_ptr<SmallWriteBuild>
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makeSmallWriteBuilder(size_t num_patterns, const ReportManager &rm,
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const CompileContext &cc);
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} // namespace ue2
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#endif // SMWR_BUILD_H
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