/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef SMWR_BUILD_H #define SMWR_BUILD_H /** * \file * \brief Small-write engine build interface. * * Everything you ever needed to feed literals in and get a SmallWriteEngine * out. This header should be everything needed by the rest of UE2. */ #include "ue2common.h" #include "util/bytecode_ptr.h" #include "util/noncopyable.h" #include #include struct SmallWriteEngine; namespace ue2 { struct CompileContext; struct ue2_literal; class ExpressionInfo; class NGHolder; class ReportManager; /** * Abstract interface intended for callers from elsewhere in the tree, real * underlying implementation is SmallWriteBuildImpl in smwr_build_impl.h. */ class SmallWriteBuild : noncopyable { public: virtual ~SmallWriteBuild(); virtual bytecode_ptr build(u32 roseQuality) = 0; virtual void add(const NGHolder &g, const ExpressionInfo &expr) = 0; virtual void add(const ue2_literal &literal, ReportID r) = 0; virtual std::set all_reports() const = 0; }; /** \brief Construct a usable SmallWrite builder. */ std::unique_ptr makeSmallWriteBuilder(size_t num_patterns, const ReportManager &rm, const CompileContext &cc); } // namespace ue2 #endif // SMWR_BUILD_H