vectorscan/src/nfa/nfa_kind.h
2016-08-10 15:01:08 +10:00

149 lines
4.1 KiB
C++

/*
* Copyright (c) 2015-2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/**
* \file
* \brief Data structures and helper functions used to describe the purpose of
* a particular NFA engine at build time.
*/
#ifndef NFA_KIND_H
#define NFA_KIND_H
#include "ue2common.h"
#include <string>
namespace ue2 {
/** \brief Specify the use-case for an nfa engine. */
enum nfa_kind {
NFA_PREFIX, //!< rose prefix
NFA_INFIX, //!< rose infix
NFA_SUFFIX, //!< rose suffix
NFA_OUTFIX, //!< "outfix" nfa not triggered by external events
NFA_OUTFIX_RAW, //!< "outfix", but with unmanaged reports
NFA_REV_PREFIX, //! reverse running prefixes (for som)
NFA_EAGER_PREFIX, //!< rose prefix that is also run up to matches
};
/** \brief True if this kind of engine is triggered by a top event. */
inline
bool is_triggered(enum nfa_kind k) {
switch (k) {
case NFA_INFIX:
case NFA_SUFFIX:
case NFA_REV_PREFIX:
return true;
default:
return false;
}
}
/**
* \brief True if this kind of engine generates actively checks for accept
* states either to halt matching or to raise a callback. Only these engines
* generated with this property should call nfaQueueExec() or
* nfaQueueExecToMatch().
*/
inline
bool generates_callbacks(enum nfa_kind k) {
switch (k) {
case NFA_SUFFIX:
case NFA_OUTFIX:
case NFA_OUTFIX_RAW:
case NFA_REV_PREFIX:
case NFA_EAGER_PREFIX:
return true;
default:
return false;
}
}
/**
* \brief True if this kind of engine has its state inspected to see if it is in
* an accept state. Engines generated with this property will commonly call
* nfaQueueExecRose(), nfaInAcceptState(), and nfaInAnyAcceptState().
*/
inline
bool inspects_states_for_accepts(enum nfa_kind k) {
switch (k) {
case NFA_PREFIX:
case NFA_INFIX:
case NFA_EAGER_PREFIX:
return true;
default:
return false;
}
}
/**
* \brief True if this kind of engine has reports that are managed by the \ref
* ReportManager.
*/
inline
bool has_managed_reports(enum nfa_kind k) {
switch (k) {
case NFA_SUFFIX:
case NFA_OUTFIX:
return true;
default:
return false;
}
}
#if defined(DEBUG) || defined(DUMP_SUPPORT)
inline
std::string to_string(nfa_kind k) {
switch (k) {
case NFA_PREFIX:
return "PREFIX";
case NFA_INFIX:
return "INFIX";
case NFA_SUFFIX:
return "SUFFIX";
case NFA_OUTFIX:
return "OUTFIX";
case NFA_REV_PREFIX:
return "REV_PREFIX";
case NFA_OUTFIX_RAW:
return "OUTFIX_RAW";
case NFA_EAGER_PREFIX:
return "EAGER_PREFIX";
}
assert(0);
return "?";
}
#endif
} // namespace ue2
#endif