/* * Copyright (c) 2015-2016, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** * \file * \brief Data structures and helper functions used to describe the purpose of * a particular NFA engine at build time. */ #ifndef NFA_KIND_H #define NFA_KIND_H #include "ue2common.h" #include namespace ue2 { /** \brief Specify the use-case for an nfa engine. */ enum nfa_kind { NFA_PREFIX, //!< rose prefix NFA_INFIX, //!< rose infix NFA_SUFFIX, //!< rose suffix NFA_OUTFIX, //!< "outfix" nfa not triggered by external events NFA_OUTFIX_RAW, //!< "outfix", but with unmanaged reports NFA_REV_PREFIX, //! reverse running prefixes (for som) NFA_EAGER_PREFIX, //!< rose prefix that is also run up to matches }; /** \brief True if this kind of engine is triggered by a top event. */ inline bool is_triggered(enum nfa_kind k) { switch (k) { case NFA_INFIX: case NFA_SUFFIX: case NFA_REV_PREFIX: return true; default: return false; } } /** * \brief True if this kind of engine generates actively checks for accept * states either to halt matching or to raise a callback. Only these engines * generated with this property should call nfaQueueExec() or * nfaQueueExecToMatch(). */ inline bool generates_callbacks(enum nfa_kind k) { switch (k) { case NFA_SUFFIX: case NFA_OUTFIX: case NFA_OUTFIX_RAW: case NFA_REV_PREFIX: case NFA_EAGER_PREFIX: return true; default: return false; } } /** * \brief True if this kind of engine has its state inspected to see if it is in * an accept state. Engines generated with this property will commonly call * nfaQueueExecRose(), nfaInAcceptState(), and nfaInAnyAcceptState(). */ inline bool inspects_states_for_accepts(enum nfa_kind k) { switch (k) { case NFA_PREFIX: case NFA_INFIX: case NFA_EAGER_PREFIX: return true; default: return false; } } /** * \brief True if this kind of engine has reports that are managed by the \ref * ReportManager. */ inline bool has_managed_reports(enum nfa_kind k) { switch (k) { case NFA_SUFFIX: case NFA_OUTFIX: return true; default: return false; } } #if defined(DEBUG) || defined(DUMP_SUPPORT) inline std::string to_string(nfa_kind k) { switch (k) { case NFA_PREFIX: return "PREFIX"; case NFA_INFIX: return "INFIX"; case NFA_SUFFIX: return "SUFFIX"; case NFA_OUTFIX: return "OUTFIX"; case NFA_REV_PREFIX: return "REV_PREFIX"; case NFA_OUTFIX_RAW: return "OUTFIX_RAW"; case NFA_EAGER_PREFIX: return "EAGER_PREFIX"; } assert(0); return "?"; } #endif } // namespace ue2 #endif