vectorscan/src/nfa/limex_shuffle.hpp
Konstantinos Margaritis 9ab18cf419 fix for new pshufb
2021-10-12 11:51:34 +03:00

81 lines
3.2 KiB
C++

/*
* Copyright (c) 2015-2017, Intel Corporation
* Copyright (c) 2020-2021, VectorCamp PC
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Naive dynamic shuffles.
*
* These are written with the assumption that the provided masks are sparsely
* populated and never contain more than 32 on bits. Other implementations will
* be faster and actually correct if these assumptions don't hold true.
*/
#ifndef LIMEX_SHUFFLE_HPP
#define LIMEX_SHUFFLE_HPP
#include "ue2common.h"
#include "util/arch.h"
#include "util/bitutils.h"
#include "util/unaligned.h"
#include "util/supervector/supervector.hpp"
template <u16 S>
u32 packedExtract(SuperVector<S> s, const SuperVector<S> permute, const SuperVector<S> compare);
template <>
really_really_inline
u32 packedExtract<16>(SuperVector<16> s, const SuperVector<16> permute, const SuperVector<16> compare) {
SuperVector<16> shuffled = s.pshufb<true>(permute);
SuperVector<16> compared = shuffled & compare;
u16 rv = ~compared.eqmask(shuffled);
return (u32)rv;
}
template <>
really_really_inline
u32 packedExtract<32>(SuperVector<32> s, const SuperVector<32> permute, const SuperVector<32> compare) {
SuperVector<32> shuffled = s.pshufb<true>(permute);
SuperVector<32> compared = shuffled & compare;
u32 rv = ~compared.eqmask(shuffled);
return (u32)((rv >> 16) | (rv & 0xffffU));
}
template <>
really_really_inline
u32 packedExtract<64>(SuperVector<64> s, const SuperVector<64> permute, const SuperVector<64> compare) {
SuperVector<64> shuffled = s.pshufb<true>(permute);
SuperVector<64> compared = shuffled & compare;
u64a rv = ~compared.eqmask(shuffled);
rv = rv >> 32 | rv;
return (u32)(((rv >> 16) | rv) & 0xffffU);
}
#endif // LIMEX_SHUFFLE_HPP