/* * Copyright (c) 2015-2017, Intel Corporation * Copyright (c) 2020-2021, VectorCamp PC * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Naive dynamic shuffles. * * These are written with the assumption that the provided masks are sparsely * populated and never contain more than 32 on bits. Other implementations will * be faster and actually correct if these assumptions don't hold true. */ #ifndef LIMEX_SHUFFLE_HPP #define LIMEX_SHUFFLE_HPP #include "ue2common.h" #include "util/arch.h" #include "util/bitutils.h" #include "util/unaligned.h" #include "util/supervector/supervector.hpp" template u32 packedExtract(SuperVector s, const SuperVector permute, const SuperVector compare); template <> really_really_inline u32 packedExtract<16>(SuperVector<16> s, const SuperVector<16> permute, const SuperVector<16> compare) { SuperVector<16> shuffled = s.pshufb(permute); SuperVector<16> compared = shuffled & compare; u16 rv = ~compared.eqmask(shuffled); return (u32)rv; } template <> really_really_inline u32 packedExtract<32>(SuperVector<32> s, const SuperVector<32> permute, const SuperVector<32> compare) { SuperVector<32> shuffled = s.pshufb(permute); SuperVector<32> compared = shuffled & compare; u32 rv = ~compared.eqmask(shuffled); return (u32)((rv >> 16) | (rv & 0xffffU)); } template <> really_really_inline u32 packedExtract<64>(SuperVector<64> s, const SuperVector<64> permute, const SuperVector<64> compare) { SuperVector<64> shuffled = s.pshufb(permute); SuperVector<64> compared = shuffled & compare; u64a rv = ~compared.eqmask(shuffled); rv = rv >> 32 | rv; return (u32)(((rv >> 16) | rv) & 0xffffU); } #endif // LIMEX_SHUFFLE_HPP