ng_calc_components: skip if shell has 1 path only

This commit is contained in:
Justin Viiret 2017-05-30 17:30:56 +10:00 committed by Matthew Barr
parent 75e4aefabe
commit f6adc4f464

View File

@ -220,6 +220,38 @@ vector<NFAEdge> findShellEdges(const NGHolder &g,
return shell_edges;
}
/**
* True if all edges out of vertices in the head shell lead to at most a single
* outside vertex.
*/
static
bool shellHasOnePath(const NGHolder &g,
const flat_set<NFAVertex> &head_shell) {
if (head_shell.empty()) {
DEBUG_PRINTF("no head shell\n");
return false;
}
NFAVertex succ = NGHolder::null_vertex();
for (auto u : head_shell) {
for (auto v : adjacent_vertices_range(u, g)) {
if (contains(head_shell, v)) {
continue;
}
if (!succ) {
succ = v;
continue;
}
if (succ == v) {
continue;
}
return false;
}
}
DEBUG_PRINTF("head shell has only one path through it\n");
return true;
}
/**
* Common code called by calc- and recalc- below. Splits the given holder into
* one or more connected components, adding them to the comps deque.
@ -250,11 +282,20 @@ void splitIntoComponents(unique_ptr<NGHolder> g,
return;
}
// Find edges connecting the head and tail shells directly.
vector<NFAEdge> shell_edges = findShellEdges(*g, head_shell, tail_shell);
DEBUG_PRINTF("%zu vertices in head, %zu in tail, %zu shell edges\n",
head_shell.size(), tail_shell.size(), shell_edges.size());
// If there's only one way out of the head shell and no shell edges, we
// aren't going to find more than one component.
if (shell_edges.empty() && shellHasOnePath(*g, head_shell)) {
DEBUG_PRINTF("single component\n");
comps.push_back(std::move(g));
return;
}
ue2::unordered_map<NFAVertex, NFAUndirectedVertex> old2new;
auto ug = createUnGraph(*g, true, true, old2new);