fix to enable successful build with mingw64

This commit is contained in:
liquidaty 2022-09-08 09:59:37 -07:00
parent 0c97e5f2c2
commit f4840adf3d

View File

@ -47,7 +47,15 @@ namespace ue2 {
#endif
/* get us a posix_memalign from somewhere */
#if !defined(HAVE_POSIX_MEMALIGN)
#if defined(__MINGW32__) || defined(__MINGW64__)
#include <stdlib.h>
#include <intrin.h>
#include <malloc.h>
#include <windows.h>
#define posix_memalign(A, B, C) ((*A = (void *)__mingw_aligned_malloc(C, B)) == nullptr)
#elif !defined(HAVE_POSIX_MEMALIGN)
# if defined(HAVE_MEMALIGN)
#define posix_memalign(A, B, C) ((*A = (void *)memalign(B, C)) == nullptr)
# elif defined(HAVE__ALIGNED_MALLOC)
@ -77,7 +85,11 @@ void aligned_free_internal(void *ptr) {
return;
}
#if defined(__MINGW32__) || defined(__MINGW64__)
__mingw_aligned_free(ptr);
#else
free(ptr);
#endif
}
/** \brief 64-byte aligned, zeroed malloc.