mirror of
https://github.com/VectorCamp/vectorscan.git
synced 2025-06-28 16:41:01 +03:00
rose: elide SET_GROUPS when possible
This commit is contained in:
parent
6a6b0e5da6
commit
c2496fbf76
@ -825,6 +825,8 @@ SET (hs_SRCS
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src/rose/rose_build_compile.cpp
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src/rose/rose_build_compile.cpp
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src/rose/rose_build_convert.cpp
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src/rose/rose_build_convert.cpp
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src/rose/rose_build_convert.h
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src/rose/rose_build_convert.h
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src/rose/rose_build_groups.cpp
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src/rose/rose_build_groups.h
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src/rose/rose_build_impl.h
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src/rose/rose_build_impl.h
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src/rose/rose_build_infix.cpp
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src/rose/rose_build_infix.cpp
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src/rose/rose_build_infix.h
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src/rose/rose_build_infix.h
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@ -33,6 +33,7 @@
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#include "hs_compile.h" // for HS_MODE_*
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#include "hs_compile.h" // for HS_MODE_*
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#include "rose_build_add_internal.h"
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#include "rose_build_add_internal.h"
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#include "rose_build_anchored.h"
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#include "rose_build_anchored.h"
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#include "rose_build_groups.h"
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#include "rose_build_infix.h"
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#include "rose_build_infix.h"
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#include "rose_build_lookaround.h"
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#include "rose_build_lookaround.h"
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#include "rose_build_matchers.h"
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#include "rose_build_matchers.h"
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@ -408,6 +409,13 @@ struct build_context : boost::noncopyable {
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/** \brief Resources in use (tracked as programs are added). */
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/** \brief Resources in use (tracked as programs are added). */
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RoseResources resources;
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RoseResources resources;
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/** \brief Mapping from every vertex to the groups that must be on for that
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* vertex to be reached. */
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ue2::unordered_map<RoseVertex, rose_group> vertex_group_map;
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/** \brief Global bitmap of groups that can be squashed. */
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rose_group squashable_groups = 0;
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/** \brief Base offset of engine_blob in the Rose engine bytecode. */
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/** \brief Base offset of engine_blob in the Rose engine bytecode. */
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static constexpr u32 engine_blob_base = ROUNDUP_CL(sizeof(RoseEngine));
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static constexpr u32 engine_blob_base = ROUNDUP_CL(sizeof(RoseEngine));
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};
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};
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@ -2911,11 +2919,38 @@ void makeRoleSuffix(RoseBuildImpl &build, build_context &bc, RoseVertex v,
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}
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}
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static
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static
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void makeRoleGroups(const rose_group &groups,
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void makeRoleGroups(RoseBuildImpl &build, build_context &bc, RoseVertex v,
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vector<RoseInstruction> &program) {
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vector<RoseInstruction> &program) {
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const auto &g = build.g;
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rose_group groups = g[v].groups;
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if (!groups) {
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if (!groups) {
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return;
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return;
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}
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}
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// The set of "already on" groups as we process this vertex is the
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// intersection of the groups set by our predecessors.
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assert(in_degree(v, g) > 0);
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rose_group already_on = ~rose_group{0};
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for (const auto &u : inv_adjacent_vertices_range(v, g)) {
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already_on &= bc.vertex_group_map.at(u);
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}
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DEBUG_PRINTF("already_on=0x%llx\n", already_on);
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DEBUG_PRINTF("squashable=0x%llx\n", bc.squashable_groups);
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DEBUG_PRINTF("groups=0x%llx\n", groups);
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already_on &= ~bc.squashable_groups;
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DEBUG_PRINTF("squashed already_on=0x%llx\n", already_on);
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// We don't *have* to mask off the groups that we know are already on, but
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// this will make bugs more apparent.
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groups &= ~already_on;
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if (!groups) {
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DEBUG_PRINTF("no new groups to set, skipping\n");
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return;
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}
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auto ri = RoseInstruction(ROSE_INSTR_SET_GROUPS);
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auto ri = RoseInstruction(ROSE_INSTR_SET_GROUPS);
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ri.u.setGroups.groups = groups;
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ri.u.setGroups.groups = groups;
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program.push_back(ri);
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program.push_back(ri);
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@ -3086,11 +3121,12 @@ vector<RoseInstruction> makeProgram(RoseBuildImpl &build, build_context &bc,
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// Next, we can add program instructions that have effects.
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// Next, we can add program instructions that have effects.
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makeRoleReports(build, bc, v, program);
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makeRoleReports(build, bc, v, program);
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makeRoleInfixTriggers(build, bc, v, program);
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makeRoleInfixTriggers(build, bc, v, program);
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// Note: SET_GROUPS instruction must be after infix triggers, as an infix
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// Note: SET_GROUPS instruction must be after infix triggers, as an infix
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// going dead may switch off groups.
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// going dead may switch off groups.
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makeRoleGroups(g[v].groups, program);
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makeRoleGroups(build, bc, v, program);
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makeRoleSuffix(build, bc, v, program);
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makeRoleSuffix(build, bc, v, program);
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makeRoleSetState(bc, v, program);
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makeRoleSetState(bc, v, program);
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@ -3457,8 +3493,7 @@ void makePushDelayedInstructions(const RoseBuildImpl &build, u32 final_id,
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}
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}
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static
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static
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void makeGroupCheckInstruction(const RoseBuildImpl &build, u32 final_id,
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rose_group getFinalIdGroupsUnion(const RoseBuildImpl &build, u32 final_id) {
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vector<RoseInstruction> &program) {
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assert(contains(build.final_id_to_literal, final_id));
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assert(contains(build.final_id_to_literal, final_id));
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const auto &lit_infos = getLiteralInfoByFinalId(build, final_id);
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const auto &lit_infos = getLiteralInfoByFinalId(build, final_id);
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@ -3466,7 +3501,13 @@ void makeGroupCheckInstruction(const RoseBuildImpl &build, u32 final_id,
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for (const auto &li : lit_infos) {
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for (const auto &li : lit_infos) {
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groups |= li->group_mask;
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groups |= li->group_mask;
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}
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}
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return groups;
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}
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static
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void makeGroupCheckInstruction(const RoseBuildImpl &build, u32 final_id,
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vector<RoseInstruction> &program) {
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rose_group groups = getFinalIdGroupsUnion(build, final_id);
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if (!groups) {
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if (!groups) {
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return;
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return;
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}
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}
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@ -3515,11 +3556,7 @@ void makeGroupSquashInstruction(const RoseBuildImpl &build, u32 final_id,
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return;
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return;
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}
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}
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rose_group groups = 0;
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rose_group groups = getFinalIdGroupsUnion(build, final_id);
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for (const auto &li : lit_infos) {
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groups |= li->group_mask;
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}
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if (!groups) {
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if (!groups) {
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return;
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return;
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}
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}
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@ -3999,6 +4036,8 @@ aligned_unique_ptr<RoseEngine> RoseBuildImpl::buildFinalEngine(u32 minWidth) {
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bc.resources.has_anchored = true;
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bc.resources.has_anchored = true;
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}
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}
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bc.needs_mpv_catchup = needsMpvCatchup(*this);
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bc.needs_mpv_catchup = needsMpvCatchup(*this);
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bc.vertex_group_map = getVertexGroupMap(*this);
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bc.squashable_groups = getSquashableGroups(*this);
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auto boundary_out = makeBoundaryPrograms(*this, bc, boundary, dboundary);
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auto boundary_out = makeBoundaryPrograms(*this, bc, boundary, dboundary);
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116
src/rose/rose_build_groups.cpp
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116
src/rose/rose_build_groups.cpp
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@ -0,0 +1,116 @@
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/*
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* Copyright (c) 2016, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* \file
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* \brief Rose build: code for analysing literal groups.
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*/
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#include "rose_build_groups.h"
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#include <vector>
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#include <boost/graph/topological_sort.hpp>
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#include <boost/range/adaptor/reversed.hpp>
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using namespace std;
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namespace ue2 {
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/**
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* \brief Returns a mapping from each graph vertex v to the intersection of the
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* groups switched on by all of the paths leading up to (and including) v from
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* the start vertexes.
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*/
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unordered_map<RoseVertex, rose_group>
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getVertexGroupMap(const RoseBuildImpl &build) {
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const RoseGraph &g = build.g;
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vector<RoseVertex> v_order;
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v_order.reserve(num_vertices(g));
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boost::topological_sort(g, back_inserter(v_order),
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vertex_index_map(get(&RoseVertexProps::idx, g)));
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unordered_map<RoseVertex, rose_group> vertex_group_map;
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vertex_group_map.reserve(num_vertices(g));
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const rose_group initial_groups = build.getInitialGroups();
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for (const auto &v : boost::adaptors::reverse(v_order)) {
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DEBUG_PRINTF("vertex %zu\n", g[v].idx);
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if (build.isAnyStart(v)) {
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DEBUG_PRINTF("start vertex, groups=0x%llx\n", initial_groups);
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vertex_group_map.emplace(v, initial_groups);
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continue;
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}
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// To get to this vertex, we must have come through a predecessor, and
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// everyone who isn't a start vertex has one.
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assert(in_degree(v, g) > 0);
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rose_group pred_groups = ~rose_group{0};
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for (auto u : inv_adjacent_vertices_range(v, g)) {
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DEBUG_PRINTF("pred %zu\n", g[u].idx);
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assert(contains(vertex_group_map, u));
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pred_groups &= vertex_group_map.at(u);
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}
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DEBUG_PRINTF("pred_groups=0x%llx\n", pred_groups);
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DEBUG_PRINTF("g[v].groups=0x%llx\n", g[v].groups);
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rose_group v_groups = pred_groups | g[v].groups;
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DEBUG_PRINTF("v_groups=0x%llx\n", v_groups);
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vertex_group_map.emplace(v, v_groups);
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}
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return vertex_group_map;
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}
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/**
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* \brief Find the set of groups that can be squashed anywhere in the graph,
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* either by a literal or by a leftfix.
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*/
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rose_group getSquashableGroups(const RoseBuildImpl &build) {
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rose_group squashable_groups = 0;
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for (const auto &info : build.literal_info) {
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if (info.squash_group) {
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DEBUG_PRINTF("lit squash mask 0x%llx\n", info.group_mask);
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squashable_groups |= info.group_mask;
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}
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}
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for (const auto &m : build.rose_squash_masks) {
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DEBUG_PRINTF("left squash mask 0x%llx\n", ~m.second);
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squashable_groups |= ~m.second;
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}
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DEBUG_PRINTF("squashable groups=0x%llx\n", squashable_groups);
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return squashable_groups;
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}
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} // namespace ue2
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50
src/rose/rose_build_groups.h
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50
src/rose/rose_build_groups.h
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@ -0,0 +1,50 @@
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/*
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* Copyright (c) 2016, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* \file
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* \brief Rose build: code for analysing literal groups.
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*/
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#ifndef ROSE_BUILD_GROUPS_H
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#define ROSE_BUILD_GROUPS_H
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#include "rose_build_impl.h"
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#include "util/ue2_containers.h"
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namespace ue2 {
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unordered_map<RoseVertex, rose_group>
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getVertexGroupMap(const RoseBuildImpl &build);
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rose_group getSquashableGroups(const RoseBuildImpl &build);
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} // namespace ue2
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#endif // ROSE_BUILD_GROUPS_H
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