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noodle_build: use bytecode_ptr
This commit is contained in:
committed by
Matthew Barr
parent
e90ad34f67
commit
9996283112
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -30,11 +30,11 @@
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* \brief Noodle literal matcher: build code.
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*/
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#ifndef NOODLE_BUILD_H_048A1A6D585A9A
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#define NOODLE_BUILD_H_048A1A6D585A9A
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#ifndef NOODLE_BUILD_H
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#define NOODLE_BUILD_H
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#include "ue2common.h"
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#include "util/alloc.h"
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#include "util/bytecode_ptr.h"
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struct noodTable;
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@@ -43,7 +43,7 @@ namespace ue2 {
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struct hwlmLiteral;
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/** \brief Construct a Noodle matcher for the given literal. */
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ue2::aligned_unique_ptr<noodTable> noodBuildTable(const hwlmLiteral &lit);
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bytecode_ptr<noodTable> noodBuildTable(const hwlmLiteral &lit);
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size_t noodSize(const noodTable *n);
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@@ -61,5 +61,5 @@ void noodPrintStats(const noodTable *n, FILE *f);
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#endif // DUMP_SUPPORT
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#endif /* NOODLE_BUILD_H_048A1A6D585A9A */
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#endif /* NOODLE_BUILD_H */
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