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move MultibyteAccelInfo to accelcompile.h
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@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015, Intel Corporation
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* Copyright (c) 2015-2016, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -32,12 +32,30 @@
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#include "ue2common.h"
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#include "util/charreach.h"
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#include "util/ue2_containers.h"
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#include "nfagraph/ng_limex_accel.h"
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union AccelAux;
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namespace ue2 {
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struct MultibyteAccelInfo {
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/* multibyte accel schemes, ordered by strength */
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enum multiaccel_type {
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MAT_SHIFT,
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MAT_SHIFTGRAB,
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MAT_DSHIFT,
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MAT_DSHIFTGRAB,
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MAT_LONG,
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MAT_LONGGRAB,
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MAT_MAX,
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MAT_NONE = MAT_MAX
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};
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CharReach cr;
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u32 offset = 0;
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u32 len1 = 0;
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u32 len2 = 0;
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multiaccel_type type = MAT_NONE;
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};
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struct AccelInfo {
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AccelInfo() : single_offset(0U), double_offset(0U),
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single_stops(CharReach::dot()),
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