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limex_compile: use small_color_map
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@ -55,6 +55,7 @@
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#include "util/container.h"
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#include "util/graph.h"
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#include "util/graph_range.h"
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#include "util/graph_small_color_map.h"
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#include "util/order_check.h"
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#include "util/verify_types.h"
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#include "util/ue2_containers.h"
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@ -544,11 +545,9 @@ void filterAccelStates(NGHolder &g, const map<u32, set<NFAVertex>> &tops,
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ue2::unordered_map<NFAVertex, AccelScheme> out;
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try {
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vector<boost::default_color_type> colour(num_vertices(g));
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boost::breadth_first_search(g, g.start,
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visitor(fas_visitor(*accel_map, &out))
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.color_map(make_iterator_property_map(colour.begin(),
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get(vertex_index, g))));
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visitor(fas_visitor(*accel_map, &out))
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.color_map(make_small_color_map(g)));
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} catch (fas_visitor *) {
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; /* found max accel_states */
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}
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@ -1615,9 +1614,7 @@ bool cannotDie(const build_info &args, const set<NFAVertex> &tops) {
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// top, looking for a cyclic path consisting of vertices of dot reach. If
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// one exists, than the NFA cannot die after this top is triggered.
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vector<boost::default_color_type> colours(num_vertices(h));
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auto colour_map = boost::make_iterator_property_map(colours.begin(),
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get(vertex_index, h));
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auto colour_map = make_small_color_map(h);
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struct CycleFound {};
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struct CannotDieVisitor : public boost::default_dfs_visitor {
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