small_color_map: add efficient 2-bit color map

This commit is contained in:
Justin Viiret 2017-06-28 16:29:31 +10:00 committed by Matthew Barr
parent 35d396d061
commit a1ff4d3293
3 changed files with 168 additions and 7 deletions

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@ -997,6 +997,7 @@ SET (hs_SRCS
src/util/fatbit_build.cpp
src/util/fatbit_build.h
src/util/graph.h
src/util/graph_small_color_map.h
src/util/hash.h
src/util/hash_dynamic_bitset.h
src/util/math.h

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@ -63,6 +63,7 @@
#include "ng_util.h"
#include "util/container.h"
#include "util/graph_range.h"
#include "util/graph_small_color_map.h"
#include "util/ue2_containers.h"
#include <algorithm>
@ -124,17 +125,15 @@ class SearchVisitor : public boost::default_dfs_visitor {
} // namespace
template<class Graph>
template<class Graph, class ColorMap>
static
bool searchForward(const Graph &g, const CharReach &reach,
vector<boost::default_color_type> &colours,
ColorMap &colours,
const flat_set<typename Graph::vertex_descriptor> &s,
typename Graph::vertex_descriptor w) {
fill(colours.begin(), colours.end(), boost::white_color);
auto colour_map =
make_iterator_property_map(colours.begin(), get(vertex_index, g));
colours.fill(small_color::white);
try {
depth_first_visit(g, w, SearchVisitor(reach), colour_map,
depth_first_visit(g, w, SearchVisitor(reach), colours,
VertexInSet<typename Graph::vertex_descriptor, Graph>(s));
} catch (SearchFailed &) {
return false;
@ -166,7 +165,7 @@ bool removeCyclicPathRedundancy(Graph &g, typename Graph::vertex_descriptor v,
typedef typename Graph::vertex_descriptor vertex_descriptor;
// Colour map used for depth_first_visit().
vector<boost::default_color_type> colours(num_vertices(g));
auto colours = make_small_color_map(g);
// precalc successors of v.
flat_set<vertex_descriptor> succ_v;

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@ -0,0 +1,161 @@
/*
* Copyright (c) 2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/**
* \brief Small Color Map: implements a property map designed to represent
* colors using minimal memory (two bits per index).
*
* This is based on the Boost BGL two_bit_color_map, but provides some extra
* functionality (such as a fill operation).
*/
#ifndef GRAPH_SMALL_COLOR_MAP_H
#define GRAPH_SMALL_COLOR_MAP_H
#include "ue2common.h"
#include <cstring>
#include <memory>
#include <vector>
namespace ue2 {
enum class small_color : u8 {
white = 0,
gray = 1,
black = 2
// Note: we have room for one more colour.
};
} // namespace ue2
namespace boost {
/** \brief Specialisation of boost::color_traits for small_color. */
template<>
struct color_traits<ue2::small_color> {
static ue2::small_color white() { return ue2::small_color::white; }
static ue2::small_color gray() { return ue2::small_color::gray; }
static ue2::small_color black() { return ue2::small_color::black; }
};
} // namespace boost
namespace ue2 {
static constexpr u8 fill_lut[] = {
0, // white
0x55, // gray
0xaa, // black
};
/**
* \brief Small Color Map: implements a property map designed to represent
* colors using minimal memory (two bits per index).
*
* If your graph type provides an index map in get(vertex_index, g), you can
* use make_small_color_map() to construct this.
*/
template<typename IndexMap>
class small_color_map {
size_t n;
IndexMap index_map;
// This class is passed by value into (potentially recursive) BGL
// algorithms, so we use a shared_ptr to keep the copy lightweight and
// ensure that data is correctly destroyed.
std::shared_ptr<std::vector<u8>> data;
static constexpr size_t bit_size = 2;
static constexpr size_t entries_per_byte = (sizeof(u8) * 8) / bit_size;
static constexpr u8 bit_mask = (1U << bit_size) - 1;
public:
using key_type = typename boost::property_traits<IndexMap>::key_type;
using value_type = small_color;
using reference = small_color;
using category = boost::read_write_property_map_tag;
small_color_map(size_t n_in, const IndexMap &index_map_in)
: n(n_in), index_map(index_map_in) {
size_t num_bytes = (n + entries_per_byte - 1) / entries_per_byte;
data = std::make_shared<std::vector<unsigned char>>(num_bytes);
fill(small_color::white);
}
void fill(small_color color) {
assert(static_cast<u8>(color) < sizeof(fill_lut));
u8 val = fill_lut[static_cast<u8>(color)];
std::memset(data->data(), val, data->size());
}
small_color get_impl(key_type key) const {
auto i = get(index_map, key);
assert(i < n);
size_t byte = i / entries_per_byte;
assert(byte < data->size());
size_t bit = (i % entries_per_byte) * bit_size;
u8 val = ((*data)[byte] >> bit) & bit_mask;
return static_cast<small_color>(val);
}
void put_impl(key_type key, small_color color) {
auto i = get(index_map, key);
assert(i < n);
size_t byte = i / entries_per_byte;
assert(byte < data->size());
size_t bit = (i % entries_per_byte) * bit_size;
auto &block = (*data)[byte];
u8 val = static_cast<u8>(color);
block = (block & ~(bit_mask << bit)) | (val << bit);
}
};
template<typename IndexMap>
small_color get(const small_color_map<IndexMap> &color_map,
typename boost::property_traits<IndexMap>::key_type key) {
return color_map.get_impl(key);
}
template<typename IndexMap>
void put(small_color_map<IndexMap> &color_map,
typename boost::property_traits<IndexMap>::key_type key,
small_color val) {
color_map.put_impl(key, val);
}
template<typename Graph>
auto make_small_color_map(const Graph &g)
-> small_color_map<decltype(get(vertex_index, g))> {
return small_color_map<decltype(get(vertex_index, g))>(
num_vertices(g), get(vertex_index, g));
}
} // namespace ue2
#endif // GRAPH_SMALL_COLOR_MAP_H