noncopyable: switch over from boost

This commit is contained in:
Justin Viiret
2017-03-30 14:37:35 +11:00
committed by Matthew Barr
parent a9844fbf74
commit 1ef87c43ee
22 changed files with 48 additions and 54 deletions

View File

@@ -42,6 +42,7 @@
#include "rose_in_graph.h"
#include "util/alloc.h"
#include "util/charreach.h"
#include "util/noncopyable.h"
#include "util/ue2_containers.h"
#include "util/ue2string.h"
@@ -50,8 +51,6 @@
#include <utility>
#include <vector>
#include <boost/core/noncopyable.hpp>
struct NFA;
struct SmallWriteEngine;
struct RoseEngine;
@@ -80,7 +79,7 @@ public:
/** \brief Abstract interface intended for callers from elsewhere in the tree,
* real underlying implementation is RoseBuildImpl in rose_build_impl.h. */
class RoseBuild : boost::noncopyable {
class RoseBuild : noncopyable {
public:
virtual ~RoseBuild();

View File

@@ -56,6 +56,7 @@
#include "util/dump_charclass.h"
#include "util/graph_range.h"
#include "util/make_unique.h"
#include "util/noncopyable.h"
#include "util/order_check.h"
#include "util/report_manager.h"
#include "util/ue2string.h"
@@ -68,8 +69,6 @@
#include <vector>
#include <utility>
#include <boost/core/noncopyable.hpp>
using namespace std;
namespace ue2 {
@@ -77,7 +76,7 @@ namespace ue2 {
/**
* \brief Data used by most of the construction code in this file.
*/
struct RoseBuildData : boost::noncopyable {
struct RoseBuildData : noncopyable {
RoseBuildData(const RoseInGraph &ig_in, bool som_in)
: ig(ig_in), som(som_in) {}

View File

@@ -86,6 +86,7 @@
#include "util/graph_range.h"
#include "util/make_unique.h"
#include "util/multibit_build.h"
#include "util/noncopyable.h"
#include "util/order_check.h"
#include "util/popcount.h"
#include "util/queue_index_factory.h"
@@ -177,7 +178,7 @@ struct RoseResources {
bool has_eod = false;
};
struct build_context : boost::noncopyable {
struct build_context : noncopyable {
/** \brief information about engines to the left of a vertex */
map<RoseVertex, left_build_info> leftfix_info;
@@ -237,7 +238,7 @@ struct build_context : boost::noncopyable {
/** \brief Data only used during construction of various programs (literal,
* anchored, delay, etc). */
struct ProgramBuild : boost::noncopyable {
struct ProgramBuild : noncopyable {
/** \brief Mapping from vertex to key, for vertices with a
* CHECK_NOT_HANDLED instruction. */
ue2::unordered_map<RoseVertex, u32> handledKeys;

View File

@@ -35,17 +35,16 @@
#include "util/alloc.h"
#include "util/container.h"
#include "util/multibit_build.h"
#include "util/noncopyable.h"
#include "util/ue2_containers.h"
#include "util/verify_types.h"
#include <vector>
#include <type_traits>
#include <boost/core/noncopyable.hpp>
namespace ue2 {
class RoseEngineBlob : boost::noncopyable {
class RoseEngineBlob : noncopyable {
public:
/** \brief Base offset of engine_blob in the Rose engine bytecode. */
static constexpr u32 base_offset = ROUNDUP_CL(sizeof(RoseEngine));