noncopyable: switch over from boost

This commit is contained in:
Justin Viiret 2017-03-30 14:37:35 +11:00 committed by Matthew Barr
parent a9844fbf74
commit 1ef87c43ee
22 changed files with 48 additions and 54 deletions

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@ -1003,6 +1003,7 @@ SET (hs_SRCS
src/util/math.h
src/util/multibit_build.cpp
src/util/multibit_build.h
src/util/noncopyable.h
src/util/operators.h
src/util/order_check.h
src/util/partial_store.h

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@ -37,9 +37,9 @@
#include "database.h"
#include "compiler/expression_info.h"
#include "parser/Component.h"
#include "util/noncopyable.h"
#include <memory>
#include <boost/core/noncopyable.hpp>
struct hs_database;
struct hs_expr_ext;
@ -54,7 +54,7 @@ class NGHolder;
class ReportManager;
/** \brief Class gathering together the pieces of a parsed expression. */
class ParsedExpression : boost::noncopyable {
class ParsedExpression : noncopyable {
public:
ParsedExpression(unsigned index, const char *expression, unsigned flags,
ReportID report, const hs_expr_ext *ext = nullptr);

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@ -44,6 +44,7 @@
#include "util/compare.h"
#include "util/dump_mask.h"
#include "util/math.h"
#include "util/noncopyable.h"
#include "util/target_info.h"
#include "util/ue2string.h"
#include "util/verify_types.h"
@ -62,7 +63,6 @@
#include <string>
#include <vector>
#include <boost/core/noncopyable.hpp>
#include <boost/multi_array.hpp>
using namespace std;
@ -71,7 +71,7 @@ namespace ue2 {
namespace {
class FDRCompiler : boost::noncopyable {
class FDRCompiler : noncopyable {
private:
const FDREngineDescription &eng;
const Grey &grey;

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@ -35,6 +35,7 @@
#include "ue2common.h"
#include "util/alloc.h"
#include "util/compare.h"
#include "util/noncopyable.h"
#include "util/popcount.h"
#include "util/target_info.h"
#include "util/verify_types.h"
@ -55,8 +56,6 @@
#include <string>
#include <vector>
#include <boost/core/noncopyable.hpp>
using namespace std;
namespace ue2 {
@ -65,7 +64,7 @@ namespace {
//#define TEDDY_DEBUG
class TeddyCompiler : boost::noncopyable {
class TeddyCompiler : noncopyable {
const TeddyEngineDescription &eng;
const Grey &grey;
const vector<hwlmLiteral> &lits;

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@ -60,8 +60,9 @@
#include "nfa/rdfa.h"
#include "nfagraph/ng_mcclellan.h"
#include "ue2common.h"
#include "util/partitioned_set.h"
#include "util/container.h"
#include "util/noncopyable.h"
#include "util/partitioned_set.h"
#include "util/ue2_containers.h"
#include <algorithm>
@ -71,7 +72,6 @@
#include <vector>
#include <iterator>
#include <boost/core/noncopyable.hpp>
#include <boost/dynamic_bitset.hpp>
using namespace std;
@ -84,7 +84,7 @@ struct hopcroft_state_info {
vector<vector<dstate_id_t> > prev;
};
struct DFA_components : boost::noncopyable {
struct DFA_components : noncopyable {
dstate_id_t nstates;
size_t inp_size;
set<size_t> work_queue;

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@ -33,6 +33,7 @@
#include "mcclellancompile.h"
#include "ue2common.h"
#include "util/charreach.h"
#include "util/noncopyable.h"
#include "util/order_check.h"
#include "util/ue2_containers.h"
@ -41,7 +42,6 @@
#include <set>
#include <vector>
#include <boost/core/noncopyable.hpp>
#include <boost/graph/adjacency_list.hpp>
namespace ue2 {
@ -103,7 +103,7 @@ struct GoughSSAVarWithInputs;
struct GoughSSAVarMin;
struct GoughSSAVarJoin;
struct GoughSSAVar : boost::noncopyable {
struct GoughSSAVar : noncopyable {
GoughSSAVar(void) : seen(false), slot(INVALID_SLOT) {}
virtual ~GoughSSAVar();
const ue2::flat_set<GoughSSAVar *> &get_inputs() const {

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@ -42,6 +42,7 @@
#include "util/compile_context.h"
#include "util/depth.h"
#include "util/graph.h"
#include "util/noncopyable.h"
#include "util/report_manager.h"
#include "util/ue2_containers.h"
@ -51,8 +52,6 @@
#include <utility>
#include <vector>
#include <boost/core/noncopyable.hpp>
namespace ue2 {
struct CompileContext;
@ -62,7 +61,7 @@ class ExpressionInfo;
class RoseBuild;
class SmallWriteBuild;
class NG : boost::noncopyable {
class NG : noncopyable {
public:
NG(const CompileContext &in_cc, size_t num_patterns,
unsigned in_somPrecision);

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@ -37,9 +37,9 @@
#include "ue2common.h"
#include "parser/position.h"
#include "util/noncopyable.h"
#include <memory>
#include <boost/core/noncopyable.hpp>
namespace ue2 {
@ -52,7 +52,7 @@ class ParsedExpression;
/** \brief Abstract builder interface. Use \ref makeNFABuilder to construct
* one. Used by GlushkovBuildState. */
class NFABuilder : boost::noncopyable {
class NFABuilder : noncopyable {
public:
virtual ~NFABuilder();

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@ -39,7 +39,6 @@
#include "ue2common.h"
#include <memory>
#include <boost/core/noncopyable.hpp>
namespace ue2 {

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@ -68,7 +68,6 @@
#include <set>
#include <utility>
#include <vector>
#include <boost/core/noncopyable.hpp>
#include <boost/dynamic_bitset.hpp>
#include <boost/range/adaptor/map.hpp>

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@ -35,10 +35,10 @@
#include "ue2common.h"
#include "position.h"
#include "util/noncopyable.h"
#include <memory>
#include <vector>
#include <boost/core/noncopyable.hpp>
namespace ue2 {
@ -49,7 +49,7 @@ class PositionInfo;
*
* Abstract base class; use \ref makeGlushkovBuildState to get one of these you
* can use. */
class GlushkovBuildState : boost::noncopyable {
class GlushkovBuildState : noncopyable {
public:
/** \brief Represents an uninitialized state. */
static const Position POS_UNINITIALIZED;

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@ -42,6 +42,7 @@
#include "rose_in_graph.h"
#include "util/alloc.h"
#include "util/charreach.h"
#include "util/noncopyable.h"
#include "util/ue2_containers.h"
#include "util/ue2string.h"
@ -50,8 +51,6 @@
#include <utility>
#include <vector>
#include <boost/core/noncopyable.hpp>
struct NFA;
struct SmallWriteEngine;
struct RoseEngine;
@ -80,7 +79,7 @@ public:
/** \brief Abstract interface intended for callers from elsewhere in the tree,
* real underlying implementation is RoseBuildImpl in rose_build_impl.h. */
class RoseBuild : boost::noncopyable {
class RoseBuild : noncopyable {
public:
virtual ~RoseBuild();

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@ -56,6 +56,7 @@
#include "util/dump_charclass.h"
#include "util/graph_range.h"
#include "util/make_unique.h"
#include "util/noncopyable.h"
#include "util/order_check.h"
#include "util/report_manager.h"
#include "util/ue2string.h"
@ -68,8 +69,6 @@
#include <vector>
#include <utility>
#include <boost/core/noncopyable.hpp>
using namespace std;
namespace ue2 {
@ -77,7 +76,7 @@ namespace ue2 {
/**
* \brief Data used by most of the construction code in this file.
*/
struct RoseBuildData : boost::noncopyable {
struct RoseBuildData : noncopyable {
RoseBuildData(const RoseInGraph &ig_in, bool som_in)
: ig(ig_in), som(som_in) {}

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@ -86,6 +86,7 @@
#include "util/graph_range.h"
#include "util/make_unique.h"
#include "util/multibit_build.h"
#include "util/noncopyable.h"
#include "util/order_check.h"
#include "util/popcount.h"
#include "util/queue_index_factory.h"
@ -177,7 +178,7 @@ struct RoseResources {
bool has_eod = false;
};
struct build_context : boost::noncopyable {
struct build_context : noncopyable {
/** \brief information about engines to the left of a vertex */
map<RoseVertex, left_build_info> leftfix_info;
@ -237,7 +238,7 @@ struct build_context : boost::noncopyable {
/** \brief Data only used during construction of various programs (literal,
* anchored, delay, etc). */
struct ProgramBuild : boost::noncopyable {
struct ProgramBuild : noncopyable {
/** \brief Mapping from vertex to key, for vertices with a
* CHECK_NOT_HANDLED instruction. */
ue2::unordered_map<RoseVertex, u32> handledKeys;

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@ -35,17 +35,16 @@
#include "util/alloc.h"
#include "util/container.h"
#include "util/multibit_build.h"
#include "util/noncopyable.h"
#include "util/ue2_containers.h"
#include "util/verify_types.h"
#include <vector>
#include <type_traits>
#include <boost/core/noncopyable.hpp>
namespace ue2 {
class RoseEngineBlob : boost::noncopyable {
class RoseEngineBlob : noncopyable {
public:
/** \brief Base offset of engine_blob in the Rose engine bytecode. */
static constexpr u32 base_offset = ROUNDUP_CL(sizeof(RoseEngine));

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@ -37,11 +37,10 @@
#include "ue2common.h"
#include "util/alloc.h"
#include "util/noncopyable.h"
#include <set>
#include <boost/core/noncopyable.hpp>
struct SmallWriteEngine;
namespace ue2 {
@ -54,7 +53,7 @@ class ReportManager;
// Abstract interface intended for callers from elsewhere in the tree, real
// underlying implementation is SmallWriteBuildImpl in smwr_build_impl.h.
class SmallWriteBuild : boost::noncopyable {
class SmallWriteBuild : noncopyable {
public:
// Destructor
virtual ~SmallWriteBuild();

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@ -36,11 +36,11 @@
#include "ue2common.h"
#include "nfagraph/ng_holder.h"
#include "util/alloc.h"
#include "util/noncopyable.h"
#include "util/ue2_containers.h"
#include <deque>
#include <memory>
#include <boost/core/noncopyable.hpp>
struct NFA;
@ -54,7 +54,7 @@ struct SlotCache;
/** \brief SOM slot manager. Used to hand out SOM slots and track their
* relationships during SOM construction. Also stores reverse NFAs used for
* SOM. */
class SomSlotManager : boost::noncopyable {
class SomSlotManager : noncopyable {
public:
explicit SomSlotManager(u8 precision);
~SomSlotManager();

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@ -30,13 +30,13 @@
#define BOUNDARY_REPORTS_H
#include "ue2common.h"
#include "util/noncopyable.h"
#include <set>
#include <boost/core/noncopyable.hpp>
namespace ue2 {
struct BoundaryReports : boost::noncopyable {
struct BoundaryReports : noncopyable {
std::set<ReportID> report_at_0; /* set of internal reports to fire
* unconditionally at offset 0 */
std::set<ReportID> report_at_0_eod; /* set of internal reports to fire

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@ -30,13 +30,13 @@
#define PARTITIONED_SET_H
#include "container.h"
#include "noncopyable.h"
#include "ue2_containers.h"
#include "ue2common.h"
#include <algorithm>
#include <vector>
#include <boost/core/noncopyable.hpp>
#include <boost/dynamic_bitset.hpp>
namespace ue2 {
@ -53,7 +53,7 @@ static constexpr size_t INVALID_SUBSET = ~(size_t)0;
*/
template<typename T>
class partitioned_set : boost::noncopyable {
class partitioned_set : noncopyable {
public:
class subset {
public:

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@ -33,12 +33,11 @@
#define UTIL_QUEUE_INDEX_FACTORY_H
#include "ue2common.h"
#include <boost/core/noncopyable.hpp>
#include "util/noncopyable.h"
namespace ue2 {
class QueueIndexFactory : boost::noncopyable {
class QueueIndexFactory : noncopyable {
public:
QueueIndexFactory() : val(0) {}
u32 get_queue() { return val++; }

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@ -36,12 +36,12 @@
#include "ue2common.h"
#include "util/compile_error.h"
#include "util/noncopyable.h"
#include "util/report.h"
#include <map>
#include <set>
#include <vector>
#include <boost/core/noncopyable.hpp>
namespace ue2 {
@ -57,7 +57,7 @@ struct external_report_info {
};
/** \brief Tracks Report structures, exhaustion and dedupe keys. */
class ReportManager : boost::noncopyable {
class ReportManager : noncopyable {
public:
explicit ReportManager(const Grey &g);

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@ -31,6 +31,7 @@
#include "ue2common.h"
#include "util/graph_range.h"
#include "util/noncopyable.h"
#include "util/operators.h"
#include <boost/functional/hash.hpp>
@ -156,7 +157,7 @@ namespace ue2 {
namespace graph_detail {
class graph_base : boost::noncopyable {
class graph_base : noncopyable {
};
struct default_edge_property {