noncopyable: switch over from boost

This commit is contained in:
Justin Viiret
2017-03-30 14:37:35 +11:00
committed by Matthew Barr
parent a9844fbf74
commit 1ef87c43ee
22 changed files with 48 additions and 54 deletions

View File

@@ -42,6 +42,7 @@
#include "util/compile_context.h"
#include "util/depth.h"
#include "util/graph.h"
#include "util/noncopyable.h"
#include "util/report_manager.h"
#include "util/ue2_containers.h"
@@ -51,8 +52,6 @@
#include <utility>
#include <vector>
#include <boost/core/noncopyable.hpp>
namespace ue2 {
struct CompileContext;
@@ -62,7 +61,7 @@ class ExpressionInfo;
class RoseBuild;
class SmallWriteBuild;
class NG : boost::noncopyable {
class NG : noncopyable {
public:
NG(const CompileContext &in_cc, size_t num_patterns,
unsigned in_somPrecision);

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@@ -37,9 +37,9 @@
#include "ue2common.h"
#include "parser/position.h"
#include "util/noncopyable.h"
#include <memory>
#include <boost/core/noncopyable.hpp>
namespace ue2 {
@@ -52,7 +52,7 @@ class ParsedExpression;
/** \brief Abstract builder interface. Use \ref makeNFABuilder to construct
* one. Used by GlushkovBuildState. */
class NFABuilder : boost::noncopyable {
class NFABuilder : noncopyable {
public:
virtual ~NFABuilder();

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@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -39,7 +39,6 @@
#include "ue2common.h"
#include <memory>
#include <boost/core/noncopyable.hpp>
namespace ue2 {

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@@ -68,7 +68,6 @@
#include <set>
#include <utility>
#include <vector>
#include <boost/core/noncopyable.hpp>
#include <boost/dynamic_bitset.hpp>
#include <boost/range/adaptor/map.hpp>