mirror of
https://github.com/VectorCamp/vectorscan.git
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369 lines
9.4 KiB
C++
369 lines
9.4 KiB
C++
/*
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* Copyright (c) 2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef UTIL_INSERTION_ORDERED_H
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#define UTIL_INSERTION_ORDERED_H
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/**
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* \file
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* \brief Insertion-ordered associative containers (set, map).
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*/
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#include "util/operators.h"
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#include "util/unordered.h"
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#include <cassert>
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#include <iterator>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include <boost/iterator/iterator_facade.hpp>
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namespace ue2 {
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namespace insertion_ordered_detail {
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// Iterator facade that wraps an underlying iterator, so that we get our
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// own iterator types.
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template<class WrappedIter, class Value>
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class iter_wrapper
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: public boost::iterator_facade<iter_wrapper<WrappedIter, Value>, Value,
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boost::random_access_traversal_tag> {
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public:
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iter_wrapper() = default;
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explicit iter_wrapper(WrappedIter it_in) : it(std::move(it_in)) {}
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// Templated copy-constructor to allow for interoperable iterator and
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// const_iterator.
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template<class, class> friend class iter_wrapper;
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template<class OtherIter, class OtherValue>
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iter_wrapper(iter_wrapper<OtherIter, OtherValue> other,
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typename std::enable_if<std::is_convertible<
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OtherIter, WrappedIter>::value>::type * = nullptr)
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: it(std::move(other.it)) {}
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WrappedIter get() const { return it; }
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private:
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friend class boost::iterator_core_access;
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WrappedIter it;
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void increment() { ++it; }
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void decrement() { --it; }
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void advance(size_t n) { it += n; }
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typename std::iterator_traits<WrappedIter>::difference_type
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distance_to(const iter_wrapper &other) const {
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return other.it - it;
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}
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bool equal(const iter_wrapper &other) const { return it == other.it; }
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Value &dereference() const { return *it; }
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};
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template<class Key, class Element>
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class element_store {
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std::vector<Element> data;
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ue2_unordered_map<Key, size_t> map;
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public:
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bool empty() const {
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return data.empty();
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}
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size_t size() const {
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assert(data.size() == map.size());
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return data.size();
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}
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void clear() {
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data.clear();
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map.clear();
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}
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void reserve(size_t n) {
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data.reserve(n);
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map.reserve(n);
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}
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// Iteration.
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using const_iterator =
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iter_wrapper<typename std::vector<Element>::const_iterator,
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const Element>;
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using iterator =
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iter_wrapper<typename std::vector<Element>::iterator, Element>;
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const_iterator begin() const {
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return const_iterator(data.begin());
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}
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const_iterator end() const {
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return const_iterator(data.end());
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}
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iterator begin() {
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return iterator(data.begin());
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}
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iterator end() {
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return iterator(data.end());
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}
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// Search.
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const_iterator find(const Key &key) const {
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auto map_it = map.find(key);
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if (map_it == map.end()) {
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return end();
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}
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auto idx = map_it->second;
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assert(idx < data.size());
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return begin() + idx;
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}
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iterator find(const Key &key) {
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auto map_it = map.find(key);
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if (map_it == map.end()) {
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return end();
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}
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auto idx = map_it->second;
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assert(idx < data.size());
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return begin() + idx;
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}
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// Insert.
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std::pair<iterator, bool> insert(const Key &key, const Element &element) {
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const auto idx = data.size();
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if (map.emplace(key, idx).second) {
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data.emplace_back(element);
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return {begin() + idx, true};
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}
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return {end(), false};
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}
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bool operator==(const element_store &a) const {
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return data == a.data;
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}
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bool operator<(const element_store &a) const {
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return data < a.data;
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}
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void swap(element_store &a) {
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using std::swap;
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swap(data, a.data);
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swap(map, a.map);
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}
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};
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} // namespace insertion_ordered_detail
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template<class Key, class Value>
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class insertion_ordered_map
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: public totally_ordered<insertion_ordered_map<Key, Value>> {
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public:
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using key_type = Key;
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using mapped_type = Value;
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using value_type = std::pair<const Key, Value>;
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private:
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using store_type = insertion_ordered_detail::element_store<Key, value_type>;
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store_type store;
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public:
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using const_iterator = typename store_type::const_iterator;
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using iterator = typename store_type::iterator;
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insertion_ordered_map() = default;
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template<class Iter>
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insertion_ordered_map(Iter it, Iter it_end) {
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insert(it, it_end);
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}
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explicit insertion_ordered_map(std::initializer_list<value_type> init) {
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insert(init.begin(), init.end());
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}
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const_iterator begin() const { return store.begin(); }
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const_iterator end() const { return store.end(); }
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iterator begin() { return store.begin(); }
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iterator end() { return store.end(); }
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const_iterator find(const Key &key) const {
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return store.find(key);
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}
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iterator find(const Key &key) {
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return store.find(key);
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}
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std::pair<iterator, bool> insert(const std::pair<const Key, Value> &p) {
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return store.insert(p.first, p);
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}
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template<class Iter>
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void insert(Iter it, Iter it_end) {
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for (; it != it_end; ++it) {
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insert(*it);
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}
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}
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Value &operator[](const Key &key) {
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auto it = find(key);
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if (it == end()) {
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it = insert({key, Value{}}).first;
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}
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return it->second;
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}
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const Value &at(const Key &key) const {
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return find(key)->second;
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}
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Value &at(const Key &key) {
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return find(key)->second;
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}
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bool empty() const {
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return store.empty();
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}
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size_t size() const {
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return store.size();
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}
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void clear() {
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store.clear();
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}
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void reserve(size_t n) {
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store.reserve(n);
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}
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bool operator==(const insertion_ordered_map &a) const {
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return store == a.store;
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}
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bool operator<(const insertion_ordered_map &a) const {
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return store < a.store;
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}
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void swap(insertion_ordered_map &a) {
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store.swap(a.store);
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}
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friend void swap(insertion_ordered_map &a, insertion_ordered_map &b) {
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a.swap(b);
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}
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};
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template<class Key>
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class insertion_ordered_set
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: public totally_ordered<insertion_ordered_set<Key>> {
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public:
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using key_type = Key;
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using value_type = Key;
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private:
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using store_type = insertion_ordered_detail::element_store<Key, value_type>;
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store_type store;
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public:
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using const_iterator = typename store_type::const_iterator;
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using iterator = typename store_type::iterator;
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insertion_ordered_set() = default;
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template<class Iter>
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insertion_ordered_set(Iter it, Iter it_end) {
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insert(it, it_end);
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}
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explicit insertion_ordered_set(std::initializer_list<value_type> init) {
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insert(init.begin(), init.end());
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}
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const_iterator begin() const { return store.begin(); }
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const_iterator end() const { return store.end(); }
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const_iterator find(const Key &key) const {
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return store.find(key);
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}
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std::pair<iterator, bool> insert(const Key &key) {
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return store.insert(key, key);
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}
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template<class Iter>
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void insert(Iter it, Iter it_end) {
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for (; it != it_end; ++it) {
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insert(*it);
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}
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}
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bool empty() const {
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return store.empty();
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}
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size_t size() const {
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return store.size();
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}
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void clear() {
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store.clear();
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}
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void reserve(size_t n) {
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store.reserve(n);
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}
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bool operator==(const insertion_ordered_set &a) const {
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return store == a.store;
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}
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bool operator<(const insertion_ordered_set &a) const {
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return store < a.store;
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}
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void swap(insertion_ordered_set &a) {
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store.swap(a.store);
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}
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friend void swap(insertion_ordered_set &a, insertion_ordered_set &b) {
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a.swap(b);
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}
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};
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} // namespace ue2
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#endif // UTIL_INSERTION_ORDERED_H
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