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https://github.com/VectorCamp/vectorscan.git
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This commit replaces the ue2::unordered_{set,map} types with their STL versions, with some new hashing utilities in util/hash.h. The new types ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the ue2_hasher. The header util/ue2_containers.h has been removed, and the flat_set/map containers moved to util/flat_containers.h.
77 lines
3.1 KiB
C++
77 lines
3.1 KiB
C++
/*
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Functions for splitting NFAGraphs into LHS and RHS.
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*/
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#ifndef NG_SPLIT_H
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#define NG_SPLIT_H
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#include "ng_holder.h"
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#include <unordered_map>
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#include <vector>
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namespace ue2 {
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class NGHolder;
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/** Note: pivot should be a vertex that dominates acceptEod. Treating 'in'
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* allocated to rhs if they are reachable from the pivot. Conversely, a vertex
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* is in the lhs if it is reachable from start without going through the
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* pivot. The pivot ends up in the LHS and any adjacent vertices in the RHS.
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*
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* Note: The RHS is setup to be triggered by TOP 0
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*
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* When multiple split vertices are provided:
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* - RHS contains all vertices reachable from every pivot
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* - LHS contains all vertices which are reachable from start ignoring any
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* vertices which have an edge to every pivot
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*/
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void splitGraph(const NGHolder &base, NFAVertex pivot, NGHolder *lhs,
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std::unordered_map<NFAVertex, NFAVertex> *lhs_map,
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NGHolder *rhs,
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std::unordered_map<NFAVertex, NFAVertex> *rhs_map);
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void splitGraph(const NGHolder &base, const std::vector<NFAVertex> &pivots,
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NGHolder *lhs,
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std::unordered_map<NFAVertex, NFAVertex> *lhs_map,
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NGHolder *rhs,
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std::unordered_map<NFAVertex, NFAVertex> *rhs_map);
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void splitLHS(const NGHolder &base, NFAVertex pivot, NGHolder *lhs,
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std::unordered_map<NFAVertex, NFAVertex> *lhs_map);
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void splitRHS(const NGHolder &base, const std::vector<NFAVertex> &pivots,
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NGHolder *rhs, std::unordered_map<NFAVertex, NFAVertex> *rhs_map);
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} // namespace ue2
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#endif // NG_SPLIT_H
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