mirror of
https://github.com/VectorCamp/vectorscan.git
synced 2025-06-28 16:41:01 +03:00
80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
/*
|
|
* Copyright (c) 2015, Intel Corporation
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright notice,
|
|
* this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of Intel Corporation nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
/** \file
|
|
* \brief Back-references (/([a-f]{3}).*\\1/)
|
|
*/
|
|
|
|
|
|
#include "ComponentBackReference.h"
|
|
|
|
#include "buildstate.h"
|
|
#include "position.h"
|
|
#include "position_info.h"
|
|
#include "nfagraph/ng_builder.h"
|
|
#include "util/charreach.h"
|
|
|
|
#include <cassert>
|
|
|
|
using namespace std;
|
|
|
|
namespace ue2 {
|
|
|
|
ComponentBackReference::ComponentBackReference(unsigned int id)
|
|
: ref_id(id) {}
|
|
|
|
ComponentBackReference::ComponentBackReference(const string &s)
|
|
: name(s), ref_id(0) {}
|
|
|
|
ComponentBackReference * ComponentBackReference::clone() const {
|
|
return new ComponentBackReference(*this);
|
|
}
|
|
|
|
vector<PositionInfo> ComponentBackReference::first() const {
|
|
assert(0);
|
|
return vector<PositionInfo>();
|
|
}
|
|
|
|
vector<PositionInfo> ComponentBackReference::last() const {
|
|
assert(0);
|
|
return vector<PositionInfo>();
|
|
}
|
|
|
|
bool ComponentBackReference::empty(void) const { return true; }
|
|
|
|
void ComponentBackReference::notePositions(GlushkovBuildState &) {
|
|
assert(0);
|
|
}
|
|
|
|
void ComponentBackReference::buildFollowSet(GlushkovBuildState &,
|
|
const vector<PositionInfo> &) {
|
|
assert(0);
|
|
}
|
|
|
|
} // namespace
|