mirror of
https://github.com/VectorCamp/vectorscan.git
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370 lines
11 KiB
C++
370 lines
11 KiB
C++
/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Repeats ('*', '+', '?', '{M,N}', etc)
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*/
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#include "ComponentRepeat.h"
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#include "buildstate.h"
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#include "nfagraph/ng_builder.h"
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#include "parse_error.h"
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#include "Parser.h"
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#include "position.h"
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#include "position_dump.h"
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#include "position_info.h"
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#include "ue2common.h"
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#include <algorithm>
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#include <cassert>
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using namespace std;
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namespace ue2 {
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/** \brief Hard limit on the maximum repeat for bounded repeats. */
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static constexpr u32 MAX_REPEAT = 32767;
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/** \brief If expanding a repeat would lead to this many positions being
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* generated, we fail the pattern. */
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static constexpr u32 MAX_POSITIONS_EXPANDED = 500000; // arbitrarily huge
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/* no edge priorities means that if our subcomponent can be empty, our min
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* extent is effectively zero. */
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ComponentRepeat::ComponentRepeat(unique_ptr<Component> sub_comp_in, u32 min,
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u32 max, enum RepeatType t)
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: type(t), sub_comp(std::move(sub_comp_in)), m_min(min), m_max(max),
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posFirst(GlushkovBuildState::POS_UNINITIALIZED),
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posLast(GlushkovBuildState::POS_UNINITIALIZED) {
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assert(sub_comp);
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assert(max > 0);
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assert(m_min <= m_max);
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if (m_min > MAX_REPEAT) {
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throw ParseError("Bounded repeat is too large.");
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}
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if (m_max != NoLimit && m_max > MAX_REPEAT) {
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throw ParseError("Bounded repeat is too large.");
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}
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}
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ComponentRepeat::~ComponentRepeat() {}
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ComponentRepeat *ComponentRepeat::clone() const {
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return new ComponentRepeat(*this);
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}
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ComponentRepeat::ComponentRepeat(const ComponentRepeat &other)
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: Component(other),
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type(other.type), sub_comp(unique_ptr<Component>(other.sub_comp->clone())),
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m_min(other.m_min), m_max(other.m_max),
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m_firsts(other.m_firsts), m_lasts(other.m_lasts),
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posFirst(other.posFirst), posLast(other.posLast) {}
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bool ComponentRepeat::empty() const {
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return m_min == 0 || sub_comp->empty();
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}
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bool ComponentRepeat::repeatable() const {
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return false;
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}
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static
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void addBase(Position base, vector<PositionInfo> &firsts,
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vector<PositionInfo> &lasts) {
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for (auto &e : firsts) {
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if (e.pos != GlushkovBuildState::POS_EPSILON) {
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e.pos += base;
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}
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}
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for (auto &e : lasts) {
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e.pos += base;
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}
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}
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static
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void checkPositions(const vector<PositionInfo> &v, const GlushkovBuildState &bs) {
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const NFABuilder& builder = bs.getBuilder();
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for (const auto &e : v) {
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// cppcheck-suppress useStlAlgorithm
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if (builder.isSpecialState(e.pos)) {
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throw ParseError("Embedded anchors not supported.");
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}
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}
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}
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void ComponentRepeat::notePositions(GlushkovBuildState &bs) {
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assert(m_max > 0);
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assert(m_max == NoLimit || m_max < MAX_REPEAT);
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/* Note: We can construct smaller subgraphs if we're not maintaining edge
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* priorities. */
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// We create one copy only through a recursive call to notePositions(),
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// first() and last(). Then we clone its positions and store the
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// appropriate firsts and lasts values for the copies.
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posFirst = bs.getBuilder().numVertices();
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sub_comp->notePositions(bs);
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u32 copies = (m_max < NoLimit) ? m_max : std::max(m_min, 1U);
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DEBUG_PRINTF("building %u copies of repeated region\n", copies);
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m_firsts.clear();
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m_lasts.clear();
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m_firsts.resize(copies);
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m_lasts.resize(copies);
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m_firsts[0] = sub_comp->first();
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m_lasts[0] = sub_comp->last();
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postSubNotePositionHook();
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posLast = bs.getBuilder().numVertices() - 1;
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u32 vcount = posLast + 1 - posFirst;
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// If we're making more than one copy, then our firsts and lasts must only
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// contain vertices inside [posFirst, posLast]: anything else means we have
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// an embedded anchor or otherwise weird situation.
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if (copies > 1) {
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checkPositions(m_firsts[0], bs);
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checkPositions(m_lasts[0], bs);
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}
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// Avoid enormous expansions
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if (vcount * copies > MAX_POSITIONS_EXPANDED) {
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throw ParseError("Bounded repeat is too large.");
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}
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// Add positions for the rest of the copies
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size_t copyPositions = vcount * (copies - 1);
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bs.getBuilder().makePositions(copyPositions);
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// Calculate our firsts and lasts for the copies
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for (u32 i = 1; i < copies; ++i) {
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m_firsts[i] = m_firsts[0];
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m_lasts[i] = m_lasts[0];
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u32 base = i * vcount;
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addBase(base, m_firsts[i], m_lasts[i]);
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}
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recordPosBounds(posFirst, bs.getBuilder().numVertices());
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// Each optional repeat has an epsilon at the end of its firsts list.
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for (u32 i = m_min; i < m_firsts.size(); i++) {
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m_firsts[i].emplace_back(GlushkovBuildState::POS_EPSILON);
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}
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}
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vector<PositionInfo> ComponentRepeat::first() const {
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if (!m_max) {
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return {};
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}
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assert(!m_firsts.empty()); // notePositions should already have run
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const vector<PositionInfo> &firsts = m_firsts.front();
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DEBUG_PRINTF("firsts = %s\n",
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dumpPositions(begin(firsts), end(firsts)).c_str());
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return firsts;
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}
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void ComponentRepeat::buildFollowSet(GlushkovBuildState &bs,
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const vector<PositionInfo> &lastPos) {
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if (!m_max) {
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return;
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}
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DEBUG_PRINTF("enter\n");
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// Wire up the first (the "real") entry
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DEBUG_PRINTF("initial repeat\n");
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sub_comp->buildFollowSet(bs, lastPos);
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// Clone the subgraph we just added N times, where N is the minimum extent
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// of the graph minus one, wiring them up in a linear sequence
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u32 copies = m_firsts.size();
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DEBUG_PRINTF("cloning %u copies of repeat\n", copies - 1);
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for (u32 rep = 1; rep < copies; rep++) {
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u32 offset = (posLast + 1 - posFirst) * rep;
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if (offset > 0) {
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bs.cloneFollowSet(posFirst, posLast, offset);
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}
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}
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wireRepeats(bs);
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DEBUG_PRINTF("leave\n");
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}
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void ComponentRepeat::optimise(bool connected_to_sds) {
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DEBUG_PRINTF("opt %d\n", (int)connected_to_sds);
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if (!connected_to_sds) {
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return;
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}
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DEBUG_PRINTF("setting m_max to %u\n", m_min);
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m_max = m_min;
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}
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bool ComponentRepeat::vacuous_everywhere() const {
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return !m_min || sub_comp->vacuous_everywhere();
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}
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bool ComponentRepeat::checkEmbeddedStartAnchor(bool at_start) const {
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at_start = sub_comp->checkEmbeddedStartAnchor(at_start);
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if (m_max > 1) {
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at_start = sub_comp->checkEmbeddedStartAnchor(at_start);
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}
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return at_start;
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}
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bool ComponentRepeat::checkEmbeddedEndAnchor(bool at_end) const {
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at_end = sub_comp->checkEmbeddedEndAnchor(at_end);
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if (m_max > 1) {
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at_end = sub_comp->checkEmbeddedEndAnchor(at_end);
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}
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return at_end;
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}
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Component *ComponentRepeat::accept(ComponentVisitor &v) {
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Component *c = v.visit(this);
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if (c != this) {
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v.post(this);
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return c;
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}
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c = sub_comp->accept(v);
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if (c != sub_comp.get()) {
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sub_comp.reset(c);
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}
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v.post(this);
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return !sub_comp ? nullptr : this;
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}
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void ComponentRepeat::accept(ConstComponentVisitor &v) const {
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v.pre(*this);
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sub_comp->accept(v);
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v.post(*this);
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}
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vector<PositionInfo> ComponentRepeat::last() const {
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vector<PositionInfo> lasts;
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if (!m_max) {
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return lasts;
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}
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assert(!m_firsts.empty()); // notePositions should already have run
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assert(!m_lasts.empty());
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const auto &l = m_min ? m_lasts[m_min - 1] : m_lasts[0];
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lasts.insert(lasts.end(), l.begin(), l.end());
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if (!m_min || m_min != m_lasts.size()) {
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lasts.insert(lasts.end(), m_lasts.back().begin(), m_lasts.back().end());
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}
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DEBUG_PRINTF("lasts = %s\n",
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dumpPositions(lasts.begin(), lasts.end()).c_str());
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return lasts;
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}
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void ComponentRepeat::wireRepeats(GlushkovBuildState &bs) {
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/* note: m_lasts[0] already valid */
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u32 copies = m_firsts.size();
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const bool isEmpty = sub_comp->empty();
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const vector<PositionInfo> &optLasts =
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m_min ? m_lasts[m_min - 1] : m_lasts[0];
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if (!copies) {
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goto inf_check;
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}
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DEBUG_PRINTF("wiring up %u mand repeats\n", m_min);
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for (u32 rep = 1; rep < m_min; rep++) {
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bs.connectRegions(m_lasts[rep - 1], m_firsts[rep]);
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if (isEmpty) {
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m_lasts[rep].insert(m_lasts[rep].end(), m_lasts[rep - 1].begin(),
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m_lasts[rep - 1].end());
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}
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}
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DEBUG_PRINTF("wiring up %u optional repeats\n", copies - m_min);
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for (u32 rep = std::max(m_min, 1U); rep < copies; rep++) {
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vector<PositionInfo> lasts = m_lasts[rep - 1];
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if (rep != m_min) {
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lasts.insert(lasts.end(), optLasts.begin(), optLasts.end());
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sort(lasts.begin(), lasts.end());
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lasts.erase(unique(lasts.begin(), lasts.end()), lasts.end());
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}
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bs.connectRegions(lasts, m_firsts[rep]);
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}
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inf_check:
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// If we have no max bound, we need a self-loop as well.
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if (m_max == NoLimit) {
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DEBUG_PRINTF("final repeat self-loop\n");
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bs.connectRegions(m_lasts.back(), m_firsts.back());
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}
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}
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static
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bool hasPositionFlags(const Component &c) {
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// cppcheck-suppress useStlAlgorithm
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for (const auto &e : c.first()) {
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if (e.flags) {
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return true;
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}
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}
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return false;
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}
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void ComponentRepeat::postSubNotePositionHook() {
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// UE-444 optimization: we can REWRITE m_min under various circumstances,
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// so that we create smaller NFA graphs. Note that this is _not_ possible
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// if our subcomponent contains a flagged position, e.g. nofloat.
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if (!hasPositionFlags(*sub_comp) && sub_comp->empty()) {
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m_min = 0;
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}
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}
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unique_ptr<ComponentRepeat> makeComponentRepeat(unique_ptr<Component> sub_comp,
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u32 min, u32 max,
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ComponentRepeat::RepeatType t) {
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return std::make_unique<ComponentRepeat>(std::move(sub_comp), min, max, t);
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}
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} // namespace ue2
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