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398 lines
12 KiB
C++
398 lines
12 KiB
C++
/*
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* Copyright (c) 2015-2016, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "rose_build_castle.h"
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#include "rose_build_impl.h"
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#include "ue2common.h"
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#include "nfa/castlecompile.h"
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#include "nfagraph/ng_holder.h"
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#include "nfagraph/ng_puff.h"
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#include "util/charreach.h"
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#include "util/compile_context.h"
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#include "util/container.h"
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#include "util/dump_charclass.h"
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#include "util/graph_range.h"
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#include "util/ue2_containers.h"
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#include "util/ue2string.h"
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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#include <boost/range/adaptor/map.hpp>
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using namespace std;
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using boost::adaptors::map_values;
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namespace ue2 {
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static
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void makeCastle(LeftEngInfo &left,
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unordered_map<const NGHolder *, shared_ptr<CastleProto>> &cache) {
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if (left.dfa || left.haig || left.castle) {
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return;
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}
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if (!left.graph) {
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return;
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}
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const NGHolder &h = *left.graph;
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DEBUG_PRINTF("prefix %p\n", &h);
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if (contains(cache, &h)) {
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DEBUG_PRINTF("using cached CastleProto\n");
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left.castle = cache[&h];
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left.graph.reset();
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return;
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}
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PureRepeat pr;
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if (isPureRepeat(h, pr) && pr.reports.size() == 1) {
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DEBUG_PRINTF("vertex preceded by infix repeat %s\n",
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pr.bounds.str().c_str());
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left.castle = make_shared<CastleProto>(h.kind, pr);
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cache[&h] = left.castle;
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left.graph.reset();
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}
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}
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static
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void makeCastleSuffix(RoseBuildImpl &tbi, RoseVertex v,
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ue2::unordered_map<const NGHolder *, shared_ptr<CastleProto> > &cache) {
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RoseSuffixInfo &suffix = tbi.g[v].suffix;
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if (!suffix.graph) {
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return;
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}
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const NGHolder &h = *suffix.graph;
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DEBUG_PRINTF("suffix %p\n", &h);
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if (contains(cache, &h)) {
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DEBUG_PRINTF("using cached CastleProto\n");
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suffix.castle = cache[&h];
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suffix.graph.reset();
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return;
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}
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// The MPV will probably do a better job on the cases it's designed
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// for.
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const bool fixed_depth = tbi.g[v].min_offset == tbi.g[v].max_offset;
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if (isPuffable(h, fixed_depth, tbi.rm, tbi.cc.grey)) {
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DEBUG_PRINTF("leaving suffix for puff\n");
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return;
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}
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PureRepeat pr;
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if (isPureRepeat(h, pr) && pr.reports.size() == 1) {
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DEBUG_PRINTF("suffix repeat %s\n", pr.bounds.str().c_str());
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// Right now, the Castle uses much more stream state to represent a
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// {m,1} repeat than just leaving it to an NFA.
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if (pr.bounds.max <= depth(1)) {
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DEBUG_PRINTF("leaving for other engines\n");
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return;
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}
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suffix.castle = make_shared<CastleProto>(h.kind, pr);
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cache[&h] = suffix.castle;
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suffix.graph.reset();
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}
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}
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static
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vector<rose_literal_id> literals_for_vertex(const RoseBuildImpl &tbi,
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RoseVertex v) {
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vector<rose_literal_id> rv;
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for (const u32 id : tbi.g[v].literals) {
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rv.push_back(tbi.literals.right.at(id));
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}
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return rv;
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}
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static
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void renovateCastle(RoseBuildImpl &tbi, CastleProto *castle,
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const vector<RoseVertex> &verts) {
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DEBUG_PRINTF("looking to renovate\n");
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if (castle->repeats.size() != 1) {
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assert(0); /* should not have merged castles yet */
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return;
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}
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PureRepeat &pr = castle->repeats.begin()->second;
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if (pr.bounds.max.is_finite()) {
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/* repeat cannot be turned into pseudo .* */
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return;
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}
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RoseGraph &g = tbi.g;
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const CharReach &cr = castle->reach();
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DEBUG_PRINTF("cr || %zu\n", cr.count());
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u32 allowed_to_remove = ~0;
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size_t min_succ_lit_len = 0;
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for (RoseVertex v : verts) {
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assert(g[v].left.castle.get() == castle);
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DEBUG_PRINTF("%zu checks at lag %u\n", g[v].index, g[v].left.lag);
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vector<rose_literal_id> lits = literals_for_vertex(tbi, v);
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for (const auto &e : lits) {
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DEBUG_PRINTF("%s +%u\n", dumpString(e.s).c_str(), e.delay);
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if (e.delay) {
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return; /* bail - TODO: be less lazy */
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}
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vector<CharReach> rem_local_cr;
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u32 ok_count = 0;
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for (auto it = e.s.end() - g[v].left.lag; it != e.s.end(); ++it) {
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if (!isSubsetOf(*it, cr)) {
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break;
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}
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ok_count++;
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}
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LIMIT_TO_AT_MOST(&allowed_to_remove, ok_count);
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ENSURE_AT_LEAST(&min_succ_lit_len, e.elength());
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}
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}
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DEBUG_PRINTF("possible to decrease lag by %u\n", allowed_to_remove);
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for (RoseVertex v : verts) {
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assert(g[v].left.lag >= allowed_to_remove);
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g[v].left.lag -= allowed_to_remove;
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}
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assert(castle->repeats.size() == 1); /* should not have merged castles yet */
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pr.bounds.max += allowed_to_remove;
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/* Although it is always safe to increase the min bound as well, we would
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* rather not as a >0 min bound means that we have to store state as well.
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*
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* As it was legal to run with the original lag, we know that it is not
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* possible to have an overlapping match which finishes within the trigger
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* literal past the original lag point. However, if there is already a min
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* bound constraint this would be broken if we did not also increase the
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* min bound. */
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if (pr.bounds.min > 0ULL || allowed_to_remove > min_succ_lit_len) {
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pr.bounds.min += allowed_to_remove;
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}
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}
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void makeCastles(RoseBuildImpl &tbi) {
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if (!tbi.cc.grey.allowCastle && !tbi.cc.grey.allowLbr) {
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return;
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}
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RoseGraph &g = tbi.g;
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// Caches so that we can reuse analysis on graphs we've seen already.
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unordered_map<const NGHolder *, shared_ptr<CastleProto> > left_cache;
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unordered_map<const NGHolder *, shared_ptr<CastleProto> > suffix_cache;
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unordered_map<CastleProto *, vector<RoseVertex>> rev;
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for (RoseVertex v : vertices_range(g)) {
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if (g[v].left && !tbi.isRootSuccessor(v)) {
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makeCastle(g[v].left, left_cache);
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if (g[v].left.castle) {
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rev[g[v].left.castle.get()].push_back(v);
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}
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}
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if (g[v].suffix) {
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makeCastleSuffix(tbi, v, suffix_cache);
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}
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}
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for (const auto &e : rev) {
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renovateCastle(tbi, e.first, e.second);
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}
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}
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bool unmakeCastles(RoseBuildImpl &tbi) {
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RoseGraph &g = tbi.g;
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const size_t MAX_UNMAKE_VERTICES = 64;
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map<left_id, vector<RoseVertex> > left_castles;
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map<suffix_id, vector<RoseVertex> > suffix_castles;
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bool changed = false;
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for (auto v : vertices_range(g)) {
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const LeftEngInfo &left = g[v].left;
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if (left.castle && left.castle->repeats.size() > 1) {
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left_castles[left].push_back(v);
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}
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const RoseSuffixInfo &suffix = g[v].suffix;
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if (suffix.castle && suffix.castle->repeats.size() > 1) {
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suffix_castles[suffix].push_back(v);
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}
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}
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for (const auto &e : left_castles) {
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assert(e.first.castle());
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shared_ptr<NGHolder> h = makeHolder(*e.first.castle(), tbi.cc);
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if (!h || num_vertices(*h) > MAX_UNMAKE_VERTICES) {
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continue;
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}
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DEBUG_PRINTF("replace rose with holder (%zu vertices)\n",
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num_vertices(*h));
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for (auto v : e.second) {
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assert(g[v].left.castle.get() == e.first.castle());
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g[v].left.graph = h;
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g[v].left.castle.reset();
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changed = true;
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}
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}
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for (const auto &e : suffix_castles) {
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assert(e.first.castle());
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shared_ptr<NGHolder> h = makeHolder(*e.first.castle(), tbi.cc);
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if (!h || num_vertices(*h) > MAX_UNMAKE_VERTICES) {
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continue;
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}
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DEBUG_PRINTF("replace suffix with holder (%zu vertices)\n",
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num_vertices(*h));
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for (auto v : e.second) {
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assert(g[v].suffix.castle.get() == e.first.castle());
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g[v].suffix.graph = h;
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g[v].suffix.castle.reset();
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changed = true;
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}
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}
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return changed;
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}
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void remapCastleTops(RoseBuildImpl &tbi) {
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ue2::unordered_map<CastleProto *, vector<RoseVertex> > rose_castles;
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ue2::unordered_map<CastleProto *, vector<RoseVertex> > suffix_castles;
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RoseGraph &g = tbi.g;
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for (auto v : vertices_range(g)) {
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if (g[v].left.castle) {
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rose_castles[g[v].left.castle.get()].push_back(v);
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}
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if (g[v].suffix.castle) {
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suffix_castles[g[v].suffix.castle.get()].push_back(v);
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}
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}
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DEBUG_PRINTF("%zu rose castles, %zu suffix castles\n", rose_castles.size(),
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suffix_castles.size());
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map<u32, u32> top_map;
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// Remap Rose Castles.
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for (const auto &rc : rose_castles) {
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CastleProto *c = rc.first;
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const vector<RoseVertex> &verts = rc.second;
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DEBUG_PRINTF("rose castle %p (%zu repeats) has %zu verts\n", c,
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c->repeats.size(), verts.size());
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top_map.clear();
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remapCastleTops(*c, top_map);
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// Update the tops on the edges leading into vertices in v.
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for (auto v : verts) {
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for (const auto &e : in_edges_range(v, g)) {
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g[e].rose_top = top_map.at(g[e].rose_top);
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}
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}
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}
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// Remap Suffix Castles.
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for (const auto &e : suffix_castles) {
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CastleProto *c = e.first;
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const vector<RoseVertex> &verts = e.second;
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DEBUG_PRINTF("suffix castle %p (%zu repeats) has %zu verts\n", c,
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c->repeats.size(), verts.size());
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top_map.clear();
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remapCastleTops(*c, top_map);
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// Update the tops on the suffixes.
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for (auto v : verts) {
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assert(g[v].suffix);
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g[v].suffix.top = top_map.at(g[v].suffix.top);
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}
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}
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}
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bool triggerKillsRoseCastle(const RoseBuildImpl &tbi, const left_id &left,
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const set<ue2_literal> &all_lits,
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const RoseEdge &e) {
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assert(left.castle());
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const CastleProto &c = *left.castle();
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const depth max_width = findMaxWidth(c);
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DEBUG_PRINTF("castle max width is %s\n", max_width.str().c_str());
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/* check each pred literal to see if they all kill previous castle
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* state */
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for (u32 lit_id : tbi.g[source(e, tbi.g)].literals) {
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const rose_literal_id &pred_lit = tbi.literals.right.at(lit_id);
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const ue2_literal s = findNonOverlappingTail(all_lits, pred_lit.s);
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const CharReach &cr = c.reach();
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DEBUG_PRINTF("s=%s, castle reach=%s\n", dumpString(s).c_str(),
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describeClass(cr).c_str());
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for (const auto &s_cr : s) {
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if (!overlaps(cr, s_cr)) {
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DEBUG_PRINTF("reach %s kills castle\n",
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describeClass(s_cr).c_str());
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goto next_pred;
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}
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}
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if (max_width < depth(s.length())) {
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DEBUG_PRINTF("literal width >= castle max width\n");
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goto next_pred;
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}
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return false;
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next_pred:;
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}
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return true;
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}
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} // namespace ue2
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