vectorscan/src/rose/rose_build_castle.cpp
2016-12-02 11:31:33 +11:00

398 lines
12 KiB
C++

/*
* Copyright (c) 2015-2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "rose_build_castle.h"
#include "rose_build_impl.h"
#include "ue2common.h"
#include "nfa/castlecompile.h"
#include "nfagraph/ng_holder.h"
#include "nfagraph/ng_puff.h"
#include "util/charreach.h"
#include "util/compile_context.h"
#include "util/container.h"
#include "util/dump_charclass.h"
#include "util/graph_range.h"
#include "util/ue2_containers.h"
#include "util/ue2string.h"
#include <map>
#include <set>
#include <string>
#include <vector>
#include <boost/range/adaptor/map.hpp>
using namespace std;
using boost::adaptors::map_values;
namespace ue2 {
static
void makeCastle(LeftEngInfo &left,
unordered_map<const NGHolder *, shared_ptr<CastleProto>> &cache) {
if (left.dfa || left.haig || left.castle) {
return;
}
if (!left.graph) {
return;
}
const NGHolder &h = *left.graph;
DEBUG_PRINTF("prefix %p\n", &h);
if (contains(cache, &h)) {
DEBUG_PRINTF("using cached CastleProto\n");
left.castle = cache[&h];
left.graph.reset();
return;
}
PureRepeat pr;
if (isPureRepeat(h, pr) && pr.reports.size() == 1) {
DEBUG_PRINTF("vertex preceded by infix repeat %s\n",
pr.bounds.str().c_str());
left.castle = make_shared<CastleProto>(h.kind, pr);
cache[&h] = left.castle;
left.graph.reset();
}
}
static
void makeCastleSuffix(RoseBuildImpl &tbi, RoseVertex v,
ue2::unordered_map<const NGHolder *, shared_ptr<CastleProto> > &cache) {
RoseSuffixInfo &suffix = tbi.g[v].suffix;
if (!suffix.graph) {
return;
}
const NGHolder &h = *suffix.graph;
DEBUG_PRINTF("suffix %p\n", &h);
if (contains(cache, &h)) {
DEBUG_PRINTF("using cached CastleProto\n");
suffix.castle = cache[&h];
suffix.graph.reset();
return;
}
// The MPV will probably do a better job on the cases it's designed
// for.
const bool fixed_depth = tbi.g[v].min_offset == tbi.g[v].max_offset;
if (isPuffable(h, fixed_depth, tbi.rm, tbi.cc.grey)) {
DEBUG_PRINTF("leaving suffix for puff\n");
return;
}
PureRepeat pr;
if (isPureRepeat(h, pr) && pr.reports.size() == 1) {
DEBUG_PRINTF("suffix repeat %s\n", pr.bounds.str().c_str());
// Right now, the Castle uses much more stream state to represent a
// {m,1} repeat than just leaving it to an NFA.
if (pr.bounds.max <= depth(1)) {
DEBUG_PRINTF("leaving for other engines\n");
return;
}
suffix.castle = make_shared<CastleProto>(h.kind, pr);
cache[&h] = suffix.castle;
suffix.graph.reset();
}
}
static
vector<rose_literal_id> literals_for_vertex(const RoseBuildImpl &tbi,
RoseVertex v) {
vector<rose_literal_id> rv;
for (const u32 id : tbi.g[v].literals) {
rv.push_back(tbi.literals.right.at(id));
}
return rv;
}
static
void renovateCastle(RoseBuildImpl &tbi, CastleProto *castle,
const vector<RoseVertex> &verts) {
DEBUG_PRINTF("looking to renovate\n");
if (castle->repeats.size() != 1) {
assert(0); /* should not have merged castles yet */
return;
}
PureRepeat &pr = castle->repeats.begin()->second;
if (pr.bounds.max.is_finite()) {
/* repeat cannot be turned into pseudo .* */
return;
}
RoseGraph &g = tbi.g;
const CharReach &cr = castle->reach();
DEBUG_PRINTF("cr || %zu\n", cr.count());
u32 allowed_to_remove = ~0;
size_t min_succ_lit_len = 0;
for (RoseVertex v : verts) {
assert(g[v].left.castle.get() == castle);
DEBUG_PRINTF("%zu checks at lag %u\n", g[v].index, g[v].left.lag);
vector<rose_literal_id> lits = literals_for_vertex(tbi, v);
for (const auto &e : lits) {
DEBUG_PRINTF("%s +%u\n", dumpString(e.s).c_str(), e.delay);
if (e.delay) {
return; /* bail - TODO: be less lazy */
}
vector<CharReach> rem_local_cr;
u32 ok_count = 0;
for (auto it = e.s.end() - g[v].left.lag; it != e.s.end(); ++it) {
if (!isSubsetOf(*it, cr)) {
break;
}
ok_count++;
}
LIMIT_TO_AT_MOST(&allowed_to_remove, ok_count);
ENSURE_AT_LEAST(&min_succ_lit_len, e.elength());
}
}
DEBUG_PRINTF("possible to decrease lag by %u\n", allowed_to_remove);
for (RoseVertex v : verts) {
assert(g[v].left.lag >= allowed_to_remove);
g[v].left.lag -= allowed_to_remove;
}
assert(castle->repeats.size() == 1); /* should not have merged castles yet */
pr.bounds.max += allowed_to_remove;
/* Although it is always safe to increase the min bound as well, we would
* rather not as a >0 min bound means that we have to store state as well.
*
* As it was legal to run with the original lag, we know that it is not
* possible to have an overlapping match which finishes within the trigger
* literal past the original lag point. However, if there is already a min
* bound constraint this would be broken if we did not also increase the
* min bound. */
if (pr.bounds.min > 0ULL || allowed_to_remove > min_succ_lit_len) {
pr.bounds.min += allowed_to_remove;
}
}
void makeCastles(RoseBuildImpl &tbi) {
if (!tbi.cc.grey.allowCastle && !tbi.cc.grey.allowLbr) {
return;
}
RoseGraph &g = tbi.g;
// Caches so that we can reuse analysis on graphs we've seen already.
unordered_map<const NGHolder *, shared_ptr<CastleProto> > left_cache;
unordered_map<const NGHolder *, shared_ptr<CastleProto> > suffix_cache;
unordered_map<CastleProto *, vector<RoseVertex>> rev;
for (RoseVertex v : vertices_range(g)) {
if (g[v].left && !tbi.isRootSuccessor(v)) {
makeCastle(g[v].left, left_cache);
if (g[v].left.castle) {
rev[g[v].left.castle.get()].push_back(v);
}
}
if (g[v].suffix) {
makeCastleSuffix(tbi, v, suffix_cache);
}
}
for (const auto &e : rev) {
renovateCastle(tbi, e.first, e.second);
}
}
bool unmakeCastles(RoseBuildImpl &tbi) {
RoseGraph &g = tbi.g;
const size_t MAX_UNMAKE_VERTICES = 64;
map<left_id, vector<RoseVertex> > left_castles;
map<suffix_id, vector<RoseVertex> > suffix_castles;
bool changed = false;
for (auto v : vertices_range(g)) {
const LeftEngInfo &left = g[v].left;
if (left.castle && left.castle->repeats.size() > 1) {
left_castles[left].push_back(v);
}
const RoseSuffixInfo &suffix = g[v].suffix;
if (suffix.castle && suffix.castle->repeats.size() > 1) {
suffix_castles[suffix].push_back(v);
}
}
for (const auto &e : left_castles) {
assert(e.first.castle());
shared_ptr<NGHolder> h = makeHolder(*e.first.castle(), tbi.cc);
if (!h || num_vertices(*h) > MAX_UNMAKE_VERTICES) {
continue;
}
DEBUG_PRINTF("replace rose with holder (%zu vertices)\n",
num_vertices(*h));
for (auto v : e.second) {
assert(g[v].left.castle.get() == e.first.castle());
g[v].left.graph = h;
g[v].left.castle.reset();
changed = true;
}
}
for (const auto &e : suffix_castles) {
assert(e.first.castle());
shared_ptr<NGHolder> h = makeHolder(*e.first.castle(), tbi.cc);
if (!h || num_vertices(*h) > MAX_UNMAKE_VERTICES) {
continue;
}
DEBUG_PRINTF("replace suffix with holder (%zu vertices)\n",
num_vertices(*h));
for (auto v : e.second) {
assert(g[v].suffix.castle.get() == e.first.castle());
g[v].suffix.graph = h;
g[v].suffix.castle.reset();
changed = true;
}
}
return changed;
}
void remapCastleTops(RoseBuildImpl &tbi) {
ue2::unordered_map<CastleProto *, vector<RoseVertex> > rose_castles;
ue2::unordered_map<CastleProto *, vector<RoseVertex> > suffix_castles;
RoseGraph &g = tbi.g;
for (auto v : vertices_range(g)) {
if (g[v].left.castle) {
rose_castles[g[v].left.castle.get()].push_back(v);
}
if (g[v].suffix.castle) {
suffix_castles[g[v].suffix.castle.get()].push_back(v);
}
}
DEBUG_PRINTF("%zu rose castles, %zu suffix castles\n", rose_castles.size(),
suffix_castles.size());
map<u32, u32> top_map;
// Remap Rose Castles.
for (const auto &rc : rose_castles) {
CastleProto *c = rc.first;
const vector<RoseVertex> &verts = rc.second;
DEBUG_PRINTF("rose castle %p (%zu repeats) has %zu verts\n", c,
c->repeats.size(), verts.size());
top_map.clear();
remapCastleTops(*c, top_map);
// Update the tops on the edges leading into vertices in v.
for (auto v : verts) {
for (const auto &e : in_edges_range(v, g)) {
g[e].rose_top = top_map.at(g[e].rose_top);
}
}
}
// Remap Suffix Castles.
for (const auto &e : suffix_castles) {
CastleProto *c = e.first;
const vector<RoseVertex> &verts = e.second;
DEBUG_PRINTF("suffix castle %p (%zu repeats) has %zu verts\n", c,
c->repeats.size(), verts.size());
top_map.clear();
remapCastleTops(*c, top_map);
// Update the tops on the suffixes.
for (auto v : verts) {
assert(g[v].suffix);
g[v].suffix.top = top_map.at(g[v].suffix.top);
}
}
}
bool triggerKillsRoseCastle(const RoseBuildImpl &tbi, const left_id &left,
const set<ue2_literal> &all_lits,
const RoseEdge &e) {
assert(left.castle());
const CastleProto &c = *left.castle();
const depth max_width = findMaxWidth(c);
DEBUG_PRINTF("castle max width is %s\n", max_width.str().c_str());
/* check each pred literal to see if they all kill previous castle
* state */
for (u32 lit_id : tbi.g[source(e, tbi.g)].literals) {
const rose_literal_id &pred_lit = tbi.literals.right.at(lit_id);
const ue2_literal s = findNonOverlappingTail(all_lits, pred_lit.s);
const CharReach &cr = c.reach();
DEBUG_PRINTF("s=%s, castle reach=%s\n", dumpString(s).c_str(),
describeClass(cr).c_str());
for (const auto &s_cr : s) {
if (!overlaps(cr, s_cr)) {
DEBUG_PRINTF("reach %s kills castle\n",
describeClass(s_cr).c_str());
goto next_pred;
}
}
if (max_width < depth(s.length())) {
DEBUG_PRINTF("literal width >= castle max width\n");
goto next_pred;
}
return false;
next_pred:;
}
return true;
}
} // namespace ue2