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https://github.com/VectorCamp/vectorscan.git
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103 lines
3.8 KiB
C++
103 lines
3.8 KiB
C++
/*
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* Copyright (c) 2015-2020, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* \file
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* \brief Main NFA build code.
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*/
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#ifndef LIMEX_COMPILE_H
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#define LIMEX_COMPILE_H
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#include "nfagraph/ng_holder.h"
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#include "nfagraph/ng_squash.h" // for NFAStateSet
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#include "ue2common.h"
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#include "util/bytecode_ptr.h"
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#include <set>
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#include <map>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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struct NFA;
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namespace ue2 {
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struct BoundedRepeatData;
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struct CompileContext;
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/**
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* \brief Construct a LimEx NFA from an NGHolder.
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*
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* \param g Input NFA graph. Must have state IDs assigned.
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* \param repeats Bounded repeat information, if any.
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* \param reportSquashMap Single-match mode squash map.
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* \param squashMap More general squash map.
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* \param tops Tops and their start vertices,
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* \param zombies The set of zombifying states.
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* \param do_accel Calculate acceleration schemes.
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* \param stateCompression Allow (and calculate masks for) state compression.
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* \param hint If not INVALID_NFA, this allows a particular LimEx NFA model
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to be requested.
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* \param cc Compile context.
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* \return a built NFA, or nullptr if no NFA could be constructed for this
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* graph.
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*/
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bytecode_ptr<NFA> generate(NGHolder &g,
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const std::unordered_map<NFAVertex, u32> &states,
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const std::vector<BoundedRepeatData> &repeats,
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const std::unordered_map<NFAVertex, NFAStateSet> &reportSquashMap,
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const std::unordered_map<NFAVertex, NFAStateSet> &squashMap,
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const std::map<u32, std::set<NFAVertex>> &tops,
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const std::set<NFAVertex> &zombies,
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bool do_accel,
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bool stateCompression,
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bool &fast,
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u32 hint,
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const CompileContext &cc);
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/**
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* \brief For a given graph, count the number of accelerable states it has.
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*
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* Note that this number may be greater than the number that are actually
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* implementable.
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*/
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u32 countAccelStates(NGHolder &h,
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const std::unordered_map<NFAVertex, u32> &states,
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const std::vector<BoundedRepeatData> &repeats,
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const std::unordered_map<NFAVertex, NFAStateSet> &reportSquashMap,
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const std::unordered_map<NFAVertex, NFAStateSet> &squashMap,
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const std::map<u32, std::set<NFAVertex>> &tops,
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const std::set<NFAVertex> &zombies,
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const CompileContext &cc);
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} // namespace ue2
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#endif
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