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145 lines
5.4 KiB
C++
145 lines
5.4 KiB
C++
/*
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* Copyright (c) 2016, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief exclusive analysis for infix and suffix engines.
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* Two engines are considered as exclusive if they can never be alive
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* at the same time. This analysis takes advantage of the property of
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* triggering literal + engine graph. If the triggering literals of
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* two engines can make all the states dead in each other's graph,
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* then they are exclusive.
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*/
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#ifndef ROSE_BUILD_EXCLUSIVE_H
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#define ROSE_BUILD_EXCLUSIVE_H
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#include "ue2common.h"
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#include "rose_build_impl.h"
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#include "util/alloc.h"
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#include "util/charreach.h"
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#include <map>
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#include <set>
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#include <vector>
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namespace ue2 {
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/** brief subengine info including built engine and
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* corresponding triggering rose vertices */
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struct ExclusiveSubengine {
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aligned_unique_ptr<NFA> nfa;
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std::vector<RoseVertex> vertices;
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};
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/** \brief exclusive info to build tamarama */
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struct ExclusiveInfo {
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// subengine info
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std::vector<ExclusiveSubengine> subengines;
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// all the report in tamarama
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std::set<ReportID> reports;
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// assigned queue id
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u32 queue;
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};
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/** \brief role info structure for exclusive analysis */
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template<typename role_id>
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struct RoleInfo {
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RoleInfo(role_id role_in, u32 id_in) : role(role_in), id(id_in) {}
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bool operator==(const RoleInfo &b) const {
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return id == b.id;
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}
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bool operator!=(const RoleInfo &b) const { return !(*this == b); }
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bool operator<(const RoleInfo &b) const {
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const RoleInfo &a = *this;
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if (a.score != b.score) {
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return a.score > b.score;
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}
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ORDER_CHECK(id);
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return false;
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}
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std::vector<std::vector<CharReach>> literals; // prefix literals
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CharReach prefix_cr; // reach of prefix literals
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CharReach last_cr; // reach of the last character of literals
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CharReach cr; // reach of engine graph
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const role_id role; // infix or suffix info
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const u32 id; // infix or suffix id
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u32 score = ~0U; // score for exclusive analysis
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};
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/**
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* \brief add triggering literals to infix info.
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*/
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bool setTriggerLiteralsInfix(RoleInfo<left_id> &roleInfo,
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const std::map<u32, std::vector<std::vector<CharReach>>> &triggers);
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/**
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* \brief add triggering literals to suffix info.
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*/
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bool setTriggerLiteralsSuffix(RoleInfo<suffix_id> &roleInfo,
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const std::map<u32, std::vector<std::vector<CharReach>>> &triggers);
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/**
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* Exclusive analysis for infix engines.
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*
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* @param build rose build info mainly used to set exclusive chunk size here
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* @param vertex_map mapping between engine id and rose vertices
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* related to this engine
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* @param roleInfoSet structure contains role properties including infix info,
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* triggering literals and literal reachabilities.
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* Used for exclusive analysis.
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* @param exclusive_roles output mapping between engine id and its exclusive
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* group id
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*/
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void exclusiveAnalysisInfix(const RoseBuildImpl &build,
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const std::map<u32, std::vector<RoseVertex>> &vertex_map,
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std::set<RoleInfo<left_id>> &roleInfoSet,
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std::vector<std::vector<u32>> &exclusive_roles);
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/**
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* Exclusive analysis for suffix engines.
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*
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* @param build rose build info mainly used to set exclusive chunk size here
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* @param vertex_map mapping between engine id and rose vertices
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* related to this engine
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* @param roleInfoSet structure contains role properties including suffix info,
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* triggering literals and literal reachabilities.
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* Used for exclusive analysis.
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* @param exclusive_roles output mapping between engine id and its exclusive
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* group id
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*/
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void exclusiveAnalysisSuffix(const RoseBuildImpl &build,
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const std::map<u32, std::vector<RoseVertex>> &vertex_map,
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std::set<RoleInfo<suffix_id>> &roleInfoSet,
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std::vector<std::vector<u32>> &exclusive_roles);
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} // namespace ue2
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#endif //ROSE_BUILD_EXCLUSIVE_H
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