vectorscan/src/nfa/castle_dump.cpp
Xiang Wang 9087d59be5 tamarama: add container engine for exclusive nfas
Add the new Tamarama engine that acts as a container for infix/suffix
engines that can be proven to run exclusively of one another.

This reduces stream state for pattern sets with many exclusive engines.
2016-07-08 11:01:34 +10:00

119 lines
4.2 KiB
C++

/*
* Copyright (c) 2015-2016, Intel Corporation
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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*/
/** \file
* \brief Castle: multi-tenant repeat engine, dump code.
*/
#include "config.h"
#include "castle_dump.h"
#include "castle_internal.h"
#include "nfa_dump_internal.h"
#include "nfa_internal.h"
#include "shufticompile.h"
#include "trufflecompile.h"
#include "util/charreach.h"
#include "util/dump_charclass.h"
#ifndef DUMP_SUPPORT
#error No dump support!
#endif
namespace ue2 {
void nfaExecCastle0_dumpDot(const struct NFA *, FILE *,
UNUSED const std::string &base) {
// No GraphViz output for Castles.
}
static
void dumpTextSubCastle(const SubCastle &sub, FILE *f) {
const RepeatInfo *info =
(const RepeatInfo *)((const char *)&sub + sub.repeatInfoOffset);
fprintf(f, " repeat model: %s\n", repeatTypeName(info->type));
fprintf(f, " repeat bounds: {%u, %u}\n", info->repeatMin,
info->repeatMax);
fprintf(f, " min period: %u\n", info->minPeriod);
fprintf(f, " report: %u\n", sub.report);
fprintf(f, " full state offset: %u\n", sub.fullStateOffset);
fprintf(f, " stream state offset: %u\n", sub.streamStateOffset);
fprintf(f, "\n");
}
void nfaExecCastle0_dumpText(const struct NFA *nfa, FILE *f) {
const Castle *c = (const Castle *)getImplNfa(nfa);
fprintf(f, "Castle multi-tenant repeat engine\n");
fprintf(f, "\n");
fprintf(f, "Number of repeat tenants: %u\n", c->numRepeats);
fprintf(f, "Scan type: ");
switch (c->type) {
case CASTLE_DOT:
fprintf(f, "dot\n");
break;
case CASTLE_VERM:
fprintf(f, "verm, scanning for 0x%02x\n", c->u.verm.c);
break;
case CASTLE_NVERM:
fprintf(f, "negated verm, scanning for 0x%02x\n", c->u.verm.c);
break;
case CASTLE_SHUFTI: {
const CharReach cr = shufti2cr(c->u.shuf.mask_lo, c->u.shuf.mask_hi);
fprintf(f, "shufti, scanning for %s (%zu chars)\n",
describeClass(cr).c_str(), cr.count());
break;
}
case CASTLE_TRUFFLE: {
const CharReach cr = truffle2cr(c->u.truffle.mask1, c->u.truffle.mask2);
fprintf(f, "truffle, scanning for %s (%zu chars)\n",
describeClass(cr).c_str(), cr.count());
break;
}
default:
fprintf(f, "unknown type %u\n", c->type);
break;
}
fprintf(f, "Stale Iter Offset: %u\n", c->staleIterOffset);
fprintf(f, "\n");
dumpTextReverse(nfa, f);
fprintf(f, "\n");
const SubCastle *sub =
(const SubCastle *)((const char *)c + sizeof(Castle));
for (u32 i = 0; i < c->numRepeats; i++) {
fprintf(f, "Sub %u:\n", i);
dumpTextSubCastle(sub[i], f);
}
}
} // namespace ue2