vectorscan/src/som/slot_manager.cpp

255 lines
8.9 KiB
C++

/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/**
* \file
* \brief SOM Slot Manager.
*/
#include "slot_manager.h"
#include "slot_manager_internal.h"
#include "ue2common.h"
#include "nfagraph/ng_holder.h"
#include "nfagraph/ng_is_equal.h"
#include "nfagraph/ng_som_util.h"
#include "nfagraph/ng_region.h"
#include "util/charreach.h"
#include "util/hash.h"
#include "util/dump_charclass.h"
#include "util/verify_types.h"
#include <cassert>
#include <deque>
#include <utility>
using namespace std;
namespace ue2 {
/** \brief Define this to disable the cache and have everyone get their own
* SOM slot. */
//#define NO_SLOT_CACHING
SlotCacheEntry::SlotCacheEntry(const NGHolder &prefix_in,
const CharReach &escapes_in, u32 parent_in,
bool is_reset_in, u32 slot_in)
: prefix(cloneHolder(prefix_in)), escapes(escapes_in),
parent_slot(parent_in), is_reset(is_reset_in), slot(slot_in) {}
size_t SlotEntryHasher::operator()(const SlotCacheEntry &e) const {
assert(e.prefix);
size_t v = hash_all(hash_holder(*e.prefix), e.parent_slot,
e.is_reset, e.escapes);
DEBUG_PRINTF("%zu vertices, parent_slot=%u, escapes=%s, is_reset=%d "
"hashes to %zx\n", num_vertices(*e.prefix), e.parent_slot,
describeClass(e.escapes, 10, CC_OUT_TEXT).c_str(),
(int)e.is_reset, v);
return v;
}
bool SlotEntryEqual::operator()(const SlotCacheEntry &a,
const SlotCacheEntry &b) const {
assert(a.prefix);
assert(b.prefix);
return a.parent_slot == b.parent_slot
&& a.is_reset == b.is_reset
&& a.escapes == b.escapes
&& is_equal(*a.prefix, *b.prefix);
// NOTE: slot not compared.
}
void SlotCache::insert(const NGHolder &prefix, const CharReach &escapes,
u32 parent_slot, bool is_reset, u32 slot) {
store.emplace(prefix, escapes, parent_slot, is_reset, slot);
}
const SlotCacheEntry *SlotCache::find(const NGHolder &prefix,
const CharReach &escapes, u32 parent_slot,
bool is_reset) {
SlotCacheEntry entry(prefix, escapes, parent_slot, is_reset,
0 /* unused for searching with SlotEntryEqual */);
CacheStore::const_iterator it = store.find(entry);
if (it != store.end()) {
return &(*it);
}
return nullptr;
}
SomSlotManager::SomSlotManager(u8 p)
: nextSomSlot(0), cache(std::make_unique<SlotCache>()), historyRequired(0),
precision(p) {}
SomSlotManager::~SomSlotManager() { }
u32 SomSlotManager::getSomSlot(const NGHolder &prefix,
const CharReach &escapes, bool is_reset,
u32 parent_slot) {
assert(parent_slot == NO_PARENT || parent_slot < nextSomSlot);
DEBUG_PRINTF("prefix with %zu vertices, parent_slot=%u\n",
num_vertices(prefix), parent_slot);
DEBUG_PRINTF("nextSomSlot=%u\n", nextSomSlot);
#ifdef NO_SLOT_CACHING
return nextSomSlot++;
#endif
const SlotCacheEntry *entry =
cache->find(prefix, escapes, parent_slot, is_reset);
if (entry) {
DEBUG_PRINTF("cache hit: slot %u\n", entry->slot);
return entry->slot;
}
DEBUG_PRINTF("cache miss: handing out new slot %u\n", nextSomSlot);
cache->insert(prefix, escapes, parent_slot, is_reset, nextSomSlot);
return nextSomSlot++;
}
u32 SomSlotManager::getInitialResetSomSlot(const NGHolder &prefix,
const NGHolder &g,
const unordered_map<NFAVertex, u32> &region_map,
u32 last_sent_region, bool *prefix_already_implemented) {
DEBUG_PRINTF("getting initial reset; last sent region %u\n",
last_sent_region);
assert(last_sent_region);
assert(!hasBigCycles(prefix));
*prefix_already_implemented = false;
#ifdef NO_SLOT_CACHING
return nextSomSlot++;
#endif
shared_ptr<const NGHolder> pp = cloneHolder(prefix);
assert(hash_holder(*pp) == hash_holder(prefix));
auto hs_it = cache->initial_prefixes.find(pp);
if (hs_it != cache->initial_prefixes.end()) {
DEBUG_PRINTF("pulling from cache\n");
pp = *hs_it;
} else {
DEBUG_PRINTF("storing in cache entry %zu, hash=%llu\n",
cache->initial_prefixes.size(), hash_holder(*pp));
cache->initial_prefixes.insert(pp);
}
// Clone a copy of g (and its region map) that we will be able to store
// later on.
shared_ptr<NGHolder> gg = make_shared<NGHolder>();
unordered_map<NFAVertex, NFAVertex> orig_to_copy;
cloneHolder(*gg, g, &orig_to_copy);
unordered_map<NFAVertex, u32> gg_region_map;
for (const auto &m : region_map) {
assert(contains(region_map, m.first));
gg_region_map.emplace(orig_to_copy.at(m.first), m.second);
}
u32 first_bad_region = ~0U;
UNUSED bool rv = sentClearsTail(g, region_map, *pp, last_sent_region,
&first_bad_region);
assert(!rv || first_bad_region == ~0U);
InitialResetInfo *ir = nullptr;
for (auto &reset : cache->initial_resets) {
/* is this prefix already in our list? */
auto has_prefix_func =
[&pp](const InitialResetEntry &e) { return e.sent == pp; };
bool already_seen_prefix =
find_if(reset.entries.begin(), reset.entries.end(),
has_prefix_func) != reset.entries.end();
for (const auto &e : reset.entries) {
u32 temp = 0;
/* we don't need to test against sentinels which are identical to
* our current one as races don't matter and we know it clears
* sufficiently. */
if (e.sent != pp &&
!sentClearsTail(g, region_map, *e.sent, last_sent_region - 1,
&temp) &&
(temp < first_bad_region || first_bad_region == ~0U)) {
goto try_next;
}
/* if we have already seen the prefix it must be fine */
if (!already_seen_prefix &&
!sentClearsTail(*e.body, e.body_regions, prefix,
e.sent_region - 1, &temp) &&
(temp < e.first_bad_region || e.first_bad_region == ~0U)) {
goto try_next;
}
}
DEBUG_PRINTF("sharing\n");
if (already_seen_prefix) {
/* if we have already created this prefix using this som slot, we
* can avoid creating another copy of the prefix. */
*prefix_already_implemented = true;
}
ir = &reset;
goto found;
try_next:;
}
cache->initial_resets.emplace_back(nextSomSlot++);
ir = &cache->initial_resets.back();
found:
ir->entries.emplace_back(pp, gg, gg_region_map, last_sent_region,
first_bad_region);
return ir->slot;
}
u32 SomSlotManager::getPrivateSomSlot(void) {
return nextSomSlot++;
}
void SomSlotManager::rollbackSomTo(u32 num) {
assert(nextSomSlot >= num);
nextSomSlot = num;
}
u32 SomSlotManager::numSomSlots() const {
return nextSomSlot;
}
u32 SomSlotManager::addRevNfa(bytecode_ptr<NFA> nfa, u32 maxWidth) {
u32 rv = verify_u32(rev_nfas.size());
rev_nfas.emplace_back(std::move(nfa));
// A rev nfa commits us to having enough history around to handle its
// max width.
historyRequired = max(historyRequired, maxWidth);
return rv;
}
} // namespace ue2