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https://github.com/VectorCamp/vectorscan.git
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This commit replaces the ue2::unordered_{set,map} types with their STL versions, with some new hashing utilities in util/hash.h. The new types ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the ue2_hasher. The header util/ue2_containers.h has been removed, and the flat_set/map containers moved to util/flat_containers.h.
290 lines
8.0 KiB
C++
290 lines
8.0 KiB
C++
/*
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "mcclellancompile_util.h"
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#include "rdfa.h"
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#include "util/container.h"
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#include "util/hash.h"
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#include "ue2common.h"
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#include <deque>
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#include <map>
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using namespace std;
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namespace ue2 {
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#define INIT_STATE 1
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static
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bool state_has_reports(const raw_dfa &raw, dstate_id_t s) {
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const auto &ds = raw.states[s];
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return !ds.reports.empty() || !ds.reports_eod.empty();
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}
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static
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u32 count_dots(const raw_dfa &raw) {
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assert(raw.start_anchored == INIT_STATE);
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u32 i = INIT_STATE;
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for (; i < raw.states.size() && i != raw.start_floating; i++) {
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DEBUG_PRINTF("checking %u\n", i);
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assert(raw.states[i].reports.empty());
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assert(raw.states[i].reports_eod.empty());
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for (symbol_t s = 0; s < raw.getImplAlphaSize(); s++) {
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DEBUG_PRINTF("%hu -> %hu\n", s, raw.states[i].next[s]);
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if (raw.states[i].next[s] != i + 1) {
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goto validate;
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}
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}
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if (state_has_reports(raw, raw.states[i].next[0])) {
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goto validate;
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}
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DEBUG_PRINTF("got dot\n");
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}
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validate:
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u32 dot_count = i - INIT_STATE;
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/* we need to check that no later state has a transition into these leading
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* dots */
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for (; i < raw.states.size(); i++) {
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for (symbol_t s = 0; s < raw.getImplAlphaSize(); s++) {
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DEBUG_PRINTF("%hu -> %hu\n", s, raw.states[i].next[s]);
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dstate_id_t n = raw.states[i].next[s];
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if (n != DEAD_STATE && n <= dot_count) {
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return 0;
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}
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}
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}
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return dot_count;
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}
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static
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void prune_leading_states(raw_dfa &raw, u32 count) {
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if (!count) {
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return;
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}
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for (u32 i = INIT_STATE + count; i < raw.states.size(); i++) {
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dstate &curr = raw.states[i - count];
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curr = raw.states[i];
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if (curr.daddy > count) {
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curr.daddy -= count;
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} else {
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curr.daddy = DEAD_STATE;
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}
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for (u32 j = 0; j < raw.alpha_size; j++) {
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assert(curr.next[j] == DEAD_STATE || curr.next[j] > count);
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if (curr.next[j]) {
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curr.next[j] -= count;
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}
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}
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}
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raw.states.erase(raw.states.end() - count, raw.states.end());
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}
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u32 remove_leading_dots(raw_dfa &raw) {
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u32 count = count_dots(raw);
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prune_leading_states(raw, count);
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DEBUG_PRINTF("removed %u leading dots\n", count);
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return count;
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}
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static never_inline
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u32 calc_min_dist_from_bob(raw_dfa &raw, vector<u32> *dist_in) {
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vector<u32> &dist = *dist_in;
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dist.clear();
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dist.resize(raw.states.size(), ~0U);
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assert(raw.start_anchored != DEAD_STATE);
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deque<dstate_id_t> to_visit;
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to_visit.push_back(raw.start_anchored);
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dist[raw.start_anchored] = 0;
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u32 last_d = 0;
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while (!to_visit.empty()) {
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dstate_id_t s = to_visit.front();
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DEBUG_PRINTF("inspecting %u\n", s);
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to_visit.pop_front();
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assert(s != DEAD_STATE);
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u32 d = dist[s];
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assert(d >= last_d);
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assert(d != ~0U);
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for (u32 j = 0; j < raw.alpha_size; j++) {
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dstate_id_t t = raw.states[s].next[j];
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if (t == DEAD_STATE) {
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continue;
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}
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if (dist[t] == ~0U) {
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to_visit.push_back(t);
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dist[t] = d + 1;
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} else {
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assert(dist[t] <= d + 1);
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}
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}
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last_d = d;
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}
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return last_d;
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}
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bool clear_deeper_reports(raw_dfa &raw, u32 max_offset) {
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DEBUG_PRINTF("clearing reports on states deeper than %u\n", max_offset);
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vector<u32> bob_dist;
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u32 max_min_dist_bob = calc_min_dist_from_bob(raw, &bob_dist);
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if (max_min_dist_bob <= max_offset) {
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return false;
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}
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bool changed = false;
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for (u32 s = DEAD_STATE + 1; s < raw.states.size(); s++) {
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if (bob_dist[s] > max_offset && state_has_reports(raw, s)) {
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DEBUG_PRINTF("clearing reports on %u (depth %u)\n", s, bob_dist[s]);
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auto &ds = raw.states[s];
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ds.reports.clear();
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ds.reports_eod.clear();
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changed = true;
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}
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}
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if (!changed) {
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return false;
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}
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// We may have cleared all reports from the DFA, in which case it should
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// become empty.
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if (all_of_in(raw.states, [](const dstate &ds) {
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return ds.reports.empty() && ds.reports_eod.empty();
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})) {
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DEBUG_PRINTF("no reports left at all, dfa is dead\n");
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raw.start_anchored = DEAD_STATE;
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raw.start_floating = DEAD_STATE;
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}
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return true;
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}
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set<ReportID> all_reports(const raw_dfa &rdfa) {
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set<ReportID> all;
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for (const auto &ds : rdfa.states) {
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insert(&all, ds.reports);
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insert(&all, ds.reports_eod);
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}
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return all;
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}
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bool has_eod_accepts(const raw_dfa &rdfa) {
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for (const auto &ds : rdfa.states) {
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if (!ds.reports_eod.empty()) {
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return true;
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}
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}
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return false;
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}
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bool has_non_eod_accepts(const raw_dfa &rdfa) {
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for (const auto &ds : rdfa.states) {
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if (!ds.reports.empty()) {
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return true;
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}
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}
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return false;
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}
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size_t hash_dfa_no_reports(const raw_dfa &rdfa) {
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size_t v = 0;
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hash_combine(v, rdfa.alpha_size);
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hash_combine(v, rdfa.alpha_remap);
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for (const auto &ds : rdfa.states) {
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hash_combine(v, ds.next);
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}
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return v;
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}
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size_t hash_dfa(const raw_dfa &rdfa) {
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size_t v = 0;
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hash_combine(v, hash_dfa_no_reports(rdfa));
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hash_combine(v, all_reports(rdfa));
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return v;
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}
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static
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bool can_die_early(const raw_dfa &raw, dstate_id_t s,
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map<dstate_id_t, u32> &visited, u32 age_limit) {
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if (contains(visited, s) && visited[s] >= age_limit) {
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/* we have already visited (or are in the process of visiting) here with
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* a looser limit. */
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return false;
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}
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visited[s] = age_limit;
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if (s == DEAD_STATE) {
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return true;
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}
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if (age_limit == 0) {
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return false;
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}
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for (const auto &next : raw.states[s].next) {
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if (can_die_early(raw, next, visited, age_limit - 1)) {
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return true;
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}
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}
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return false;
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}
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bool can_die_early(const raw_dfa &raw, u32 age_limit) {
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map<dstate_id_t, u32> visited;
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return can_die_early(raw, raw.start_anchored, visited, age_limit);
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}
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bool is_dead(const raw_dfa &rdfa) {
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return rdfa.start_anchored == DEAD_STATE &&
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rdfa.start_floating == DEAD_STATE;
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}
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} // namespace ue2
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