vectorscan/src/parser/Component.h
2015-10-20 09:13:35 +11:00

146 lines
5.0 KiB
C++

/*
* Copyright (c) 2015, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Base class for all components.
*/
#ifndef _RE_COMPONENT_H_
#define _RE_COMPONENT_H_
#include "ComponentVisitor.h"
#include "ConstComponentVisitor.h"
#include "position.h"
#include "ue2common.h"
#include <set>
#include <string>
#include <vector>
namespace ue2 {
class GlushkovBuildState;
class PositionInfo;
enum EmptyPathType {
NOT_EMPTY, /**< component must consume characters */
EPS_ONLY_PATHS, /**< eps path with no overhanging asserts */
BOUNDARY_PATHS /**< eps paths some with overhanging asserts */
};
/** \brief Base class for regular expression parse tree components. */
class Component {
friend class DumpVisitor;
public:
/** \brief Constructor. */
Component();
/** \brief Destructor. */
virtual ~Component();
/** \brief Returns a newly-allocated deep copy of this component. */
virtual Component *clone() const = 0;
/** \brief Apply the given visitor functor. */
virtual Component *accept(ComponentVisitor &v) = 0;
/** \brief Apply the given const visitor functor. */
virtual void accept(ConstComponentVisitor &v) const = 0;
/** \brief Glushkov construction First() function.
* \return set of initial positions in this component. */
virtual std::vector<PositionInfo> first() const = 0;
/** \brief Glushkov construction Last() function.
* \return set of final positions in this component. */
virtual std::vector<PositionInfo> last() const = 0;
/** \brief Glushkov construction Empty() function.
* \return true iff the component accepts epsilon.
*
* Note: ^, $, etc are considered empty. */
virtual bool empty() const = 0;
/** \brief True iff epsilon can pass through the component.
*
* Note: ^, $, etc are not vacuous everywhere. */
virtual bool vacuous_everywhere(void) const;
/** \brief True iff the component is repeatable on its own, without being
* encapsulated in a sequence first.
*
* This is true for most components, but not for repeats, anchors and word
* boundaries. */
virtual bool repeatable() const;
/** \brief Optimisation pass on the component tree.
*
* Called before \ref notePositions. May modify to the component tree.
* Assumes no start of match information is required.
*/
virtual void optimise(bool connected_to_sds);
/** \brief Informs the Glushkov build process of the positions used by this
* component. */
virtual void notePositions(GlushkovBuildState &bs) = 0;
/** \brief Glushkov construction Follow() function.
*
* Constructs (in \a bs) the set of positions in this component reachable
* from the positions in \a lastPos.
*
* \throw ParseError on failure
*/
virtual void buildFollowSet(GlushkovBuildState &bs,
const std::vector<PositionInfo> &lastPos) = 0;
/** \brief Return value is used for chaining, throws if finds embedded
* anchor. */
virtual bool checkEmbeddedStartAnchor(bool at_start) const;
/* \brief Return value is used for chaining, throws if finds embedded
* anchor. */
virtual bool checkEmbeddedEndAnchor(bool at_end) const;
protected:
/** \brief Called during \ref notePositions. */
void recordPosBounds(u32 b, u32 e);
u32 pos_begin;
u32 pos_end;
// Protected copy ctor. Use clone instead.
Component(const Component &other)
: pos_begin(other.pos_begin), pos_end(other.pos_end) {}
};
} // namespace ue2
#endif