mirror of
https://github.com/VectorCamp/vectorscan.git
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228 lines
6.7 KiB
C++
228 lines
6.7 KiB
C++
/*
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Literal Component Splitting. Identifies literals that span the
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* graph and moves them into Rose.
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*/
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#include "ng_literal_component.h"
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#include "grey.h"
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#include "ng.h"
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#include "ng_prune.h"
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#include "ng_util.h"
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#include "ue2common.h"
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#include "compiler/compiler.h"
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#include "rose/rose_build.h"
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#include "util/container.h"
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#include "util/graph.h"
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#include "util/graph_range.h"
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#include "util/ue2string.h"
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#include <unordered_set>
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using namespace std;
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namespace ue2 {
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static
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bool isLiteralChar(const NGHolder &g, NFAVertex v, bool &nocase,
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bool &casefixed) {
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const CharReach &cr = g[v].char_reach;
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const size_t num = cr.count();
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if (num > 2) {
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return false; // char class
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}
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if (!casefixed) {
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if (num == 2 && cr.isCaselessChar()) {
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nocase = true;
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casefixed = true;
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return true;
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} else if (num == 1) {
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if (cr.isAlpha()) {
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nocase = false;
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casefixed = true;
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}
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// otherwise, still acceptable but we can't fix caselessness yet
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return true;
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}
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} else {
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// nocase property is fixed
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if (nocase) {
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if ((num == 2 && cr.isCaselessChar()) ||
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(num == 1 && !cr.isAlpha())) {
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return true;
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}
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} else {
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return (num == 1);
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}
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}
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return false;
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}
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static
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void addToString(string &s, const NGHolder &g, NFAVertex v) {
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const CharReach &cr = g[v].char_reach;
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assert(cr.count() == 1 || cr.isCaselessChar());
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char c = (char)cr.find_first();
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s.push_back(c);
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}
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static
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bool splitOffLiteral(NG &ng, const NGHolder &g, NFAVertex v, const bool anchored,
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set<NFAVertex> &dead) {
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DEBUG_PRINTF("examine vertex %zu\n", g[v].index);
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bool nocase = false, casefixed = false;
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assert(!is_special(v, g));
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size_t reqInDegree;
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if (anchored) {
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reqInDegree = 1;
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assert(edge(g.start, v, g).second);
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} else {
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reqInDegree = 2;
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assert(edge(g.start, v, g).second);
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assert(edge(g.startDs, v, g).second);
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}
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if (in_degree(v, g) > reqInDegree) {
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DEBUG_PRINTF("extra in-edges\n");
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return false;
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}
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if (!isLiteralChar(g, v, nocase, casefixed)) {
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DEBUG_PRINTF("not literal\n");
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return false;
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}
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string literal;
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addToString(literal, g, v);
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// Remaining vertices must come in a chain, each with one in-edge and one
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// out-edge only.
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NFAVertex u;
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while (1) {
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if (out_degree(v, g) != 1) {
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DEBUG_PRINTF("branches, not literal\n");
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return false;
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}
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u = v; // previous vertex
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v = *(adjacent_vertices(v, g).first);
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DEBUG_PRINTF("loop, v=%zu\n", g[v].index);
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if (is_special(v, g)) {
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if (v == g.accept || v == g.acceptEod) {
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break; // OK
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} else {
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assert(0); // start?
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return false;
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}
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} else {
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// Ordinary, must be literal
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if (!isLiteralChar(g, v, nocase, casefixed)) {
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DEBUG_PRINTF("not literal\n");
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return false;
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}
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if (in_degree(v, g) != 1) {
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DEBUG_PRINTF("branches, not literal\n");
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return false;
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}
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}
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addToString(literal, g, v);
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}
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// Successfully found a literal; there might be multiple report IDs, in
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// which case we add all the reports.
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assert(!is_special(u, g));
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bool eod = v == g.acceptEod;
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assert(eod || v == g.accept);
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DEBUG_PRINTF("success: found %s literal '%s'\n",
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anchored ? "anchored" : "unanchored",
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escapeString(literal).c_str());
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// Literals of length 1 are better served going through later optimisation
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// passes, where they might be combined together into a character class.
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if (literal.length() == 1) {
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DEBUG_PRINTF("skipping literal of length 1\n");
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return false;
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}
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ng.rose->add(anchored, eod, ue2_literal(literal, nocase), g[u].reports);
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// Remove the terminal vertex. Later, we rely on pruneUseless to remove the
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// other vertices in this chain, since they'll no longer lead to an accept.
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dead.insert(u);
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return true;
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}
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/** \brief Split off literals. True if any changes were made to the graph. */
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bool splitOffLiterals(NG &ng, NGHolder &g) {
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if (!ng.cc.grey.allowLiteral) {
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return false;
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}
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bool changed = false;
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set<NFAVertex> dead;
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unordered_set<NFAVertex> unanchored; // for faster lookup.
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insert(&unanchored, adjacent_vertices(g.startDs, g));
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// Anchored literals.
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for (auto v : adjacent_vertices_range(g.start, g)) {
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if (!is_special(v, g) && !contains(unanchored, v)) {
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changed |= splitOffLiteral(ng, g, v, true, dead);
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}
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}
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// Unanchored literals.
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for (auto v : adjacent_vertices_range(g.startDs, g)) {
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if (!is_special(v, g)) {
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changed |= splitOffLiteral(ng, g, v, false, dead);
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}
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}
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if (changed) {
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remove_vertices(dead, g);
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pruneUseless(g);
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return true;
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}
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return false;
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}
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} // namespace ue2
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