mirror of
https://github.com/VectorCamp/vectorscan.git
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151 lines
6.0 KiB
C++
151 lines
6.0 KiB
C++
/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Visitor base class for working with the component tree.
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*/
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#ifndef COMPONENTVISITOR_H
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#define COMPONENTVISITOR_H
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namespace ue2 {
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class AsciiComponentClass;
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class Component;
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class ComponentAlternation;
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class ComponentAssertion;
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class ComponentAtomicGroup;
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class ComponentBackReference;
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class ComponentBoundary;
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class ComponentByte;
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class ComponentClass;
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class ComponentCondReference;
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class ComponentEmpty;
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class ComponentEUS;
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class ComponentRepeat;
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class ComponentSequence;
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class ComponentWordBoundary;
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class UTF8ComponentClass;
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/**
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* \brief Visitor base class for working with the component tree.
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*
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* Our approach to implementing the visitor pattern for traversing (and
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* optionally mutating) the Component tree for a pattern. Each _visit_ function
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* takes a Component subclass pointer in and returns a Component pointer. That
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* pointer can have several values, dictating what the containing Component
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* should do:
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*
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* 1. If ptr == c, then do nothing.
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* 2. If ptr == nullptr, then remove c from the tree.
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* 3. If ptr != c && ptr != nullptr, then replace c with ptr.
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*
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* Traversal order is pre-order.
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*
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* After a Component's subcomponents have been visited, the _post_ function for
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* that Component will be called.
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*/
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class ComponentVisitor {
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public:
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virtual ~ComponentVisitor();
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virtual Component *visit(AsciiComponentClass *c) = 0;
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virtual Component *visit(ComponentAlternation *c) = 0;
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virtual Component *visit(ComponentAssertion *c) = 0;
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virtual Component *visit(ComponentAtomicGroup *c) = 0;
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virtual Component *visit(ComponentBackReference *c) = 0;
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virtual Component *visit(ComponentBoundary *c) = 0;
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virtual Component *visit(ComponentByte *c) = 0;
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virtual Component *visit(ComponentCondReference *c) = 0;
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virtual Component *visit(ComponentEmpty *c) = 0;
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virtual Component *visit(ComponentEUS *c) = 0;
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virtual Component *visit(ComponentRepeat *c) = 0;
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virtual Component *visit(ComponentSequence *c) = 0;
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virtual Component *visit(ComponentWordBoundary *c) = 0;
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virtual Component *visit(UTF8ComponentClass *c) = 0;
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virtual void post(AsciiComponentClass *c) = 0;
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virtual void post(ComponentAlternation *c) = 0;
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virtual void post(ComponentAssertion *c) = 0;
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virtual void post(ComponentAtomicGroup *c) = 0;
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virtual void post(ComponentBackReference *c) = 0;
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virtual void post(ComponentBoundary *c) = 0;
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virtual void post(ComponentByte *c) = 0;
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virtual void post(ComponentCondReference *c) = 0;
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virtual void post(ComponentEmpty *c) = 0;
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virtual void post(ComponentEUS *c) = 0;
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virtual void post(ComponentRepeat *c) = 0;
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virtual void post(ComponentSequence *c) = 0;
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virtual void post(ComponentWordBoundary *c) = 0;
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virtual void post(UTF8ComponentClass *c) = 0;
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};
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/**
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* \brief Concrete subclass of ComponentVisitor with default behaviour,
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* allowing you to just implement the member functions you need.
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*/
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class DefaultComponentVisitor : public ComponentVisitor {
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public:
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DefaultComponentVisitor();
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~DefaultComponentVisitor() override;
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Component *visit(AsciiComponentClass *c) override;
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Component *visit(ComponentAlternation *c) override;
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Component *visit(ComponentAssertion *c) override;
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Component *visit(ComponentAtomicGroup *c) override;
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Component *visit(ComponentBackReference *c) override;
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Component *visit(ComponentBoundary *c) override;
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Component *visit(ComponentByte *c) override;
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Component *visit(ComponentCondReference *c) override;
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Component *visit(ComponentEmpty *c) override;
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Component *visit(ComponentEUS *c) override;
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Component *visit(ComponentRepeat *c) override;
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Component *visit(ComponentSequence *c) override;
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Component *visit(ComponentWordBoundary *c) override;
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Component *visit(UTF8ComponentClass *c) override;
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void post(AsciiComponentClass *c) override;
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void post(ComponentAlternation *c) override;
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void post(ComponentAssertion *c) override;
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void post(ComponentAtomicGroup *c) override;
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void post(ComponentBackReference *c) override;
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void post(ComponentBoundary *c) override;
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void post(ComponentByte *c) override;
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void post(ComponentCondReference *c) override;
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void post(ComponentEmpty *c) override;
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void post(ComponentEUS *c) override;
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void post(ComponentRepeat *c) override;
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void post(ComponentSequence *c) override;
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void post(ComponentWordBoundary *c) override;
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void post(UTF8ComponentClass *c) override;
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};
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} // namespace ue2
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#endif // COMPONENTVISITOR_H
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