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256b wide SVE vectors allow some simplification of truffle. Up to 40% speedup on graviton3. Going from 12500 MB/s to 17000 MB/s onhe microbenchmark. SVE2 also offer this capability for 128b vector with a speedup around 25% compared to normal SVE Add unit tests and benchmark for this wide variant Signed-off-by: Yoan Picchi <yoan.picchi@arm.com>
70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
/*
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* Copyright (c) 2020, 2021, VectorCamp PC
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* Copyright (c) 2024, Arm Limited
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "hwlm/hwlm_literal.h"
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#include "hwlm/noodle_build.h"
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#include "hwlm/noodle_engine.h"
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#include "hwlm/noodle_internal.h"
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#include "nfa/shufti.h"
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#include "nfa/shufticompile.h"
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#include "nfa/truffle.h"
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#include "nfa/trufflecompile.h"
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#include "nfa/vermicelli.hpp"
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#include "scratch.h"
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#include "util/bytecode_ptr.h"
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class MicroBenchmark {
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public:
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char const *label;
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size_t size;
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// Shufti/Truffle
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union {
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m256 truffle_mask;
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struct {
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#if (SIMDE_ENDIAN_ORDER == SIMDE_ENDIAN_LITTLE)
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m128 truffle_mask_lo;
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m128 truffle_mask_hi;
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#else
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m128 truffle_mask_hi;
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m128 truffle_mask_lo;
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#endif
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};
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};
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ue2::CharReach chars;
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std::vector<u8> buf;
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// Noodle
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struct hs_scratch scratch;
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ue2::bytecode_ptr<noodTable> nt;
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MicroBenchmark(char const *label_, size_t size_)
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: label(label_), size(size_), buf(size_){};
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};
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