mirror of
https://github.com/VectorCamp/vectorscan.git
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99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "fdr.h"
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#include "fdr_internal.h"
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#include "fdr_compile_internal.h"
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#include "fdr_dump.h"
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#include "fdr_engine_description.h"
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#include "teddy_engine_description.h"
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#include "ue2common.h"
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#include <cstdio>
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#include <memory>
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#ifndef DUMP_SUPPORT
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#error No dump support!
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#endif
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using std::unique_ptr;
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namespace ue2 {
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static
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bool fdrIsTeddy(const FDR *fdr) {
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assert(fdr);
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u32 engine = fdr->engineID;
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/* teddys don't have an fdr engine description (which is why the dump code
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* is so broken). */
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return !getFdrDescription(engine);
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}
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void fdrPrintStats(const FDR *fdr, FILE *f) {
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const bool isTeddy = fdrIsTeddy(fdr);
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if (isTeddy) {
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fprintf(f, "TEDDY: %u\n", fdr->engineID);
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} else {
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fprintf(f, "FDR: %u\n", fdr->engineID);
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}
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if (isTeddy) {
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unique_ptr<TeddyEngineDescription> des =
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getTeddyDescription(fdr->engineID);
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if (des) {
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fprintf(f, " masks %u\n", des->numMasks);
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fprintf(f, " buckets %u\n", des->getNumBuckets());
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fprintf(f, " packed %s\n", des->packed ? "true" : "false");
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} else {
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fprintf(f, " <unknown engine>\n");
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}
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} else {
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unique_ptr<FDREngineDescription> des =
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getFdrDescription(fdr->engineID);
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if (des) {
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fprintf(f, " stride %u\n", des->stride);
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fprintf(f, " buckets %u\n", des->getNumBuckets());
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fprintf(f, " width %u\n", des->schemeWidth);
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} else {
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fprintf(f, " <unknown engine>\n");
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}
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}
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fprintf(f, " strings ???\n");
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fprintf(f, " size %zu bytes\n", fdrSize(fdr));
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fprintf(f, " max length %u\n", fdr->maxStringLen);
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fprintf(f, " floodoff %u (%x)\n", fdr->floodOffset, fdr->floodOffset);
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}
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} // namespace ue2
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