vectorscan/src/nfagraph/ng_literal_analysis.cpp
2015-10-20 09:13:35 +11:00

853 lines
25 KiB
C++

/*
* Copyright (c) 2015, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Literal analysis and scoring.
*/
#include "ng_literal_analysis.h"
#include "ng_holder.h"
#include "ng_split.h"
#include "ng_util.h"
#include "ue2common.h"
#include "rose/rose_common.h"
#include "util/compare.h"
#include "util/depth.h"
#include "util/graph.h"
#include "util/graph_range.h"
#include "util/ue2string.h"
#include <algorithm>
#include <fstream>
#include <queue>
#include <boost/graph/boykov_kolmogorov_max_flow.hpp>
using namespace std;
using boost::vertex_index;
namespace ue2 {
/** Maximum number of paths to generate. */
static const u32 MAX_WIDTH = 11;
/** Scoring adjustment for 'uniqueness' in literal. */
static const u64a WEIGHT_OF_UNIQUENESS = 250;
namespace {
/* Small literal graph type used for the suffix tree used in
* compressAndScore. */
typedef boost::adjacency_list_traits<boost::vecS, boost::vecS,
boost::bidirectionalS> LitGraphTraits;
typedef LitGraphTraits::vertex_descriptor LitVertex;
typedef LitGraphTraits::edge_descriptor LitEdge;
struct LitGraphVertexProps {
LitGraphVertexProps() {}
explicit LitGraphVertexProps(const ue2_literal::elem &c_in) : c(c_in) {}
ue2_literal::elem c; // string element (char + bool)
};
struct LitGraphEdgeProps {
LitGraphEdgeProps() {}
explicit LitGraphEdgeProps(u64a score_in) : score(score_in) {}
u64a score = NO_LITERAL_AT_EDGE_SCORE;
};
typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::bidirectionalS,
LitGraphVertexProps, LitGraphEdgeProps,
boost::no_property> LitGraph;
typedef pair<LitVertex, NFAVertex> VertexPair;
typedef std::queue<VertexPair> LitVertexQ;
} // namespace
#ifdef DUMP_SUPPORT
/** \brief Dump the literal graph in Graphviz format. */
static UNUSED
void dumpGraph(const char *filename, const LitGraph &lg, const LitVertex &root,
const LitVertex &sink) {
ofstream fout(filename);
fout << "digraph G {" << endl;
for (auto v : vertices_range(lg)) {
fout << boost::get(vertex_index, lg, v);
if (v == root) {
fout << "[label=\"ROOT\"];";
} else if (v == sink) {
fout << "[label=\"SINK\"];";
} else {
ue2_literal s;
s.push_back(lg[v].c);
fout << "[label=\"" << dumpString(s) << "\"];";
}
fout << endl;
}
for (const auto &e : edges_range(lg)) {
LitVertex u = source(e, lg), v = target(e, lg);
fout << boost::get(vertex_index, lg, u) << " -> " <<
boost::get(vertex_index, lg, v) <<
"[label=\"" << lg[e].score << "\"]" <<
";" << endl;
}
fout << "}" << endl;
}
#endif // DUMP_SUPPORT
static
bool allowExpand(size_t numItems, size_t totalPathsSoFar) {
if (numItems == 0) {
return false;
}
if (numItems + totalPathsSoFar > MAX_WIDTH) {
return false;
}
return true;
}
static
LitVertex addToLitGraph(LitGraph &lg, LitVertex sink,
LitVertex pred, const ue2_literal::elem &c) {
// Check if we already have this in the graph.
for (auto v : adjacent_vertices_range(pred, lg)) {
if (v == sink) {
continue;
}
if (lg[v].c == c) {
return v;
}
}
LitVertex lv = add_vertex(LitGraphVertexProps(c), lg);
add_edge(pred, lv, lg);
return lv;
}
static
void addToQueue(LitVertexQ &workQ, LitGraph &lg, LitVertex sink,
LitVertex pred, const CharReach &cr, NFAVertex v) {
for (size_t i = cr.find_first(); i != CharReach::npos; i = cr.find_next(i)) {
if (myisupper(i) && cr.test(mytolower(i))) {
// ignore upper half of a nocase pair
continue;
}
bool nocase = myislower(i) && cr.test(mytoupper(i));
ue2_literal::elem c((char)i, nocase);
LitVertex lv = addToLitGraph(lg, sink, pred, c);
workQ.push(VertexPair(lv, v));
}
}
static
void initWorkQueue(LitVertexQ &workQ, LitGraph &lg, LitVertex root,
LitVertex sink, const NGHolder &g, const NFAEdge &e) {
NFAVertex u = source(e, g);
NFAVertex v = target(e, g);
const CharReach &cr = g[v].char_reach;
if (!allowExpand(cr.count(), 0)) {
return;
}
addToQueue(workQ, lg, sink, root, cr, u);
}
static
u32 crCardinality(const CharReach &cr) {
// Special-case for handling dots, much faster than running the find_next
// loop below.
if (cr.all()) {
return 230; // [^A-Z]
}
u32 rv = 0;
for (size_t i = cr.find_first(); i != CharReach::npos; i = cr.find_next(i)) {
if (myisupper(i) && cr.test(mytolower(i))) {
// ignore upper half of a nocase pair
continue;
}
rv++;
}
return rv;
}
/** Filter out literals that include other literals as suffixes. We do this by
* identifying vertices connected to the sink and removing their other
* out-edges. */
static
void filterLitGraph(LitGraph &lg, const LitVertex sink) {
for (auto v : inv_adjacent_vertices_range(sink, lg)) {
remove_out_edge_if(v, [&lg, &sink](const LitEdge &e) {
return target(e, lg) != sink;
}, lg);
}
// We could do a DFS-and-prune here, if we wanted. Right now, we just
// handle it in extractLiterals by throwing away paths that don't run all
// the way from sink to root.
}
/** Extracts all the literals from the given literal graph. Walks the graph
* from each predecessor of the sink (note: it's a suffix tree except for this
* convenience) towards the source, storing each string as we go. */
static
void extractLiterals(const LitGraph &lg, const LitVertex root,
const LitVertex sink, set<ue2_literal> &s) {
ue2_literal lit;
for (auto u : inv_adjacent_vertices_range(sink, lg)) {
lit.clear();
while (u != root) {
lit.push_back(lg[u].c);
assert(in_degree(u, lg) <= 1);
LitGraph::inv_adjacency_iterator ai2, ae2;
tie(ai2, ae2) = inv_adjacent_vertices(u, lg);
if (ai2 == ae2) {
// Path has been cut, time for the next literal.
goto next_literal;
}
u = *ai2;
}
s.insert(lit);
next_literal:
;
}
}
#ifndef NDEBUG
static
bool hasSuffixLiterals(const set<ue2_literal> &s) {
for (auto it = s.begin(), ite = s.end(); it != ite; ++it) {
for (auto jt = std::next(it); jt != ite; ++jt) {
if (isSuffix(*it, *jt) || isSuffix(*jt, *it)) {
DEBUG_PRINTF("'%s' and '%s' have suffix issues\n",
dumpString(*it).c_str(),
dumpString(*jt).c_str());
return true;
}
}
}
return false;
}
#endif
static
void processWorkQueue(const NGHolder &g, const NFAEdge &e,
set<ue2_literal> &s) {
if (is_special(target(e, g), g)) {
return;
}
LitGraph lg;
LitVertex root = add_vertex(lg);
LitVertex sink = add_vertex(lg);
LitVertexQ workQ;
initWorkQueue(workQ, lg, root, sink, g, e);
while (!workQ.empty()) {
const LitVertex lv = workQ.front().first;
const NFAVertex &t = workQ.front().second;
const CharReach &cr = g[t].char_reach;
u32 cr_card = crCardinality(cr);
size_t numItems = cr_card * in_degree(t, g);
size_t committed_count = workQ.size() + in_degree(sink, lg) - 1;
if (g[t].index == NODE_START) {
// reached start, add to literal set
add_edge_if_not_present(lv, sink, lg);
goto next_work_elem;
}
// Expand next vertex
if (allowExpand(numItems, committed_count)) {
for (auto u : inv_adjacent_vertices_range(t, g)) {
addToQueue(workQ, lg, sink, lv, cr, u);
}
goto next_work_elem;
}
// Expand this vertex
if (allowExpand(cr_card, committed_count)) {
for (size_t i = cr.find_first(); i != CharReach::npos;
i = cr.find_next(i)) {
if (myisupper(i) && cr.test(mytolower(i))) {
// ignore upper half of a nocase pair
continue;
}
bool nocase = myislower(i) && cr.test(mytoupper(i));
ue2_literal::elem c((char)i, nocase);
LitVertex lt = addToLitGraph(lg, sink, lv, c);
add_edge_if_not_present(lt, sink, lg);
}
goto next_work_elem;
}
// add to literal set
add_edge_if_not_present(lv, sink, lg);
next_work_elem:
workQ.pop();
}
filterLitGraph(lg, sink);
//dumpGraph("litgraph.dot", lg, root, sink);
extractLiterals(lg, root, sink, s);
// Our literal set should contain no literal that is a suffix of another.
assert(!hasSuffixLiterals(s));
DEBUG_PRINTF("edge %u (%u->%u) produced %zu literals\n", g[e].index,
g[source(e, g)].index, g[target(e, g)].index, s.size());
}
static
u64a litUniqueness(const string &s) {
CharReach seen(s);
return seen.count();
}
/** Count the significant bits of this literal (i.e. seven for nocase alpha,
* eight for everything else). */
static
u64a litCountBits(const ue2_literal &lit) {
u64a n = 0;
for (const auto &c : lit) {
n += c.nocase ? 7 : 8;
}
return n;
}
/** Returns a fairly arbitrary score for the given literal, used to compare the
* suitability of different candidates. */
static
u64a scoreLiteral(const ue2_literal &s) {
// old scoring scheme: SUM(s in S: 1/s.len()^2)
// now weight (currently 75/25) with number of unique chars
// in the string
u64a len = litCountBits(s);
u64a lenUnique = litUniqueness(s.get_string()) * 8;
u64a weightedLen = (1000ULL - WEIGHT_OF_UNIQUENESS) * len +
WEIGHT_OF_UNIQUENESS * lenUnique;
weightedLen /= 8;
DEBUG_PRINTF("scored literal '%s' %llu\n",
escapeString(s.get_string()).c_str(), weightedLen);
return weightedLen;
}
/**
* calculateScore has the following properties:
* - score of literal is the same as the score of the reversed literal;
* - score of substring of literal is worse than the original literal's score;
* - score of any literal should be non-zero.
*/
static
u64a calculateScore(const ue2_literal &s) {
if (s.empty()) {
return NO_LITERAL_AT_EDGE_SCORE;
}
u64a weightedLen = scoreLiteral(s);
DEBUG_PRINTF("len %zu, wl %llu\n", s.length(), weightedLen);
u64a rv = 1000000000000000ULL/(weightedLen * weightedLen * weightedLen);
if (!rv) {
rv = 1;
}
DEBUG_PRINTF("len %zu, score %llu\n", s.length(), rv);
return rv;
}
/** Adds a literal in reverse order, building up a suffix tree. */
static
void addReversedLiteral(const ue2_literal &lit, LitGraph &lg,
const LitVertex &root, const LitVertex &sink) {
DEBUG_PRINTF("literal: '%s'\n", escapeString(lit).c_str());
ue2_literal suffix;
LitVertex v = root;
for (auto it = lit.rbegin(), ite = lit.rend(); it != ite; ++it) {
suffix.push_back(*it);
LitVertex w;
for (auto v2 : adjacent_vertices_range(v, lg)) {
if (v2 != sink && lg[v2].c == *it) {
w = v2;
goto next_char;
}
}
w = add_vertex(LitGraphVertexProps(*it), lg);
add_edge(v, w, LitGraphEdgeProps(calculateScore(suffix)), lg);
next_char:
v = w;
}
// Wire the last vertex to the sink.
add_edge(v, sink, lg);
}
static
void extractLiterals(const vector<LitEdge> &cutset, const LitGraph &lg,
const LitVertex &root, set<ue2_literal> &s) {
for (const auto &e : cutset) {
LitVertex u = source(e, lg), v = target(e, lg);
ue2_literal lit;
lit.push_back(lg[v].c);
while (u != root) {
lit.push_back(lg[u].c);
assert(in_degree(u, lg) == 1);
LitGraph::inv_adjacency_iterator ai, ae;
tie(ai, ae) = inv_adjacent_vertices(u, lg);
if (ai == ae) {
// Path has been cut, time for the next literal.
goto next_literal;
}
u = *ai;
}
DEBUG_PRINTF("extracted: '%s'\n", escapeString(lit).c_str());
s.insert(lit);
next_literal:
;
}
}
#ifdef DEBUG
static UNUSED
const char *describeColor(boost::default_color_type c) {
switch (c) {
case boost::white_color:
return "white";
case boost::gray_color:
return "gray";
case boost::green_color:
return "green";
case boost::red_color:
return "red";
case boost::black_color:
return "black";
default:
return "unknown";
}
}
#endif
/**
* The BGL's boykov_kolmogorov_max_flow requires that all edges have their
* reverse edge in the graph. This function adds them, returning the new edges
* and constructing a map of (edge, rev edge).
*/
static
vector<LitEdge> addReverseEdges(LitGraph &lg,
ue2::unordered_map<LitEdge, LitEdge> &reverse_edge_map) {
vector<LitEdge> reverseMe;
reverse_edge_map.clear();
reverse_edge_map.reserve(num_edges(lg) * 2);
for (const auto &e : edges_range(lg)) {
LitVertex u = source(e, lg), v = target(e, lg);
assert(u != v);
bool exists;
LitEdge rev;
tie(rev, exists) = edge(v, u, lg);
if (exists) {
reverse_edge_map[e] = rev;
} else {
reverseMe.push_back(e);
}
}
vector<LitEdge> reverseEdges;
reverseEdges.reserve(reverseMe.size());
for (const auto &e : reverseMe) {
LitVertex u = source(e, lg), v = target(e, lg);
LitEdge rev = add_edge(v, u, lg[e], lg).first;
reverseEdges.push_back(rev);
reverse_edge_map[e] = rev;
reverse_edge_map[rev] = e;
}
return reverseEdges;
}
static
void findMinCut(LitGraph &lg, const LitVertex &root, const LitVertex &sink,
vector<LitEdge> &cutset) {
cutset.clear();
//dumpGraph("litgraph.dot", lg, root, sink);
assert(!in_degree(root, lg));
assert(!out_degree(sink, lg));
// Add reverse edges for the convenience of the BGL's max flow algorithm.
ue2::unordered_map<LitEdge, LitEdge> reverse_edge_map;
vector<LitEdge> tempEdges = addReverseEdges(lg, reverse_edge_map);
const auto v_index_map = get(vertex_index, lg);
const size_t num_verts = num_vertices(lg);
vector<boost::default_color_type> colors(num_verts);
vector<s32> distances(num_verts);
vector<LitEdge> predecessors(num_verts);
ue2::unordered_map<LitEdge, u64a> residuals;
residuals.reserve(num_edges(lg));
UNUSED u64a flow = boykov_kolmogorov_max_flow(lg,
get(&LitGraphEdgeProps::score, lg),
make_assoc_property_map(residuals),
make_assoc_property_map(reverse_edge_map),
make_iterator_property_map(predecessors.begin(), v_index_map),
make_iterator_property_map(colors.begin(), v_index_map),
make_iterator_property_map(distances.begin(), v_index_map),
get(vertex_index, lg), root, sink);
DEBUG_PRINTF("done, flow = %llu\n", flow);
// Remove temporary reverse edges.
for (const auto &e : tempEdges) {
remove_edge(e, lg);
}
vector<LitEdge> white_cut, black_cut;
u64a white_flow = 0, black_flow = 0;
for (const auto &e : edges_range(lg)) {
const LitVertex u = source(e, lg), v = target(e, lg);
const auto ucolor = colors[boost::get(vertex_index, lg, u)];
const auto vcolor = colors[boost::get(vertex_index, lg, v)];
DEBUG_PRINTF("edge %zu:%s -> %zu:%s score %llu\n",
boost::get(vertex_index, lg, u), describeColor(ucolor),
boost::get(vertex_index, lg, v), describeColor(vcolor),
lg[e].score);
if (ucolor != boost::white_color && vcolor == boost::white_color) {
assert(target(e, lg) != sink);
white_cut.push_back(e);
white_flow += lg[e].score;
}
if (ucolor == boost::black_color && vcolor != boost::black_color) {
assert(target(e, lg) != sink);
black_cut.push_back(e);
black_flow += lg[e].score;
}
}
DEBUG_PRINTF("white flow = %llu, black flow = %llu\n",
white_flow, black_flow);
assert(white_flow && black_flow);
if (white_flow <= black_flow) {
DEBUG_PRINTF("selected white cut\n");
cutset.swap(white_cut);
} else {
DEBUG_PRINTF("selected black cut\n");
cutset.swap(black_cut);
}
DEBUG_PRINTF("min cut has %zu edges\n", cutset.size());
assert(!cutset.empty());
}
/** Takes a set of literals and derives a better one from them, returning its
* score. Literals with a common suffix S will be replaced with S. (for
* example, {foobar, fooobar} -> {oobar}).
*/
u64a compressAndScore(set<ue2_literal> &s) {
if (s.empty()) {
return NO_LITERAL_AT_EDGE_SCORE;
}
if (s.size() == 1) {
return calculateScore(*s.begin());
}
UNUSED u64a initialScore = scoreSet(s);
DEBUG_PRINTF("begin, initial literals have score %llu\n",
initialScore);
LitGraph lg;
const LitVertex root = add_vertex(lg);
const LitVertex sink = add_vertex(lg);
for (const auto &lit : s) {
addReversedLiteral(lit, lg, root, sink);
}
DEBUG_PRINTF("suffix tree has %zu vertices and %zu edges\n",
num_vertices(lg), num_edges(lg));
vector<LitEdge> cutset;
findMinCut(lg, root, sink, cutset);
s.clear();
extractLiterals(cutset, lg, root, s);
u64a score = scoreSet(s);
DEBUG_PRINTF("compressed score is %llu\n", score);
assert(score <= initialScore);
return score;
}
u64a scoreSet(const set<ue2_literal> &s) {
if (s.empty()) {
return NO_LITERAL_AT_EDGE_SCORE;
}
u64a score = 1ULL;
for (const auto &lit : s) {
score += calculateScore(lit);
}
return score;
}
set<ue2_literal> getLiteralSet(const NGHolder &g, const NFAEdge &e) {
set<ue2_literal> s;
processWorkQueue(g, e, s);
return s;
}
set<ue2_literal> getLiteralSet(const NGHolder &g, const NFAVertex &v,
bool only_first_encounter) {
set<ue2_literal> s;
if (is_special(v, g)) {
return s;
}
set<ue2_literal> ls;
for (const auto &e : in_edges_range(v, g)) {
if (source(e, g) == v && only_first_encounter) {
continue; /* ignore self loop on root vertex as we are interested in
* the first time we visit the vertex on the way to
* accept. In fact, we can ignore any back edges - but
* they would require a bit of effort to discover. */
}
ls = getLiteralSet(g, e);
if (ls.empty()) {
s.clear();
return s;
} else {
s.insert(ls.begin(), ls.end());
}
}
return s;
}
vector<u64a> scoreEdges(const NGHolder &g) {
assert(hasCorrectlyNumberedEdges(g));
vector<u64a> scores(num_edges(g));
for (const auto &e : edges_range(g)) {
u32 eidx = g[e].index;
assert(eidx < scores.size());
set<ue2_literal> ls = getLiteralSet(g, e);
scores[eidx] = compressAndScore(ls);
}
return scores;
}
static
bool splitOffLeadingLiteral_i(const NGHolder &g, bool anch,
ue2_literal *lit_out,
NGHolder *rhs) {
NFAVertex u;
NFAVertex v;
if (!anch) {
DEBUG_PRINTF("looking for leading floating literal\n");
set<NFAVertex> s_succ;
insert(&s_succ, adjacent_vertices(g.start, g));
set<NFAVertex> sds_succ;
insert(&sds_succ, adjacent_vertices(g.startDs, g));
bool floating = is_subset_of(s_succ, sds_succ);
if (!floating) {
DEBUG_PRINTF("not floating\n");
return false;
}
sds_succ.erase(g.startDs);
if (sds_succ.size() != 1) {
DEBUG_PRINTF("branchy root\n");
return false;
}
u = g.startDs;
v = *sds_succ.begin();
} else {
DEBUG_PRINTF("looking for leading anchored literal\n");
if (proper_out_degree(g.startDs, g)) {
DEBUG_PRINTF("not anchored\n");
return false;
}
set<NFAVertex> s_succ;
insert(&s_succ, adjacent_vertices(g.start, g));
s_succ.erase(g.startDs);
if (s_succ.size() != 1) {
DEBUG_PRINTF("branchy root\n");
return false;
}
u = g.start;
v = *s_succ.begin();
}
while (true) {
DEBUG_PRINTF("validating vertex %u\n", g[v].index);
assert(v != g.acceptEod && v != g.accept);
const CharReach &cr = g[v].char_reach;
if (cr.count() != 1 && !cr.isCaselessChar()) {
break;
}
// Rose can only handle mixed-sensitivity literals up to the max mask
// length.
if (lit_out->length() >= MAX_MASK2_WIDTH) {
if (mixed_sensitivity(*lit_out)) {
DEBUG_PRINTF("long and mixed sensitivity\n");
break;
}
if (ourisalpha((char)cr.find_first())) {
if (cr.isCaselessChar() != lit_out->any_nocase()) {
DEBUG_PRINTF("stop at mixed sensitivity on '%c'\n",
(char)cr.find_first());
break;
}
}
}
if (edge(v, g.accept, g).second || edge(v, g.acceptEod, g).second) {
DEBUG_PRINTF("connection to accept\n");
break;
}
lit_out->push_back(cr.find_first(), cr.isCaselessChar());
u = v;
if (out_degree(v, g) != 1) {
DEBUG_PRINTF("out_degree != 1\n");
break;
}
v = *adjacent_vertices(v, g).first;
if (in_degree(v, g) != 1) {
DEBUG_PRINTF("blargh\n"); /* picks up cases where there is no path
* to case accept (large cycles),
* ensures term */
break;
}
}
if (lit_out->empty()) {
return false;
}
assert(u != g.startDs);
ue2::unordered_map<NFAVertex, NFAVertex> rhs_map;
vector<NFAVertex> pivots;
insert(&pivots, pivots.end(), adjacent_vertices(u, g));
splitRHS(g, pivots, rhs, &rhs_map);
DEBUG_PRINTF("literal is '%s' (len %zu)\n", dumpString(*lit_out).c_str(),
lit_out->length());
assert(is_triggered(*rhs));
return true;
}
bool splitOffLeadingLiteral(const NGHolder &g, ue2_literal *lit_out,
NGHolder *rhs) {
return splitOffLeadingLiteral_i(g, false, lit_out, rhs);
}
bool splitOffAnchoredLeadingLiteral(const NGHolder &g, ue2_literal *lit_out,
NGHolder *rhs) {
return splitOffLeadingLiteral_i(g, true, lit_out, rhs);
}
bool getTrailingLiteral(const NGHolder &g, ue2_literal *lit_out) {
if (in_degree(g.acceptEod, g) != 1) {
return false;
}
NFAVertex v = getSoleSourceVertex(g, g.accept);
if (!v) {
return false;
}
set<ue2_literal> s = getLiteralSet(g, v, false);
if (s.size() != 1) {
return false;
}
const ue2_literal &lit = *s.begin();
if (lit.length() > MAX_MASK2_WIDTH && mixed_sensitivity(lit)) {
DEBUG_PRINTF("long & mixed-sensitivity, Rose can't handle this.\n");
return false;
}
*lit_out = lit;
return true;
}
} // namespace ue2