mirror of
https://github.com/VectorCamp/vectorscan.git
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74 lines
2.9 KiB
C++
74 lines
2.9 KiB
C++
/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "scratch.h"
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#include "scratch_dump.h"
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#include "hs_internal.h"
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#include "ue2common.h"
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#include "util/multibit_internal.h"
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#include "nfa/nfa_api_queue.h"
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#include "rose/rose_internal.h"
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#include <cassert>
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#include <cstdio>
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#ifdef DUMP_SUPPORT
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using namespace std;
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namespace ue2 {
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void dumpScratch(const struct hs_scratch *s, FILE *f) {
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assert(s);
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fprintf(f, "Scratch space required : %u bytes\n", s->scratchSize);
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fprintf(f, " hs_scratch structure : %zu bytes\n", sizeof(*s));
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fprintf(f, " tctxt structure : %zu bytes\n", sizeof(s->tctxt));
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fprintf(f, " queues : %zu bytes\n",
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s->queueCount * sizeof(struct mq));
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fprintf(f, " bStateSize : %u bytes\n", s->bStateSize);
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fprintf(f, " active queue array : %u bytes\n",
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mmbit_size(s->queueCount));
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size_t anchored_region_size =
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s->anchored_region_len * mmbit_size(s->anchored_region_width) +
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sizeof(u8 *) + mmbit_size(s->anchored_region_len);
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fprintf(f, " anchored region : %zu bytes\n", anchored_region_size);
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fprintf(f, " qmpq : %zu bytes\n",
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s->queueCount * sizeof(struct queue_match));
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fprintf(f, " delay info : %u bytes\n",
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mmbit_size(s->delay_count) * DELAY_SLOT_COUNT);
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}
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} // namespace ue2
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#endif // DUMP_SUPPORT
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