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Unifies all literal match paths so that the Rose program is used for all of them. This removes the previous specialised "direct report" and "multi direct report" paths. Some additional REPORT instruction work was necessary for this. Reworked literal construction path at compile time in prep for using program offsets as literal IDs. Completely removed the anchored log runtime, which is no longer worth the extra complexity.
79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
/*
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* Copyright (c) 2015-2016, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef ROSE_BUILD_ANCHORED
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#define ROSE_BUILD_ANCHORED
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#include "ue2common.h"
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#include "rose_build.h"
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#include "nfagraph/ng_holder.h"
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#include "util/alloc.h"
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#include <map>
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#include <vector>
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#include <set>
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struct anchored_matcher_info;
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struct RoseEngine;
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namespace ue2 {
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class NGHolder;
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class RoseBuildImpl;
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struct Grey;
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struct raw_dfa;
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/**
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* \brief Construct a set of anchored DFAs from our anchored literals/engines.
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*/
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std::vector<raw_dfa> buildAnchoredDfas(RoseBuildImpl &build);
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/**
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* \brief Construct an anchored_matcher_info runtime structure from the given
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* set of DFAs.
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*/
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aligned_unique_ptr<anchored_matcher_info>
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buildAnchoredMatcher(RoseBuildImpl &build, std::vector<raw_dfa> &dfas,
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size_t *asize);
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u32 anchoredStateSize(const anchored_matcher_info &atable);
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#define ANCHORED_FAIL 0
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#define ANCHORED_SUCCESS 1
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#define ANCHORED_REMAP 2
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int addAnchoredNFA(RoseBuildImpl &tbi, const NGHolder &wrapper,
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const std::map<NFAVertex, std::set<u32>> &reportMap);
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int addToAnchoredMatcher(RoseBuildImpl &tbi, const NGHolder &anchored,
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u32 exit_id, ReportID *remap);
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} // namespace ue2
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#endif
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