mirror of
https://github.com/VectorCamp/vectorscan.git
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95 lines
3.9 KiB
C++
95 lines
3.9 KiB
C++
/*
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* Copyright (c) 2015-2016, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "nfa_dump_api.h"
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#include "nfa_internal.h"
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#include "ue2common.h"
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// Engine implementations.
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#include "goughdump.h"
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#include "castle_dump.h"
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#include "lbr_dump.h"
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#include "limex.h"
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#include "mcclellandump.h"
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#include "mpv_dump.h"
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#include "shengdump.h"
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#include "tamarama_dump.h"
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#ifndef DUMP_SUPPORT
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#error "no dump support"
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#endif
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namespace ue2 {
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#define DISPATCH_CASE(dc_ltype, dc_ftype, dc_subtype, dc_func_call) \
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case dc_ltype##_NFA_##dc_subtype: \
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nfaExec##dc_ftype##dc_subtype##dc_func_call; \
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break
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// general framework calls
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#define DISPATCH_BY_NFA_TYPE(dbnt_func) \
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DEBUG_PRINTF("dispatch for NFA type %u\n", nfa->type); \
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switch (nfa->type) { \
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DISPATCH_CASE(LIMEX, LimEx, 32, dbnt_func); \
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DISPATCH_CASE(LIMEX, LimEx, 128, dbnt_func); \
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DISPATCH_CASE(LIMEX, LimEx, 256, dbnt_func); \
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DISPATCH_CASE(LIMEX, LimEx, 384, dbnt_func); \
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DISPATCH_CASE(LIMEX, LimEx, 512, dbnt_func); \
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DISPATCH_CASE(MCCLELLAN, McClellan, 8, dbnt_func); \
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DISPATCH_CASE(MCCLELLAN, McClellan, 16, dbnt_func); \
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DISPATCH_CASE(GOUGH, Gough, 8, dbnt_func); \
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DISPATCH_CASE(GOUGH, Gough, 16, dbnt_func); \
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DISPATCH_CASE(MPV, Mpv, 0, dbnt_func); \
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DISPATCH_CASE(LBR, Lbr, Dot, dbnt_func); \
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DISPATCH_CASE(LBR, Lbr, Verm, dbnt_func); \
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DISPATCH_CASE(LBR, Lbr, NVerm, dbnt_func); \
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DISPATCH_CASE(LBR, Lbr, Shuf, dbnt_func); \
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DISPATCH_CASE(LBR, Lbr, Truf, dbnt_func); \
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DISPATCH_CASE(CASTLE, Castle, 0, dbnt_func); \
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DISPATCH_CASE(SHENG, Sheng, 0, dbnt_func); \
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DISPATCH_CASE(TAMARAMA, Tamarama, 0, dbnt_func); \
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default: \
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assert(0); \
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}
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void nfaDumpDot(const struct NFA *nfa, FILE *dotFile,
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const std::string &base) {
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DISPATCH_BY_NFA_TYPE(_dumpDot(nfa, dotFile, base));
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}
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void nfaDumpText(const struct NFA *nfa, FILE *txtFile) {
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DISPATCH_BY_NFA_TYPE(_dumpText(nfa, txtFile));
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}
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} // namespace ue2
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