mirror of
https://github.com/VectorCamp/vectorscan.git
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366 lines
12 KiB
C++
366 lines
12 KiB
C++
/*
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* Copyright (c) 2015-2016, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Miscellaneous NFA graph utilities.
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*/
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#ifndef NG_UTIL_H
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#define NG_UTIL_H
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#include <map>
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#include <vector>
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#include <boost/graph/depth_first_search.hpp> // for default_dfs_visitor
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#include "ng_holder.h"
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#include "ue2common.h"
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#include "util/graph.h"
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#include "util/graph_range.h"
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#include "util/ue2_containers.h"
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namespace ue2 {
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struct Grey;
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struct NFAVertexDepth;
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struct ue2_literal;
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class depth;
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class ReportManager;
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depth maxDistFromInit(const NFAVertexDepth &d);
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depth maxDistFromStartOfData(const NFAVertexDepth &d);
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/** True if the given vertex is a dot (reachable on any character). */
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template<class GraphT>
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static really_inline
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bool is_dot(NFAVertex v, const GraphT &g) {
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return g[v].char_reach.all();
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}
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/** adds successors of v to s */
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template<class U>
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static really_inline
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void succ(const NGHolder &g, NFAVertex v, U *s) {
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NGHolder::adjacency_iterator ai, ae;
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tie(ai, ae) = adjacent_vertices(v, g);
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s->insert(ai, ae);
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}
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template<class ContTemp = flat_set<NFAVertex>>
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ContTemp succs(NFAVertex u, const NGHolder &g) {
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ContTemp rv;
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succ(g, u, &rv);
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return rv;
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}
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/** adds predecessors of v to s */
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template<class U>
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static really_inline
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void pred(const NGHolder &g, NFAVertex v, U *p) {
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NGHolder::inv_adjacency_iterator it, ite;
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tie(it, ite) = inv_adjacent_vertices(v, g);
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p->insert(it, ite);
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}
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template<class ContTemp = flat_set<NFAVertex>>
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ContTemp preds(NFAVertex u, const NGHolder &g) {
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ContTemp rv;
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pred(g, u, &rv);
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return rv;
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}
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/** returns a vertex with an out edge from v and is not v.
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* v must have exactly one out-edge excluding self-loops.
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* will return NGHolder::null_vertex() if the preconditions don't hold.
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*/
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NFAVertex getSoleDestVertex(const NGHolder &g, NFAVertex v);
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/** Like getSoleDestVertex but for in-edges */
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NFAVertex getSoleSourceVertex(const NGHolder &g, NFAVertex v);
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/** \brief edge filtered graph.
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*
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* This will give you a view over the graph that has none of the edges from
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* the provided set included.
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*
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* If this is provided with the back edges of the graph, this will result in an
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* acyclic subgraph view. This is useful for topological_sort and other
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* algorithms that require a DAG.
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*/
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template<typename EdgeSet>
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struct bad_edge_filter {
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bad_edge_filter() {}
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explicit bad_edge_filter(const EdgeSet *bad_e) : bad_edges(bad_e) {}
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bool operator()(const typename EdgeSet::value_type &e) const {
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return !contains(*bad_edges, e); /* keep edges not in the bad set */
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}
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const EdgeSet *bad_edges = nullptr;
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};
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template<typename EdgeSet>
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bad_edge_filter<EdgeSet> make_bad_edge_filter(const EdgeSet *e) {
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return bad_edge_filter<EdgeSet>(e);
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}
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/** Visitor that records back edges */
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template <typename BackEdgeSet>
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class BackEdges : public boost::default_dfs_visitor {
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public:
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explicit BackEdges(BackEdgeSet &edges) : backEdges(edges) {}
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template <class EdgeT, class GraphT>
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void back_edge(const EdgeT &e, const GraphT &) {
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backEdges.insert(e); // Remove this back edge only
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}
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BackEdgeSet &backEdges;
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};
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/**
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* Generic code to renumber all the vertices in a graph. Assumes that we're
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* using a vertex_index property of type u32, and that we always have
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* N_SPECIALS special vertices already present (which we don't want to
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* renumber).
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*/
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template<typename GraphT>
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static really_inline
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size_t renumberGraphVertices(GraphT &g) {
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size_t num = N_SPECIALS;
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for (const auto &v : vertices_range(g)) {
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if (!is_special(v, g)) {
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g[v].index = num++;
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assert(num > 0); // no wrapping
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}
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}
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return num;
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}
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/** Renumber all the edges in a graph. */
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template<typename GraphT>
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static really_inline
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size_t renumberGraphEdges(GraphT &g) {
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size_t num = 0;
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for (const auto &e : edges_range(g)) {
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g[e].index = num++;
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assert(num > 0); // no wrapping
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}
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return num;
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}
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/** Returns true if the vertex is either of the real starts (NODE_START,
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* NODE_START_DOTSTAR). */
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template <typename GraphT>
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static really_inline
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bool is_any_start(const NFAVertex v, const GraphT &g) {
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u32 i = g[v].index;
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return i == NODE_START || i == NODE_START_DOTSTAR;
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}
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bool is_virtual_start(NFAVertex v, const NGHolder &g);
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template <typename GraphT>
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static really_inline
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bool is_any_accept(const NFAVertex v, const GraphT &g) {
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u32 i = g[v].index;
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return i == NODE_ACCEPT || i == NODE_ACCEPT_EOD;
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}
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/** returns true iff v has an edge to accept or acceptEod */
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template <typename GraphT>
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static really_inline
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bool is_match_vertex(NFAVertex v, const GraphT &g) {
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return edge(v, g.accept, g).second || edge(v, g.acceptEod, g).second;
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}
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/** Generate a reverse topological ordering for a back-edge filtered version of
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* our graph (as it must be a DAG and correctly numbered).
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*
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* Note: we ensure that we produce a topo ordering that begins with acceptEod
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* and accept (if present) and ends with startDs followed by start.
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*/
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std::vector<NFAVertex> getTopoOrdering(const NGHolder &g);
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/** Comparison functor used to sort by vertex_index. */
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template<typename Graph>
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struct VertexIndexOrdering {
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VertexIndexOrdering(const Graph &g_in) : g(&g_in) {}
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bool operator()(typename Graph::vertex_descriptor a,
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typename Graph::vertex_descriptor b) const {
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assert(a == b || (*g)[a].index != (*g)[b].index);
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return (*g)[a].index < (*g)[b].index;
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}
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private:
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const Graph *g;
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};
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template<typename Graph>
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static
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VertexIndexOrdering<Graph> make_index_ordering(const Graph &g) {
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return VertexIndexOrdering<Graph>(g);
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}
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bool onlyOneTop(const NGHolder &g);
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/** Return the set of the tops on the given graph. */
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flat_set<u32> getTops(const NGHolder &h);
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/** Initialise the tops on h to the provide top. Assumes that h is triggered and
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* no tops have been set on h. */
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void setTops(NGHolder &h, u32 top = DEFAULT_TOP);
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/** adds a vertex to g with all the same vertex properties as \p v (aside from
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* index) */
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NFAVertex clone_vertex(NGHolder &g, NFAVertex v);
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/**
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* \brief Copies all out-edges from source to target.
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*
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* Edge properties (aside from index) are preserved and duplicate edges are
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* skipped.
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*/
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void clone_out_edges(NGHolder &g, NFAVertex source, NFAVertex dest);
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/**
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* \brief Copies all in-edges from source to target.
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*
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* Edge properties (aside from index) are preserved.
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*/
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void clone_in_edges(NGHolder &g, NFAVertex source, NFAVertex dest);
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/** \brief True if the graph contains an edge from one of {start, startDs} to
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* one of {accept, acceptEod}. */
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bool isVacuous(const NGHolder &h);
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/** \brief True if the graph contains no floating vertices (startDs has no
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* proper successors). */
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bool isAnchored(const NGHolder &h);
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/** \brief True if the graph contains no anchored vertices (start has no
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* successors aside from startDs or vertices connected to startDs). */
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bool isFloating(const NGHolder &h);
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/** True if the graph contains no back-edges at all, other than the
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* startDs self-loop. */
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bool isAcyclic(const NGHolder &g);
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/** True if the graph has a cycle reachable from the given source vertex. */
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bool hasReachableCycle(const NGHolder &g, NFAVertex src);
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/** True if g has any cycles which are not self-loops. */
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bool hasBigCycles(const NGHolder &g);
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/** Returns the set of all vertices that appear in any of the graph's cycles. */
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std::set<NFAVertex> findVerticesInCycles(const NGHolder &g);
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bool can_never_match(const NGHolder &g);
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/* \brief Does the graph have any edges leading into acceptEod (aside from
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* accept) or will it have after resolving asserts? */
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bool can_match_at_eod(const NGHolder &h);
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bool can_only_match_at_eod(const NGHolder &g);
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/** \brief Does this graph become a "firehose", matching between every
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* byte? */
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bool matches_everywhere(const NGHolder &h);
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struct mbsb_cache {
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explicit mbsb_cache(const NGHolder &gg) : g(gg) {}
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std::map<std::pair<u32, u32>, bool> cache;
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const NGHolder &g;
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};
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/* weaker than straight domination as allows jump edges */
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bool mustBeSetBefore(NFAVertex u, NFAVertex v, const NGHolder &g,
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mbsb_cache &cache);
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/* adds the literal 's' to the end of the graph before h.accept */
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void appendLiteral(NGHolder &h, const ue2_literal &s);
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/** \brief Fill graph \a outp with a subset of the vertices in \a in (given in
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* \a in). A vertex mapping is returned in \a v_map_out. */
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void fillHolder(NGHolder *outp, const NGHolder &in,
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const std::deque<NFAVertex> &vv,
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unordered_map<NFAVertex, NFAVertex> *v_map_out);
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/** \brief Clone the graph in \a in into graph \a out, returning a vertex
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* mapping in \a v_map_out. */
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void cloneHolder(NGHolder &out, const NGHolder &in,
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unordered_map<NFAVertex, NFAVertex> *v_map_out);
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/** \brief Clone the graph in \a in into graph \a out. */
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void cloneHolder(NGHolder &out, const NGHolder &in);
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/** \brief Build a clone of graph \a in and return a pointer to it. */
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std::unique_ptr<NGHolder> cloneHolder(const NGHolder &in);
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/** \brief Clear all reports on vertices that do not have an edge to accept or
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* acceptEod. */
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void clearReports(NGHolder &g);
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/** \brief Add report \a r_new to every vertex that already has report \a
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* r_old. */
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void duplicateReport(NGHolder &g, ReportID r_old, ReportID r_new);
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/** Construct a reversed copy of an arbitrary NGHolder, mapping starts to
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* accepts. */
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void reverseHolder(const NGHolder &g, NGHolder &out);
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#ifndef NDEBUG
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// Assertions: only available in internal builds.
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/**
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* Used in sanity-checking assertions: returns true if all vertices
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* with edges to accept or acceptEod have at least one report ID. Additionally,
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* checks that ONLY vertices with edges to accept or acceptEod has reports.
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*/
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bool allMatchStatesHaveReports(const NGHolder &g);
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/**
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* Assertion: returns true if the vertices in this graph are contiguously (and
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* uniquely) numbered from zero.
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*/
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bool hasCorrectlyNumberedVertices(const NGHolder &g);
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/**
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* Assertion: returns true if the edges in this graph are contiguously (and
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* uniquely) numbered from zero.
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*/
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bool hasCorrectlyNumberedEdges(const NGHolder &g);
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/**
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* Assertion: returns true if the graph is triggered and all edges out of start
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* have tops OR if the graph is not-triggered and all edges out of start have no
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* tops.
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*/
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bool isCorrectlyTopped(const NGHolder &g);
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#endif // NDEBUG
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} // namespace ue2
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#endif
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