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Apply caselessness to each element added to a class, rather than all at finalize time (which required separated ucp dnf and-ucp working data). Unifies the behaviour of AsciiComponentClass and Utf8ComponentClass in this respect.
117 lines
4.0 KiB
C++
117 lines
4.0 KiB
C++
/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Character class in UTF-8 mode.
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*/
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#ifndef UTF8_COMPONENT_CLASS_H
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#define UTF8_COMPONENT_CLASS_H
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#include "ComponentClass.h"
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#include "ue2common.h"
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#include "util/unicode_set.h"
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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namespace ue2 {
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class UTF8ComponentClass : public ComponentClass {
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friend class DumpVisitor;
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friend class PrintVisitor;
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friend class CaselessVisitor;
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friend class SimplifyVisitor;
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friend class SimplifyCandidatesVisitor;
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public:
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explicit UTF8ComponentClass(const ParseMode &mode);
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~UTF8ComponentClass() override {}
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UTF8ComponentClass *clone() const override;
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Component *accept(ComponentVisitor &v) override {
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Component *c = v.visit(this);
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v.post(this);
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return c;
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}
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void accept(ConstComponentVisitor &v) const override {
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v.pre(*this);
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v.during(*this);
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v.post(*this);
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}
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bool class_empty(void) const override;
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void add(PredefinedClass c, bool negative) override;
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void add(unichar c) override;
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void finalize(void) override;
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void notePositions(GlushkovBuildState &bs) override;
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void buildFollowSet(GlushkovBuildState &bs,
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const std::vector<PositionInfo> &) override;
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std::vector<PositionInfo> first(void) const override;
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std::vector<PositionInfo> last(void) const override;
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protected:
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void createRange(unichar to) override;
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private:
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Position getHead(NFABuilder &builder, u8 first_byte);
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void addToTail(GlushkovBuildState &bs, std::map<Position, Position> &finals,
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Position prev, unichar b, unichar e);
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void ensureDotTrailer(GlushkovBuildState &bs);
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void ensureTwoDotTrailer(GlushkovBuildState &bs);
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void ensureThreeDotTrailer(GlushkovBuildState &bs);
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void buildOneByte(GlushkovBuildState &bs);
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void buildTwoByte(GlushkovBuildState &bs);
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void buildThreeByte(GlushkovBuildState &bs);
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void buildFourByte(GlushkovBuildState &bs);
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CodePointSet cps;
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std::map<u8, Position> heads;
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Position single_pos;
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Position one_dot_trailer;
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Position two_dot_trailer;
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Position three_dot_trailer;
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Position two_char_dot_head;
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Position three_char_dot_head;
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Position four_char_dot_head;
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std::set<Position> tails;
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};
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PredefinedClass translateForUcpMode(PredefinedClass in, const ParseMode &mode);
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CodePointSet getPredefinedCodePointSet(PredefinedClass c,
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const ParseMode &mode);
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} // namespace
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#endif // UTF8_COMPONENT_CLASS_H
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