vectorscan/src/parser/Utf8ComponentClass.h
Justin Viiret 25a01e1c3c Unify handling of caseless flag in class parser
Apply caselessness to each element added to a class, rather than all at
finalize time (which required separated ucp dnf and-ucp working data).

Unifies the behaviour of AsciiComponentClass and Utf8ComponentClass in
this respect.
2015-12-07 09:07:37 +11:00

117 lines
4.0 KiB
C++

/*
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/** \file
* \brief Character class in UTF-8 mode.
*/
#ifndef UTF8_COMPONENT_CLASS_H
#define UTF8_COMPONENT_CLASS_H
#include "ComponentClass.h"
#include "ue2common.h"
#include "util/unicode_set.h"
#include <map>
#include <set>
#include <string>
#include <vector>
namespace ue2 {
class UTF8ComponentClass : public ComponentClass {
friend class DumpVisitor;
friend class PrintVisitor;
friend class CaselessVisitor;
friend class SimplifyVisitor;
friend class SimplifyCandidatesVisitor;
public:
explicit UTF8ComponentClass(const ParseMode &mode);
~UTF8ComponentClass() override {}
UTF8ComponentClass *clone() const override;
Component *accept(ComponentVisitor &v) override {
Component *c = v.visit(this);
v.post(this);
return c;
}
void accept(ConstComponentVisitor &v) const override {
v.pre(*this);
v.during(*this);
v.post(*this);
}
bool class_empty(void) const override;
void add(PredefinedClass c, bool negative) override;
void add(unichar c) override;
void finalize(void) override;
void notePositions(GlushkovBuildState &bs) override;
void buildFollowSet(GlushkovBuildState &bs,
const std::vector<PositionInfo> &) override;
std::vector<PositionInfo> first(void) const override;
std::vector<PositionInfo> last(void) const override;
protected:
void createRange(unichar to) override;
private:
Position getHead(NFABuilder &builder, u8 first_byte);
void addToTail(GlushkovBuildState &bs, std::map<Position, Position> &finals,
Position prev, unichar b, unichar e);
void ensureDotTrailer(GlushkovBuildState &bs);
void ensureTwoDotTrailer(GlushkovBuildState &bs);
void ensureThreeDotTrailer(GlushkovBuildState &bs);
void buildOneByte(GlushkovBuildState &bs);
void buildTwoByte(GlushkovBuildState &bs);
void buildThreeByte(GlushkovBuildState &bs);
void buildFourByte(GlushkovBuildState &bs);
CodePointSet cps;
std::map<u8, Position> heads;
Position single_pos;
Position one_dot_trailer;
Position two_dot_trailer;
Position three_dot_trailer;
Position two_char_dot_head;
Position three_char_dot_head;
Position four_char_dot_head;
std::set<Position> tails;
};
PredefinedClass translateForUcpMode(PredefinedClass in, const ParseMode &mode);
CodePointSet getPredefinedCodePointSet(PredefinedClass c,
const ParseMode &mode);
} // namespace
#endif // UTF8_COMPONENT_CLASS_H