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https://github.com/VectorCamp/vectorscan.git
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77 lines
2.9 KiB
C++
77 lines
2.9 KiB
C++
/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "AsciiComponentClass.h"
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#include "ComponentVisitor.h"
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#include "ComponentAlternation.h"
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#include "ComponentAssertion.h"
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#include "ComponentAtomicGroup.h"
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#include "ComponentBackReference.h"
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#include "ComponentBoundary.h"
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#include "ComponentByte.h"
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#include "ComponentCondReference.h"
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#include "ComponentClass.h"
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#include "ComponentEmpty.h"
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#include "ComponentEUS.h"
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#include "ComponentRepeat.h"
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#include "ComponentSequence.h"
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#include "ComponentWordBoundary.h"
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#include "Utf8ComponentClass.h"
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namespace ue2 {
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ComponentVisitor::~ComponentVisitor() {
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// empty
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}
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// Default implementations.
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DefaultComponentVisitor::DefaultComponentVisitor() {}
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DefaultComponentVisitor::~DefaultComponentVisitor() {}
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#define DEFAULT_FUNCS(comp) \
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Component *DefaultComponentVisitor::visit(comp *c) { return c; } \
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void DefaultComponentVisitor::post(comp *) {}
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DEFAULT_FUNCS(AsciiComponentClass)
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DEFAULT_FUNCS(ComponentAlternation)
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DEFAULT_FUNCS(ComponentAssertion)
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DEFAULT_FUNCS(ComponentAtomicGroup)
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DEFAULT_FUNCS(ComponentBackReference)
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DEFAULT_FUNCS(ComponentBoundary)
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DEFAULT_FUNCS(ComponentByte)
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DEFAULT_FUNCS(ComponentCondReference)
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DEFAULT_FUNCS(ComponentEmpty)
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DEFAULT_FUNCS(ComponentEUS)
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DEFAULT_FUNCS(ComponentRepeat)
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DEFAULT_FUNCS(ComponentSequence)
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DEFAULT_FUNCS(ComponentWordBoundary)
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DEFAULT_FUNCS(UTF8ComponentClass)
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} // namespace
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