vectorscan/src/hwlm/hwlm_build.h
Justin Viiret af519f3190 hwlm_build: default for HWLMProto::make_small
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2017-09-18 13:29:34 +10:00

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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Hamster Wheel Literal Matcher: build API.
*/
#ifndef HWLM_BUILD_H
#define HWLM_BUILD_H
#include "hwlm.h"
#include "hwlm_literal.h"
#include "ue2common.h"
#include "util/bytecode_ptr.h"
#include <map>
#include <memory>
#include <vector>
struct HWLM;
namespace ue2 {
class FDREngineDescription;
class TeddyEngineDescription;
struct CompileContext;
struct Grey;
/** \brief Class representing a literal matcher prototype. */
struct HWLMProto {
/**
* \brief Engine type to distinguish noodle from FDR and Teddy.
*/
u8 engType;
/**
* \brief FDR engine description.
*/
std::unique_ptr<FDREngineDescription> fdrEng;
/**
* \brief Teddy engine description.
*/
std::unique_ptr<TeddyEngineDescription> teddyEng;
/**
* \brief HWLM literals passed from Rose.
*/
std::vector<hwlmLiteral> lits;
/**
* \brief Bucket assignment info in FDR and Teddy
*/
std::map<u32, std::vector<u32>> bucketToLits;
/**
* \brief Flag to optimise matcher for small size from Rose.
*/
bool make_small = false;
HWLMProto(u8 engType_in, std::vector<hwlmLiteral> lits_in);
HWLMProto(u8 engType_in, std::unique_ptr<FDREngineDescription> eng_in,
std::vector<hwlmLiteral> lits_in,
std::map<u32, std::vector<u32>> bucketToLits_in,
bool make_small_in);
HWLMProto(u8 engType_in, std::unique_ptr<TeddyEngineDescription> eng_in,
std::vector<hwlmLiteral> lits_in,
std::map<u32, std::vector<u32>> bucketToLits_in,
bool make_small_in);
~HWLMProto();
};
/** \brief Build an \ref HWLM literal matcher runtime structure for a group of
* literals.
*
* \param proto Literal matcher prototype.
* \param cc Compile context.
* \param expected_groups FIXME: document me!
*
* Build failures are generally a result of memory allocation failure. These
* may result in a nullptr return value, or a std::bad_alloc exception being
* thrown.
*/
bytecode_ptr<HWLM> hwlmBuild(const HWLMProto &proto, const CompileContext &cc,
hwlm_group_t expected_groups = HWLM_ALL_GROUPS);
std::unique_ptr<HWLMProto>
hwlmBuildProto(std::vector<hwlmLiteral> &lits, bool make_small,
const CompileContext &cc);
/**
* Returns an estimate of the number of repeated characters on the end of a
* literal that will make a literal set of size \a numLiterals suffer
* performance degradation.
*/
size_t hwlmFloodProneSuffixLen(size_t numLiterals, const CompileContext &cc);
/** \brief Return the size in bytes of an HWLM structure. */
size_t hwlmSize(const HWLM *h);
} // namespace
#endif // HWLM_BUILD_H