vectorscan/src/parser/dump.cpp
2015-10-20 09:13:35 +11:00

304 lines
9.4 KiB
C++

/*
* Copyright (c) 2015, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "dump.h"
#include "position.h"
#include "ConstComponentVisitor.h"
#include "ComponentBackReference.h"
#include "ComponentClass.h"
#include "ComponentCondReference.h"
#include "ComponentRepeat.h"
#include "ComponentAlternation.h"
#include "ComponentAssertion.h"
#include "ComponentAtomicGroup.h"
#include "ComponentBoundary.h"
#include "ComponentByte.h"
#include "ComponentEmpty.h"
#include "ComponentEUS.h"
#include "ComponentSequence.h"
#include "ComponentWordBoundary.h"
#include "Utf8ComponentClass.h"
#include "AsciiComponentClass.h"
#include "util/charreach.h"
#include "util/dump_charclass.h"
#include <ostream>
#include <string>
#ifndef DUMP_SUPPORT
#error No dump support!
#endif
using std::ostream;
using std::string;
using std::endl;
namespace ue2 {
class DumpVisitor : public ConstComponentVisitor {
private:
void indent() { level++; }
void outdent() {
assert(level > 0);
level--;
}
std::string filler() const { return string(level * 2, ' '); }
public:
explicit DumpVisitor(ostream &s) : os(s), level(0) {}
~DumpVisitor() override;
void pre(const AsciiComponentClass &c) override {
os << filler() << "ASCII CLASS" << endl << filler() << " ";
describeClass(os, c.cr, 256, CC_OUT_TEXT);
os << endl;
indent();
}
void post(const AsciiComponentClass &) override { outdent(); }
void pre(const ComponentAlternation &) override {
os << filler() << "ALTERNATION" << endl;
indent();
}
void post(const ComponentAlternation &) override {
outdent();
}
void pre(const ComponentAssertion &c) override {
os << filler() << "ASSERTION (";
switch (c.m_sense) {
case ComponentAssertion::POS:
os << "POSITIVE ";
break;
case ComponentAssertion::NEG:
os << "NEGATIVE ";
break;
}
switch (c.m_dir) {
case ComponentAssertion::LOOKAHEAD:
os << "LOOKAHEAD";
break;
case ComponentAssertion::LOOKBEHIND:
os << "LOOKBEHIND";
break;
}
os << ")" << endl;
indent();
}
void post(const ComponentAssertion &) override { outdent(); }
void pre(const ComponentAtomicGroup &) override {
os << filler() << "ATOMIC GROUP" << endl;
indent();
}
void post(const ComponentAtomicGroup &) override { outdent(); }
void pre(const ComponentBackReference &c) override {
if (!c.name.empty()) {
os << filler() << "BACKREF " << c.name << std::endl;
} else {
os << filler() << "BACKREF " << c.ref_id << std::endl;
}
indent();
}
void post(const ComponentBackReference &) override { outdent(); }
void pre(const ComponentBoundary &c) override {
os << filler() << "BOUNDARY" << endl << filler() << " ";
switch (c.m_bound) {
case ComponentBoundary::BEGIN_STRING:
os << "ComponentBoundary::BEGIN_STRING";
break;
case ComponentBoundary::END_STRING:
os << "ComponentBoundary::END_STRING";
break;
case ComponentBoundary::END_STRING_OPTIONAL_LF:
os << "ComponentBoundary::END_STRING_OPTIONAL_LF";
break;
case ComponentBoundary::BEGIN_LINE:
os << "ComponentBoundary::BEGIN_LINE";
break;
case ComponentBoundary::END_LINE:
os << "ComponentBoundary::END_LINE";
break;
}
os << endl;
indent();
}
void post(const ComponentBoundary &) override { outdent(); }
void pre(const ComponentByte &) override {
os << filler() << "BYTE" << endl;
indent();
}
void post(const ComponentByte &) override { outdent(); }
void pre(const ComponentCondReference &c) override {
os << filler() << "CONDITIONAL REFERENCE" << endl;
switch (c.kind) {
case ComponentCondReference::CONDITION_NUMBER:
os << filler() << "REFERENCES GROUP WITH NUMBER " << c.ref_id
<< endl;
break;
case ComponentCondReference::CONDITION_NAME:
os << filler() << "REFERENCES GROUP WITH NAME " << c.ref_name
<< endl;
break;
case ComponentCondReference::CONDITION_ASSERTION:
os << filler() << "REFERENCES FOLLOWING ASSERTION" << endl;
break;
}
indent();
}
void post(const ComponentCondReference &) override { outdent(); }
void pre(const ComponentEmpty &) override {
os << filler() << "EMPTY" << endl;
indent();
}
void post(const ComponentEmpty &) override { outdent(); }
void pre(const ComponentEUS &) override {
os << filler() << "EUS" << endl;
indent();
}
void post(const ComponentEUS &) override { outdent(); }
void pre(const ComponentRepeat &c) override {
os << filler() << "REPEAT (" << c.m_min << ", ";
if (c.m_max == ComponentRepeat::NoLimit) {
os << "NoLimit";
} else {
os << c.m_max;
}
os << ") ";
switch (c.type) {
case ComponentRepeat::REPEAT_NONGREEDY:
os << "non-greedy";
break;
case ComponentRepeat::REPEAT_GREEDY:
os << "greedy";
break;
case ComponentRepeat::REPEAT_POSSESSIVE:
os << "possessive";
break;
}
os << endl;
indent();
}
void post(const ComponentRepeat &) override { outdent(); }
void pre(const ComponentSequence &c) override {
os << filler() << "SEQUENCE ";
if (c.capture_index == ComponentSequence::NOT_CAPTURED) {
os << "(not captured) ";
} else {
os << "(capture index " << c.capture_index << ") ";
}
if (!c.capture_name.empty()) {
os << "(capture name '" << c.capture_name << "')";
}
os << endl;
indent();
if (c.children.empty()) {
os << filler() << " <empty>" << endl;
}
}
void post(const ComponentSequence &) override { outdent(); }
void pre(const ComponentWordBoundary &c) override {
os << filler() << (c.negated ? "NON-WORD-BOUNDARY ('\\B')"
: "WORD-BOUNDARY ('\\b')") << endl;
indent();
}
void post(const ComponentWordBoundary &) override { outdent(); }
void pre(const UTF8ComponentClass &c) override {
os << filler() << "UTF8 CLASS" << endl << filler() << " ";
if (c.cps.none()) {
os << "<none>";
} else {
for (auto it = c.cps.begin(), ite = c.cps.end(); it != ite; ++it) {
os << std::hex << *it << " ";
}
}
os << endl;
indent();
}
void post(const UTF8ComponentClass &) override { outdent(); }
// not used
void during(const AsciiComponentClass &) override {}
void during(const ComponentAlternation &) override {}
void during(const ComponentAssertion &) override {}
void during(const ComponentAtomicGroup &) override {}
void during(const ComponentBackReference &) override {}
void during(const ComponentBoundary &) override {}
void during(const ComponentByte &) override {}
void during(const ComponentCondReference &) override {}
void during(const ComponentEmpty &) override {}
void during(const ComponentEUS &) override {}
void during(const ComponentRepeat &) override {}
void during(const ComponentSequence &) override {}
void during(const ComponentWordBoundary &) override {}
void during(const UTF8ComponentClass &) override {}
private:
ostream &os;
unsigned level;
};
DumpVisitor::~DumpVisitor() {}
void dumpTree(ostream &os, const Component *const root) {
assert(root);
DumpVisitor vis(os);
root->accept(vis);
}
} // namespace ue2