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https://github.com/VectorCamp/vectorscan.git
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323 lines
10 KiB
C++
323 lines
10 KiB
C++
/*
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Functions for graph manipulation that aren't in the base BGL toolkit.
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*/
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#ifndef UTIL_GRAPH_H
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#define UTIL_GRAPH_H
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#include "container.h"
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#include "ue2common.h"
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#include "util/flat_containers.h"
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#include "util/graph_range.h"
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#include "util/unordered.h"
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#include <boost/graph/depth_first_search.hpp>
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#include <boost/graph/strong_components.hpp>
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#include <boost/range/adaptor/map.hpp>
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#include <algorithm>
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#include <map>
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#include <set>
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#include <utility>
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#include <vector>
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namespace ue2 {
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/** \brief True if the given vertex has no out-edges. */
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template<class Graph>
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bool isLeafNode(const typename Graph::vertex_descriptor& v, const Graph& g) {
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return out_degree(v, g) == 0;
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}
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/** \brief True if vertex \a v has an edge to itself. */
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template<class Graph>
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bool hasSelfLoop(const typename Graph::vertex_descriptor &v, const Graph &g) {
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return edge(v, v, g).second;
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}
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/** \brief True if any vertex in [it, end) has an edge to itself. */
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template<class Graph, class Iterator>
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bool anySelfLoop(const Graph &g, Iterator it, const Iterator &end) {
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for (; it != end; ++it) {
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if (hasSelfLoop(*it, g)) {
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return true;
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}
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}
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return false;
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}
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/** \brief Returns the out-degree of vertex \a v, ignoring self-loops. */
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template<class Graph>
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size_t proper_out_degree(const typename Graph::vertex_descriptor &v,
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const Graph &g) {
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return out_degree(v, g) - (edge(v, v, g).second ? 1 : 0);
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}
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/** \brief Returns the in-degree of vertex \a v, ignoring self-loops. */
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template<class Graph>
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size_t proper_in_degree(const typename Graph::vertex_descriptor &v,
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const Graph &g) {
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return in_degree(v, g) - (edge(v, v, g).second ? 1 : 0);
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}
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/** \brief True if vertex \a v has at least one successor. */
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template<class Graph>
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bool has_successor(const typename Graph::vertex_descriptor &v, const Graph &g) {
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return out_degree(v, g) > 0;
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}
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/** \brief True if vertex \a v has at least one successor other than itself. */
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template<class Graph>
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bool has_proper_successor(const typename Graph::vertex_descriptor &v,
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const Graph &g) {
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typename Graph::adjacency_iterator ai, ae;
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std::tie(ai, ae) = adjacent_vertices(v, g);
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if (ai == ae) {
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return false;
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}
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if (*ai == v) {
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++ai; // skip self-loop
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}
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return ai != ae;
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}
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/** \brief Find the set of vertices that are reachable from the vertices in \a
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* sources. */
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template<class Graph, class SourceCont, class OutCont>
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void find_reachable(const Graph &g, const SourceCont &sources, OutCont *out) {
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using vertex_descriptor = typename Graph::vertex_descriptor;
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std::unordered_map<vertex_descriptor, boost::default_color_type> colours;
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for (auto v : sources) {
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boost::depth_first_visit(g, v,
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boost::make_dfs_visitor(boost::null_visitor()),
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boost::make_assoc_property_map(colours));
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}
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for (const auto &e : colours) {
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out->insert(e.first);
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}
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}
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/** \brief Find the set of vertices that are NOT reachable from the vertices in
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* \a sources. */
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template<class Graph, class SourceCont, class OutCont>
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void find_unreachable(const Graph &g, const SourceCont &sources, OutCont *out) {
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using vertex_descriptor = typename Graph::vertex_descriptor;
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std::unordered_set<vertex_descriptor> reachable;
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find_reachable(g, sources, &reachable);
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for (const auto &v : vertices_range(g)) {
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if (!contains(reachable, v)) {
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out->insert(v);
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}
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}
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}
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template <class Graph>
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flat_set<typename Graph::vertex_descriptor>
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find_vertices_in_cycles(const Graph &g) {
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using vertex_descriptor = typename Graph::vertex_descriptor;
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std::map<vertex_descriptor, size_t> comp_map;
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boost::strong_components(g, boost::make_assoc_property_map(comp_map));
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std::map<size_t, std::vector<vertex_descriptor>> comps;
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for (const auto &e : comp_map) {
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comps[e.second].emplace_back(e.first);
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}
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flat_set<vertex_descriptor> rv;
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for (const auto &comp : comps | boost::adaptors::map_values) {
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/* every vertex in a strongly connected component is reachable from
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* every other vertex in the component. A vertex is involved in a cycle
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* therefore if it is in a strongly connected component with more than
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* one vertex or if it is the only vertex and it has a self loop. */
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assert(!comp.empty());
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if (comp.size() > 1) {
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insert(&rv, comp);
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continue;
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}
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vertex_descriptor v = *comp.begin();
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if (hasSelfLoop(v, g)) {
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rv.insert(v);
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}
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}
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return rv;
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}
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template <class Graph>
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bool has_parallel_edge(const Graph &g) {
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using vertex_descriptor = typename Graph::vertex_descriptor;
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ue2_unordered_set<std::pair<vertex_descriptor, vertex_descriptor>> seen;
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for (const auto &e : edges_range(g)) {
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auto u = source(e, g);
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auto v = target(e, g);
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if (!seen.emplace(u, v).second) {
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return true;
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}
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}
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return false;
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}
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struct found_back_edge {};
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struct detect_back_edges : public boost::default_dfs_visitor {
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explicit detect_back_edges(bool ignore_self_in)
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: ignore_self(ignore_self_in) {}
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template <class Graph>
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void back_edge(const typename Graph::edge_descriptor &e,
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const Graph &g) const {
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if (ignore_self && source(e, g) == target(e, g)) {
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return;
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}
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throw found_back_edge();
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}
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bool ignore_self;
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};
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template <class Graph>
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bool is_dag(const Graph &g, bool ignore_self_loops = false) {
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try {
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depth_first_search(g, visitor(detect_back_edges(ignore_self_loops)));
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} catch (const found_back_edge &) {
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return false;
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}
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return true;
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}
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template<typename Cont>
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class vertex_recorder : public boost::default_dfs_visitor {
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public:
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explicit vertex_recorder(Cont &o) : out(o) {}
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template<class G>
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void discover_vertex(typename Cont::value_type v, const G &) {
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out.insert(v);
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}
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Cont &out;
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};
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template<typename Cont>
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vertex_recorder<Cont> make_vertex_recorder(Cont &o) {
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return vertex_recorder<Cont>(o);
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}
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/**
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* \brief A vertex recorder visitor that sets the bits in the given bitset
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* type (e.g. boost::dynamic_bitset) corresponding to the indices of the
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* vertices encountered.
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*/
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template<typename Bitset>
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class vertex_index_bitset_recorder : public boost::default_dfs_visitor {
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public:
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explicit vertex_index_bitset_recorder(Bitset &o) : out(o) {}
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template<class Graph>
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void discover_vertex(typename Graph::vertex_descriptor v, const Graph &g) {
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assert(g[v].index < out.size());
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out.set(g[v].index);
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}
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Bitset &out;
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};
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template<typename Bitset>
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vertex_index_bitset_recorder<Bitset>
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make_vertex_index_bitset_recorder(Bitset &o) {
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return vertex_index_bitset_recorder<Bitset>(o);
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}
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template <class Graph>
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std::pair<typename Graph::edge_descriptor, bool>
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add_edge_if_not_present(typename Graph::vertex_descriptor u,
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typename Graph::vertex_descriptor v, Graph &g) {
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std::pair<typename Graph::edge_descriptor, bool> e = edge(u, v, g);
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if (!e.second) {
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e = add_edge(u, v, g);
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}
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return e;
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}
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template <class Graph>
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std::pair<typename Graph::edge_descriptor, bool> add_edge_if_not_present(
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typename Graph::vertex_descriptor u, typename Graph::vertex_descriptor v,
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const typename Graph::edge_property_type &prop, Graph &g) {
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std::pair<typename Graph::edge_descriptor, bool> e = edge(u, v, g);
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if (!e.second) {
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e = add_edge(u, v, prop, g);
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}
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return e;
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}
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#ifndef NDEBUG
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template <class Graph>
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bool hasCorrectlyNumberedVertices(const Graph &g) {
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auto count = num_vertices(g);
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std::vector<bool> ids(count, false);
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for (auto v : vertices_range(g)) {
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auto id = g[v].index;
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if (id >= count || ids[id]) {
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return false; // duplicate
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}
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ids[id] = true;
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}
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return std::find(ids.begin(), ids.end(), false) == ids.end()
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&& count == vertex_index_upper_bound(g);
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}
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template <class Graph>
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bool hasCorrectlyNumberedEdges(const Graph &g) {
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auto count = num_edges(g);
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std::vector<bool> ids(count, false);
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for (const auto &e : edges_range(g)) {
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auto id = g[e].index;
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if (id >= count || ids[id]) {
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return false; // duplicate
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}
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ids[id] = true;
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}
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return std::find(ids.begin(), ids.end(), false) == ids.end()
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&& count == edge_index_upper_bound(g);
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}
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#endif
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} // namespace ue2
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#endif // UTIL_GRAPH_H
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