vectorscan/src/rose/rose_build.h
2015-12-07 09:38:32 +11:00

153 lines
5.5 KiB
C++

/*
* Copyright (c) 2015, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Rose Build interface.
*
* Rose Build interface. Everything you ever needed to feed literals in and
* get a RoseEngine out. This header should be everything needed by the rest
* of UE2.
*/
#ifndef ROSE_BUILD_H
#define ROSE_BUILD_H
#include "ue2common.h"
#include "rose_common.h"
#include "rose_in_graph.h"
#include "util/alloc.h"
#include "util/charreach.h"
#include "util/ue2_containers.h"
#include "util/ue2string.h"
#include <memory>
#include <set>
#include <utility>
#include <vector>
#include <boost/core/noncopyable.hpp>
struct NFA;
struct SmallWriteEngine;
struct RoseEngine;
namespace ue2 {
struct BoundaryReports;
struct CompileContext;
struct raw_puff;
struct raw_som_dfa;
class CharReach;
class NGHolder;
class ReportManager;
class SomSlotManager;
class RoseDedupeAux {
public:
virtual ~RoseDedupeAux();
/** \brief True if we can not establish that at most a single callback will
* be generated at a given offset from this set of reports. */
virtual bool requiresDedupeSupport(const ue2::flat_set<ReportID> &reports)
const = 0;
};
/** \brief Abstract interface intended for callers from elsewhere in the tree,
* real underlying implementation is RoseBuildImpl in rose_build_impl.h. */
class RoseBuild : boost::noncopyable {
public:
virtual ~RoseBuild();
/** \brief Adds a single literal. */
virtual void add(bool anchored, bool eod, const ue2_literal &lit,
const ue2::flat_set<ReportID> &ids) = 0;
virtual bool addRose(const RoseInGraph &ig, bool prefilter,
bool finalChance = false) = 0;
virtual bool addSombeRose(const RoseInGraph &ig) = 0;
virtual bool addOutfix(const NGHolder &h) = 0;
virtual bool addOutfix(const NGHolder &h, const raw_som_dfa &haig) = 0;
virtual bool addOutfix(const raw_puff &rp) = 0;
virtual bool addChainTail(const raw_puff &rp, u32 *queue_out,
u32 *event_out) = 0;
/** \brief Returns true if we were able to add it as a mask. */
virtual bool add(bool anchored, const std::vector<CharReach> &mask,
const ue2::flat_set<ReportID> &reports) = 0;
/** \brief Attempts to add the graph to the anchored acyclic table. Returns
* true on success. */
virtual bool addAnchoredAcyclic(const NGHolder &graph) = 0;
virtual bool validateMask(const std::vector<CharReach> &mask,
const ue2::flat_set<ReportID> &reports,
bool anchored, bool eod) const = 0;
virtual void addMask(const std::vector<CharReach> &mask,
const ue2::flat_set<ReportID> &reports, bool anchored,
bool eod) = 0;
/** \brief Construct a runtime implementation. */
virtual ue2::aligned_unique_ptr<RoseEngine> buildRose(u32 minWidth) = 0;
virtual std::unique_ptr<RoseDedupeAux> generateDedupeAux() const = 0;
/** Get a unique report identifier for a prefix|infix engine */
virtual ReportID getNewNfaReport() = 0;
/** Note that we have seen a SOM pattern. */
virtual void setSom() = 0;
};
// Construct a usable Rose builder.
std::unique_ptr<RoseBuild> makeRoseBuilder(ReportManager &rm,
SomSlotManager &ssm,
const CompileContext &cc,
const BoundaryReports &boundary);
bool roseCheckRose(const RoseInGraph &ig, bool prefilter,
const ReportManager &rm, const CompileContext &cc);
size_t roseSize(const RoseEngine *t);
/* used by heuristics to determine the small write engine. High numbers are
* intended to indicate a lightweight rose. */
u32 roseQuality(const RoseEngine *t);
ue2::aligned_unique_ptr<RoseEngine>
roseAddSmallWrite(const RoseEngine *t, const SmallWriteEngine *smwr);
bool roseIsPureLiteral(const RoseEngine *t);
size_t maxOverlap(const ue2_literal &a, const ue2_literal &b, u32 b_delay);
} // namespace ue2
#endif // ROSE_BUILD_H