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https://github.com/VectorCamp/vectorscan.git
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This commit replaces the ue2::unordered_{set,map} types with their STL versions, with some new hashing utilities in util/hash.h. The new types ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the ue2_hasher. The header util/ue2_containers.h has been removed, and the flat_set/map containers moved to util/flat_containers.h.
213 lines
6.4 KiB
C++
213 lines
6.4 KiB
C++
/*
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Class for representing character reachability.
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*
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* This is a simple (but hopefully fast) class for representing 8-bit character
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* reachability, along with a bunch of useful operations.
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*/
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#ifndef NG_CHARREACH_H
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#define NG_CHARREACH_H
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#include "ue2common.h"
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#include "util/bitfield.h"
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#include <string>
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namespace ue2 {
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class CharReach {
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private:
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/// Underlying storage.
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ue2::bitfield<256> bits;
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public:
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static constexpr size_t npos = decltype(bits)::npos; //!< One past the max value.
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/// Empty constructor.
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CharReach() {}
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/// Constructor for a character class containing a single char.
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explicit CharReach(unsigned char c) { set(c); }
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/// Constructor for a character class representing a contiguous range of
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/// chars, inclusive.
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CharReach(unsigned char from, unsigned char to) { setRange(from, to); }
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/// Constructor for a character class based on the set of chars in a
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/// string.
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explicit CharReach(const std::string &str) { set(str); }
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/// Returns total capacity.
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static constexpr size_t size() { return npos; }
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/// Returns a CharReach with complete reachability (a "dot").
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static CharReach dot() { return CharReach(0, 255); }
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/// Complete bitset equality.
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bool operator==(const CharReach &a) const { return bits == a.bits; }
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/// Inequality.
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bool operator!=(const CharReach &a) const { return bits != a.bits; }
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/// Ordering.
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bool operator<(const CharReach &a) const { return bits < a.bits; }
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/// Set all bits.
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void setall() { bits.setall(); }
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/// Clear all bits.
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void clear() { bits.clear(); }
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/// Clear bit N.
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void clear(unsigned char n) { bits.clear(n); }
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/// Set bit N.
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void set(unsigned char n) { bits.set(n); }
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/// Test bit N.
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bool test(unsigned char n) const { return bits.test(n); }
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/// Flip bit N.
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void flip(unsigned char n) { bits.flip(n); }
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/// Flip all bits.
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void flip() { bits.flip(); }
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// Switch on the bit in the range (from, to), inclusive.
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void setRange(unsigned char from, unsigned char to) {
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bits.set_range(from, to);
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}
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// Switch on the bits corresponding to the characters in \a s.
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void set(const std::string &s);
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/// Returns number of bits set on.
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size_t count() const { return bits.count(); }
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/// Are no bits set?
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bool none() const { return bits.none(); }
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/// Is any bit set?
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bool any() const { return bits.any(); }
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/// Are all bits set?
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bool all() const { return bits.all(); }
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/// Returns first bit set, or CharReach::npos if none set.
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size_t find_first() const { return bits.find_first(); }
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/// Returns last bit set, or CharReach::npos if none set.
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size_t find_last() const { return bits.find_last(); }
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/// Returns next bit set, or CharReach::npos if none set after n.
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size_t find_next(size_t last) const { return bits.find_next(last); }
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/// Returns (zero-based) N'th bit set, or CharReach::npos if fewer than
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/// N + 1 bits are on.
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size_t find_nth(size_t n) const { return bits.find_nth(n); }
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/// Bitwise OR.
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CharReach operator|(const CharReach &a) const {
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CharReach cr(*this);
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cr.bits |= a.bits;
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return cr;
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}
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/// Bitwise OR-equals.
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void operator|=(const CharReach &a) { bits |= a.bits; }
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/// Bitwise AND.
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CharReach operator&(const CharReach &a) const {
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CharReach cr(*this);
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cr.bits &= a.bits;
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return cr;
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}
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/// Bitwise AND-equals.
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void operator&=(const CharReach &a) { bits &= a.bits; }
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/// Bitwise XOR.
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CharReach operator^(const CharReach &a) const {
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CharReach cr(*this);
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cr.bits ^= a.bits;
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return cr;
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}
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/// Bitwise complement.
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CharReach operator~(void) const {
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CharReach cr(*this);
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cr.flip();
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return cr;
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}
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/// Do we only contain bits representing alpha characters?
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bool isAlpha() const;
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/// Do we represent an uppercase/lowercase pair?
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bool isCaselessChar() const;
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/// Do we represent a cheapskate caseless set?
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bool isBit5Insensitive() const;
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/// Return a string containing the characters that are switched on.
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std::string to_string() const;
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/// Hash of enabled bits.
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size_t hash() const { return bits.hash(); }
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/// True if this character class is a subset of \a other.
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bool isSubsetOf(const CharReach &other) const;
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};
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/** \brief True iff there is a non-empty intersection between \a and \a b */
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bool overlaps(const CharReach &a, const CharReach &b);
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/** \brief True iff \a small is a subset of \a big. */
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bool isSubsetOf(const CharReach &small, const CharReach &big);
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bool isutf8ascii(const CharReach &cr);
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bool isutf8start(const CharReach &cr);
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} // namespace ue2
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namespace std {
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template<>
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struct hash<ue2::CharReach> {
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size_t operator()(const ue2::CharReach &cr) const {
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return cr.hash();
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}
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};
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} // namespace std
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#endif // NG_CHARREACH_H
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