/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ROSE_BUILD_DUMP_H #define ROSE_BUILD_DUMP_H #include "ue2common.h" #include #include #include struct RoseEngine; namespace ue2 { class RoseBuildImpl; struct Grey; struct hwlmLiteral; struct LitFragment; struct left_id; struct suffix_id; #ifdef DUMP_SUPPORT // Dump the Rose graph in graphviz representation. void dumpRoseGraph(const RoseBuildImpl &build, const char *filename); void dumpRose(const RoseBuildImpl &build, const std::vector &fragments, const std::map &leftfix_queue_map, const std::map &suffix_queue_map, const RoseEngine *t); void dumpMatcherLiterals(const std::vector &lits, const std::string &name, const Grey &grey); #else static UNUSED void dumpRoseGraph(const RoseBuildImpl &, const char *) { } static UNUSED void dumpRose(const RoseBuildImpl &, const std::vector &, const std::map &, const std::map &, const RoseEngine *) { } static UNUSED void dumpMatcherLiterals(const std::vector &, const std::string &, const Grey &) { } #endif } // namespace ue2 #endif