/* * Copyright (c) 2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief exclusive analysis for infix and suffix engines. * Two engines are considered as exclusive if they can never be alive * at the same time. This analysis takes advantage of the property of * triggering literal + engine graph. If the triggering literals of * two engines can make all the states dead in each other's graph, * then they are exclusive. */ #ifndef ROSE_BUILD_EXCLUSIVE_H #define ROSE_BUILD_EXCLUSIVE_H #include "ue2common.h" #include "rose_build_impl.h" #include "util/alloc.h" #include "util/charreach.h" #include #include #include namespace ue2 { /** \brief role info structure for exclusive analysis */ template struct RoleInfo { RoleInfo(role_id role_in, u32 id_in) : role(role_in), id(id_in) {} bool operator==(const RoleInfo &b) const { return id == b.id; } bool operator!=(const RoleInfo &b) const { return !(*this == b); } bool operator<(const RoleInfo &b) const { const RoleInfo &a = *this; if (a.score != b.score) { return a.score > b.score; } ORDER_CHECK(id); return false; } std::vector> literals; // prefix literals CharReach prefix_cr; // reach of prefix literals CharReach last_cr; // reach of the last character of literals CharReach cr; // reach of engine graph const role_id role; // infix or suffix info const u32 id; // infix or suffix id u32 score = ~0U; // score for exclusive analysis }; /** * \brief add triggering literals to infix info. */ bool setTriggerLiteralsInfix(RoleInfo &roleInfo, const std::map>> &triggers); /** * \brief add triggering literals to suffix info. */ bool setTriggerLiteralsSuffix(RoleInfo &roleInfo, const std::map>> &triggers); /** * Exclusive analysis for infix engines. * * @param build rose build info mainly used to set exclusive chunk size here * @param vertex_map mapping between engine id and rose vertices * related to this engine * @param roleInfoSet structure contains role properties including infix info, * triggering literals and literal reachabilities. * Used for exclusive analysis. * @param exclusive_roles output mapping between engine id and its exclusive * group id */ void exclusiveAnalysisInfix(const RoseBuildImpl &build, const std::map> &vertex_map, std::set> &roleInfoSet, std::vector> &exclusive_roles); /** * Exclusive analysis for suffix engines. * * @param build rose build info mainly used to set exclusive chunk size here * @param vertex_map mapping between engine id and rose vertices * related to this engine * @param roleInfoSet structure contains role properties including suffix info, * triggering literals and literal reachabilities. * Used for exclusive analysis. * @param exclusive_roles output mapping between engine id and its exclusive * group id */ void exclusiveAnalysisSuffix(const RoseBuildImpl &build, const std::map> &vertex_map, std::set> &roleInfoSet, std::vector> &exclusive_roles); } // namespace ue2 #endif //ROSE_BUILD_EXCLUSIVE_H