/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Functions for pruning unreachable vertices or reports from the graph. */ #ifndef NG_PRUNE_H #define NG_PRUNE_H #include "ue2common.h" namespace ue2 { class NGHolder; class ReportManager; /** Remove any vertices that can't be reached by traversing the graph in * reverse from acceptEod. */ void pruneUnreachable(NGHolder &g); /** Remove any vertices which can't be reached by traversing the graph forward * from start or in reverse from acceptEod. If \p renumber is false, no * vertex/edge renumbering is done. */ void pruneUseless(NGHolder &g, bool renumber = true); /** Remove any vertices with empty reachability. */ void pruneEmptyVertices(NGHolder &g); /** Remove any edges from vertices that generate accepts (for Highlander * graphs). */ void pruneHighlanderAccepts(NGHolder &g, const ReportManager &rm); /** * Prune highlander reports that are dominated by earlier ones in the graph. */ void pruneHighlanderDominated(NGHolder &g, const ReportManager &rm); /** Removes the given Report ID from vertices connected to accept, and then * prunes useless vertices that have had their report sets reduced to empty. */ void pruneReport(NGHolder &g, ReportID report); /** Removes all Report IDs bar the given one from vertices connected to accept, * and then prunes useless vertices that have had their report sets reduced to * empty. */ void pruneAllOtherReports(NGHolder &g, ReportID report); } // namespace ue2 #endif // NG_PRUNE_H