/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Cyclic Path Redundancy pass. Removes redundant vertices on paths * leading to a cyclic repeat. * * This is a graph reduction pass intended to remove vertices that are * redundant because they lead solely to a cyclic vertex with a superset of * their character reachability. For example, in this pattern: * * /(abc|def|abcghi).*0123/s * * The vertices for 'ghi' can be removed due to the presence of the dot-star * repeat. * * Algorithm: * * for each cyclic vertex V: * for each proper predecessor U of V: * let S be the set of successors of U that are successors of V * (including V itself) * for each successor W of U not in S: * perform a DFS forward from W, stopping exploration when a vertex * in S is encountered; * if a vertex with reach not in reach(V) or an accept is encountered: * fail and continue to the next W. * else: * remove (U, W) * * NOTE: the following code is templated not just for fun, but so that we can * run this analysis both forward and in reverse over the graph. */ #include "ng_cyclic_redundancy.h" #include "ng_holder.h" #include "ng_prune.h" #include "ng_util.h" #include "util/container.h" #include "util/graph_range.h" #include "util/ue2_containers.h" #include #include using namespace std; using boost::reverse_graph; namespace ue2 { namespace { // Terminator function for depth first traversal, tells us not to explore // beyond vertices in set S. template class VertexInSet { public: explicit VertexInSet(const flat_set &s) : verts(s) {} bool operator()(const Vertex &v, const Graph&) const { return contains(verts, v); } private: const flat_set &verts; }; struct SearchFailed {}; // Visitor for depth first traversal, throws an error if we encounter a vertex // with bad reach or a report. class SearchVisitor : public boost::default_dfs_visitor { public: explicit SearchVisitor(const CharReach &r) : cr(r) {} template void discover_vertex(const Vertex &v, const Graph &g) const { DEBUG_PRINTF("vertex %u\n", g[v].index); if (is_special(v, g)) { DEBUG_PRINTF("start or accept\n"); throw SearchFailed(); } if (g[v].assert_flags) { DEBUG_PRINTF("assert flags\n"); throw SearchFailed(); } const CharReach &vcr = g[v].char_reach; if (vcr != (vcr & cr)) { DEBUG_PRINTF("bad reach\n"); throw SearchFailed(); } } private: const CharReach &cr; }; } // namespace template static bool searchForward(const Graph &g, const CharReach &reach, const flat_set &s, typename Graph::vertex_descriptor w) { map colours; try { depth_first_visit(g, w, SearchVisitor(reach), make_assoc_property_map(colours), VertexInSet(s)); } catch (SearchFailed&) { return false; } return true; } static NFAEdge to_raw(const NFAEdge &e, const NFAGraph &, const NGHolder &) { return e; } static NFAEdge to_raw(const reverse_graph::edge_descriptor &e, const reverse_graph &g, const NGHolder &raw) { /* clang doesn't seem to like edge_underlying */ NFAVertex t = source(e, g); NFAVertex s = target(e, g); assert(edge(s, t, raw).second); return edge(s, t, raw).first; } /* returns true if we did stuff */ template static bool removeCyclicPathRedundancy(Graph &g, typename Graph::vertex_descriptor v, NGHolder &raw) { bool did_stuff = false; const CharReach &reach = g[v].char_reach; typedef typename Graph::vertex_descriptor vertex_descriptor; // precalc successors of v. flat_set succ_v; insert(&succ_v, adjacent_vertices(v, g)); flat_set s; for (const auto &e : in_edges_range(v, g)) { vertex_descriptor u = source(e, g); if (u == v) { continue; } if (is_any_accept(u, g)) { continue; } DEBUG_PRINTF("- checking u %u\n", g[u].index); // let s be intersection(succ(u), succ(v)) s.clear(); for (auto b : adjacent_vertices_range(u, g)) { if (contains(succ_v, b)) { s.insert(b); } } for (const auto &e_u : make_vector_from(out_edges(u, g))) { vertex_descriptor w = target(e_u, g); if (is_special(w, g) || contains(s, w)) { continue; } const CharReach &w_reach = g[w].char_reach; if (!w_reach.isSubsetOf(reach)) { continue; } DEBUG_PRINTF(" - checking w %u\n", g[w].index); if (searchForward(g, reach, s, w)) { DEBUG_PRINTF("removing edge (%u,%u)\n", g[u].index, g[w].index); /* we are currently iterating over the in-edges of v, so it would be unwise to remove edges to v. However, */ assert(w != v); /* as v is in s */ remove_edge(to_raw(e_u, g, raw), raw); did_stuff = true; } } } return did_stuff; } template static bool cyclicPathRedundancyPass(Graph &g, NGHolder &raw) { bool did_stuff = false; for (auto v : vertices_range(g)) { if (is_special(v, g) || !edge(v, v, g).second) { continue; } DEBUG_PRINTF("examining cyclic vertex %u\n", g[v].index); did_stuff |= removeCyclicPathRedundancy(g, v, raw); } return did_stuff; } bool removeCyclicPathRedundancy(NGHolder &g) { // Forward pass. bool f_changed = cyclicPathRedundancyPass(g.g, g); if (f_changed) { DEBUG_PRINTF("edges removed by forward pass\n"); pruneUseless(g); } // Reverse pass. DEBUG_PRINTF("REVERSE PASS\n"); typedef reverse_graph RevGraph; RevGraph revg(g.g); bool r_changed = cyclicPathRedundancyPass(revg, g); if (r_changed) { DEBUG_PRINTF("edges removed by reverse pass\n"); pruneUseless(g); } return f_changed || r_changed; } } // namespace ue2