/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Multibit: build code (for sparse iterators) */ #ifndef MULTIBIT_BUILD_H #define MULTIBIT_BUILD_H #include "hs_common.h" #include "multibit_internal.h" #include "hash.h" #include inline bool operator==(const mmbit_sparse_iter &a, const mmbit_sparse_iter &b) { return a.mask == b.mask && a.val == b.val; } namespace std { template<> struct hash { size_t operator()(const mmbit_sparse_iter &iter) const { return ue2::hash_all(iter.mask, iter.val); } }; } // namespace std namespace ue2 { /** * \brief Return the size in bytes of a multibit that can store the given * number of bits. * * This will throw a resource limit assertion if the requested mmbit is too * large. */ u32 mmbit_size(u32 total_bits); /** \brief Construct a sparse iterator over the values in \a bits for a * multibit of size \a total_bits. */ std::vector mmbBuildSparseIterator(const std::vector &bits, u32 total_bits); struct scatter_plan_raw; void mmbBuildInitRangePlan(u32 total_bits, u32 begin, u32 end, scatter_plan_raw *out); void mmbBuildClearPlan(u32 total_bits, scatter_plan_raw *out); } // namespace ue2 #endif // MULTIBIT_BUILD_H