/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "ConstComponentVisitor.h" #include "AsciiComponentClass.h" #include "ComponentAlternation.h" #include "ComponentAssertion.h" #include "ComponentAtomicGroup.h" #include "ComponentBackReference.h" #include "ComponentBoundary.h" #include "ComponentByte.h" #include "ComponentCondReference.h" #include "ComponentClass.h" #include "ComponentEmpty.h" #include "ComponentEUS.h" #include "ComponentRepeat.h" #include "ComponentSequence.h" #include "ComponentWordBoundary.h" #include "Utf8ComponentClass.h" namespace ue2 { ConstComponentVisitor::~ConstComponentVisitor() { // empty } // Default implementations. DefaultConstComponentVisitor::DefaultConstComponentVisitor() {} DefaultConstComponentVisitor::~DefaultConstComponentVisitor() {} #define DEFAULT_FUNCS(comp) \ void DefaultConstComponentVisitor::pre(const comp &) {} \ void DefaultConstComponentVisitor::during(const comp &) {} \ void DefaultConstComponentVisitor::post(const comp &) {} DEFAULT_FUNCS(AsciiComponentClass) DEFAULT_FUNCS(ComponentAlternation) DEFAULT_FUNCS(ComponentAssertion) DEFAULT_FUNCS(ComponentAtomicGroup) DEFAULT_FUNCS(ComponentBackReference) DEFAULT_FUNCS(ComponentBoundary) DEFAULT_FUNCS(ComponentByte) DEFAULT_FUNCS(ComponentCondReference) DEFAULT_FUNCS(ComponentEmpty) DEFAULT_FUNCS(ComponentEUS) DEFAULT_FUNCS(ComponentRepeat) DEFAULT_FUNCS(ComponentSequence) DEFAULT_FUNCS(ComponentWordBoundary) DEFAULT_FUNCS(UTF8ComponentClass) } // namespace ue2